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- AiAiAi Capital headphones bring the beats, take abuse on the streets (video)
- Growing up Geek: Natali Morris
- Nokia claims Nexus 7 treads on its WiFi patents, wants a little dough for that Jelly Bean
- Made in America: could your next phone be homegrown?
- Jelly Bean's Sound Search feature now available root-free on ICS
- Google launches Mobile App Analytics along with Analytics App for Android, creates endless loop
- Engadget Giveaway: win a Beats-enabled HTC One X, courtesy of AT&T!
- StatCounter: Windows 7 now powering most PCs, passed 50-percent threshold in June
- Nokia Store has 120,000 apps, over 120 million users, foggy future
- MasterCard and T-Mobile to bring NFC payments to Europe in Q3 (video)
- Mozilla says a slew of carriers and handset makers set to support Firefox OS
- Confirmed: HTC Droid Incredible 4G LTE coming to Verizon July 5th for $150
- Nokia chairman says company has a Windows Phone 'contingency plan' after all
- Samsung merges S-LCD and mobile display units under Samsung Display umbrella
- Beats Electronics gets official with MOG acquisition, makes it an honest music streaming service
- Sony S-Series XQD memory cards hit speed record at 168MB/s, starting at $500 for 32GB in Japan
- Pantech Vega S5 does Android 4.0 on a 5-inch LCD, facemask not included
- Official VLC app now out for Android: only an unstable beta, but it works
- VLC 2.02 adds Retina display support, ditches font cache interruptions
- Nexus Q app throws in voice-powered Magic 8 Ball mode
- Ooma Linx extender makes a visit to the FCC, lets phones go the extra DECT distance
- Samsung launches S Health services: Monitors weight, blood sugar and graphs it all
- Marvel's The Avengers Blu-ray hits September 25th, iOS second screen app this month (video)
- Sony buys Gaikai cloud gaming service for $380 million
- Apple pays $60 million in iPad trademark dispute, makes peace with Proview
- IBM Labs pitches the future of augmented reality shopping with mobile app prototype
- How would you change Sony's Tablet P?
- Engadget Mobile Podcast 144 - 07.01.2012
- First DSLR 4K video from prototype Canon EOS-1D C reportedly emerges
- Refresh Roundup: week of June 25th, 2012
- Inhabitat's Week in Green: energy-harvesting toilet, LED lightbulb overhaul and a floating, solar-powered resort home
- Samsung appeals Galaxy Nexus ban, of course
- Switched On: The fight, the fancy, and the future
- PSA: Samsung Galaxy S III now available in Sprint stores
- AMC dropped from Dish Network, cuts a new deal to stay on with AT&T U-verse
- Production R8 e-tron sets lap record at Nürburgring, Audi gains more EV bragging rights
- OWC Mercury Aura Bundles let you replace your MacBook Air's SSD, use it as external storage
- Nike+ Basketball and Training stat tracking shoes launch, kick off 'Game On, World' challenge (video)
- New fuel cell keeps on going even once the fuel's dried up
- Mercedes reportedly scraps hybrid plan for B-Class E-Cell Plus EV, going all-in on electrons with Tesla
AiAiAi Capital headphones bring the beats, take abuse on the streets (video) Posted: 02 Jul 2012 10:36 AM PDT Denmark's AiAiAi has developed a reputation for targeting its headphones at specific listeners. This time, it's aiming at someone we know all too well: the urban dweller who goes through replacement headphones like so much meat through a grinder. The Capital over-ears' bolstered fiberglass shell is designed to be rain- and snow-resistant, not to mention take the casual knocks that might beat up other headphone pairs. The foldable set likewise gives us every excuse to keep it on our heads, both through a light and reputedly comfortable brace as well as an in-line mic and remote to take that iPhone call through the Capital's 40mm drivers. At $125, the pair isn't the lowest-cost entry into the headphone world, but if it spares us from having to dive for cover when the weather turns foul, it could well be a bargain. You can get a sense of AiAiAi's impetus for yourself in a video after the break. |
Growing up Geek: Natali Morris Posted: 02 Jul 2012 10:00 AM PDT Welcome to Growing Up Geek, an ongoing feature where we take a look back at our youth and tell stories of growing up to be the nerds that we are. Today, we have CNBC technology contributer, Natali Morris. These days I spend more of my time raising geeks than growing up as one. I gave birth to my daughter just seven weeks ago, so there is little time to geek out, but the force is still there. Temporarily dormant. I am a TV journalist who specializes in geek, as a technology contributor to CNBC. I got an early start in television. I was Miss Fremont 1984. Maybe you recognize me from the parade float with Sylvester and Tweety Bird? No? Odd. That's me on the left with my younger sister on the children's show Romper Room in 1984. Question: When we talk about my geeky childhood, do we mean that I had special geeky talents? Because I'm not sure I was a geek as much as I was a nerd. I was a rule follower. An overachiever. I always got the best grades in my science classes, had my term papers written weeks in advance, and always kept my textbooks covered with brown bag paper the way school policy required. I also had braces and headgear. And bangs. So what do you think? Geek or nerd? Or idiot? Actually no, I didn't always follow the rules. I used to cheat on the Nintendo Power Pad by pounding on the pressure sensors with my hands instead of my feet when I was feeling lazy. I used the code to get 30 extra lives on Contra. Although is it really cheating if it is built into the game? But I digress.
I was raised in the Silicon Valley, so being interested in all things technological came easy. I didn't go out of my way to embrace technology until high school when my dad encouraged me to explore the wonders of Prodigy. He called it "an encyclopedia that you can interact with." I liked the idea and let him sign me up for a screen name. I still remember it: pxkt35a@prodigy.net. Catchy! These were the days before AOL came along and let you choose your own screen name -- a novel idea at the time. I stuck with Prodigy despite the horrific email address for another several years until I got into college and my sister and I wanted to fool around in chat forums for people who loved the band Cake. (Don't ask.) We decided we needed better screen names so I called myself some variation on the word "Princess." Embarrassing to think of it now. In college, I became increasingly interested in computers when I won a full-ride scholarship for my junior and senior year. I convinced my parents that since they weren't paying for school, they should buy me a new computer. They went for it, and I ended up ordering a custom-made PC with what I thought was a totally awesome processor: the new Intel Celeron! I took a programming class in college and became quite good at HTML. I didn't go much further than that unfortunately, but I did fall in love with the Macintosh back in those days. Our design labs had the candy-colored Macs, and I learned programming and graphic design on them. I wasn't very good at graphic design. I can use Photoshop, but I lack imagination. I'm too left-brained.
I fell into technology reporting quite accidentally. After graduate school, I took a job at a high-tech public relations firm in San Francisco. I was rubbish at that job. I worked hard, but I couldn't bring myself to care about meticulously producing meeting notes for clients who barely read them. I left to be the business reporter for The San Francisco Examiner. I got to cover events like Steve Jobs and Bill Gates keynotes and it was then, at an RSA security conference, that I fell in love with the industry. It was a fun ride from The Examiner to PC Magazine to TechCrunch where I lasted all of three weeks. In my defense, I worked every day of that three weeks, and only cried about once per day. It wasn't the workload that got me in the end. It was the comments. I was 27 and had skin that was not thick. Then one day Adam Curry -- AKA The Podfather -- called. "I'm sorry, what is it you're trying to pitch me?" I said, frantic that I might be missing a story for TechCrunch before GigaOm got to it. "I'm not trying to pitch you," Adam said. "I'm trying to hire you. To do a show. For my network. On camera."
Did not compute. I wasn't TV-ready, as far as I was concerned. I had tried an internship in TV news and I was miserable at it. I wore a pink neck-high conservative shirt that turned out to be see-through during my one and only shoot for a demo reel. I was so mortified that I never went back. Please God, let that tape be long gone! Again, I digress. Adam gave me an amazing opportunity to learn to present the news on camera. He was such a pro and he taught me a lot. From PodShow -- now Mevio -- I went to CNET, which became CBS Interactive. Now I cover technology for CNBC. I sometimes can't believe they let me run my mouth on television, but they do and truth be told, I do know that of which I speak. Most of the time! It's in my Silicon Valley blood after all. I work part-time for CNBC while I am rearing little geeks in training. My son is the most iOS-proficient one-year-old the world has ever seen. Trust me on this. I'm his mother. He's a genius. My daughter is only seven weeks old but I am hoping she inherits her mother's nerdiness. I predict many "it's my turn now!" fights over what we call "pad pad" in my house once she starts swiping.
I also married a geek. This geek, actually. My poor children have no chance at escaping geekdom. It is their birthright and inheritance. Like royalty. Or bunions. Although I wouldn't mind if they were just consumer-grade geeky instead of programming-level geeky. I will probably want to put parental spyware on their electronics, after all. You can watch Natali on CNBC and and follow her on Twitter (@natalimorris). |
Nokia claims Nexus 7 treads on its WiFi patents, wants a little dough for that Jelly Bean Posted: 02 Jul 2012 09:38 AM PDT We're fans of the Nexus 7. Nokia, however, isn't quite so keen. It claims to The Inquirer that the ASUS and Google joint project is using Nokia WiFi patents without a license. The two companies never even asked, Nokia argues. As it's a question of standards-based patents, it's more likely that Nokia will simply cough politely and ask for a royalty rather than launch into yet another legal battle -- still, it's not exactly a minor accusation. We've reached out to both ASUS and Google for comment, but we can't imagine that either will be happy with the potential hit to their respective bottom lines. Sending a slice of what's left to Finland could be more than a bit painful when that $199 Jelly Bean tablet is already operating on virtually non-existent margins. |
Made in America: could your next phone be homegrown? Posted: 02 Jul 2012 09:15 AM PDT "Made in America." For some reason, my parents -- and the parents of many of my peers -- take great pride in seeing that phrase. I've seen people buy inferior products just because the label on the back proclaimed that it was thrown together in one of our 50 great states instead of across some imaginary line in "another country." Part of me wonders if people actually check to see if said claims are legitimate. As a business graduate, I fully understand the importance of producing goods within one's borders. There's a delicate balance that needs to be struck between imports and exports, and a huge part of a nation's economic growth hinges on how well that balance is executed. I suspect the generation before mine remembers a very different America than the one I've grown up in -- one where smokestacks outnumbered high-rise buildings, and one where jobs requiring steel-toe shoes were more lauded than those requiring a fancy degree and "knowing the right guy." Manufacturing was the backbone of America through some really, really trying times, and there's some sense of national pride that comes along with images of swinging hammers and climbing ladders. "We built this country," as they say. For the past score or so, the issue of manufacturing in America has been a prevalent one. Millions upon millions of manufacturing jobs in America have been lost in the realms of textiles and furniture. But recently, the political scope that typically dodges the world of consumer electronics has found its sights set squarely on a field that we as gadget journalists cover. Some might say that Apple's recent dealings with Foxconn helped to bring the issue to light, but honestly, those jobs were being shipped elsewhere long before the iPod came to fruition. Based on statistics gathered by the US Department of Labor: Bureau of Labor Statistics, employment in the country's wide-ranging manufacturing sector fell below 12 million in 2009. It was the first instance that the figure had dipped below 12 million since 1946, and it capped off a 24-month slide of manufacturing jobs that began at the tail end of 2007. Think about it this way: from December 2007 to December 2009, the US economy lost around 89,000 manufacturing jobs every month. If you didn't understand why folks were concerned, perhaps you do now.
Back in 1979, manufacturing kept nearly 20 million Americans employed. Today, according to the National Association of Manufacturers, that figure is closer to 12 million. In February 2011, the manufacturing conversation truly hit home for me in terms of my work coverage. As he'd done in prior years, Barack Obama attended a dinner in which a number of Silicon Valley's wealthiest gathered around for grub and confabulation. Each luminary was tasked with asking the president a single question. As fate would have it, Obama actually interrupted the late Steve Jobs in order to pose an inquiry of his own: "What would it take to make the iPhone here in America? Why can't that work come home?" According to a fellow guest quoted by The New York Times, Jobs was crisp and direct in his response: "Those jobs aren't coming back." Baizhu Chen, a professor of clinical finance and business economics at USC Marshall School of Business, further substantiates the dire claim. In a February 2012 piece for Forbes, Chen offered this: "America does not produce iPhones here because we, the average middle-class American family, demand that Apple outsource its production to China. The 10 largest shareholders of Apple are all either mutual funds or institutions. The largest shareholder is Fidelity, and the second Vanguard. If Apple is not able to generate good returns for the average American, we will punish these mutual funds by moving our retirement money to somewhere else. So who decides to locate the manufacturing bases of Apple, Dell, and Nike to China or other countries? Average Americans, who seek high returns on their investments." That's tough to argue with. He also points out that while manufacturing has sunk in America, it's not like our nation has become a textbook example of lost hope. In 1900, 60 percent of Americans lived in areas classified as "rural." Today, that figure has slid to 16 percent. Cultural expectations have changed. Demand has changed. Nations like Cambodia, Thailand, India, Sri Lanka, China and Bangladesh (just to name a few) have risen up and provided real supply to meet real demand for lower-cost manufacturing. Chen continues: "The average manufacturing wage in 2010 is about $2 in China and $34.75 in America. By locating the same iPhone factory in America, Apple would add more than $25 billion in labor costs a year, which would completely wipe out Apple's 2010 profit of $14 billion. Had we made the iPhone here in America, we would have deprived Apple of the resources to employ highly paid engineers to design, professionals to market, and young associates of Apple Stores to sell the cool products. Apple might have been bankrupted a long time ago."
The issue came up once more just a few weeks back at D10. There I sat, just feet from Apple CEO Tim Cook, as hosts Walt Mossberg and Kara Swisher asked Cook if any of Apple's products could, in fact, be made in America once more. Clearly, many companies outsource production to lower-cost nations due to America's own postulation. The majority of consumers outright refuse to pay more than a few dollars for a smartphone case, as an example. Given America's minimum wage of $7.25 in 2012, one can see how impractical it'd be to have an American make such a commodity. But Apple ... Apple is being viewed in a different light. The company has around $100 billion in cash. Can't it afford to suck it up and employ Americans to build iPhones? Perhaps. But that's asking an unfair question. Apple is a for-profit company, with shareholders that task it with maximizing profit via any and every legal means possible. Choosing to add labor costs that aren't clearly necessary to raise quality would be a strike against the company's leadership -- in the eyes of investors, at least. All that said, Cook still asserted that he "wanted" there to be Apple products manufactured in America. As it stands, many pundits are focusing on two lines found on the backs of several of Apple's products: "Designed by Apple in California. Assembled in China."
Cook did shed a bit of light into the supply chain, though. Turns out, the CPUs for the iPad and iPhone are built in Austin, Texas, while the glass used on the latter is constructed in Kentucky. He added: "We will do as many of these things as we can do [in America], and you can bet that we'll use our influence to do it." That's a starkly different tone than the one exerted by Jobs just a year (and change) earlier, and while he may very well be pacifying the mobs, there's arguably a fighting chance for manufacturing to rise once more in the nation I call home. In the midst of all the negativity, one statistic you rarely hear is this: "The United States is the world's largest manufacturing economy, producing 21 percent of global manufactured products." That comes directly from the National Association of Manufacturers, which also points out that China is second at 15 percent and Japan is third at 12 percent. Taken alone, US manufacturing would be the ninth largest economy in the world. Yes, these figures are coming from an entity that strives to portray our manufacturing in the best possible light, but still -- that's fairly impressive. The "worry" that I so often hear is that China and Japan will eventually topple America in this race. But frankly, American innovation is doing a fine job of killing its own manufacturing jobs. My parents grew up in Lexington, North Carolina. That's a stone's throw from High Point, which remains home to Furnitureland South, as well as 45 other furniture outlets. That's a lot of stores in a small place, but it used to be much more significant. Locals in the area often reminisce about the times when job security was a given and entire families would raise four generations in the furniture business. It was central NC's gold rush. Eventually, however, machines far from the rolling hills of Guilford, Randolph and Davidson counties agreed to produce high-quality living accessories for a great deal less money. Or, were programmed to do so.
It's easy to fall prey to the nightmare scenario belief -- that manufacturing in America can only get weaker from here. But I'm a man of hope. A realist, yes, but also a man that has lived long enough to know that slides on a macro scale rarely continue in the same direction, at the same speed, forever. The Boston Consulting Group is on a similar wavelength in a research report [PDF] entitled "Made in America, Again: Why Manufacturing Will Return to the US." In it, the paper's three authors -- Harold L. Sirkin, Michael Zinser and Douglas Hohner -- proclaim that "China's overwhelming manufacturing cost advantage over the US is shrinking fast, (and) within five years ... rising Chinese wages, higher US productivity, (and) a weaker dollar ... will virtually close the cost gap between the US and China for many goods consumed in North America."
What's difficult to slice out of studies like these are data specific to the universe of consumer electronics. The pragmatist in me sees more components designed and built here in America, but fewer full assemblies in the years ahead. It's difficult for me to wrap my mind around the ability of Foxconn to build a factory anywhere in the United States where upwards of 300,000 of my countrymen would flock to work 16+ hours per day, six days per week, for the bare minimum wage and a scaled-back (or practically nonexistent) benefits package. Some manufacturers have had success in outlying territories -- places like Puerto Rico, Guam and Saipan -- but even the smattering of garment factories on the latter island weren't able to compete on cost, and were largely shuttered in the past five years.
For any significant change to occur, and for electronics manufacturing to return to the US in any meaningful way, it would take a catastrophic upending of our existing culture. American consumers, en masse, would have to universally agree that paying many times more for an iPhone built within US borders was worth the premium. Apple shareholders, en masse, would have to universally agree that paying orders of magnitude more for American manufacturing was a wise use of funds. Or, of course, the government would have to step in and force the hands of those in power, given that the existing economic variables would likely never produce a situation where American manufacturing of electronics would make pecuniary sense. Something tells me this nation isn't truly ready for any of those scenarios to occur, but a lot can change between now and the future. This article was originally published in Distro Issue #47. This posting includes an audio/video/photo media file: Download Now |
Jelly Bean's Sound Search feature now available root-free on ICS Posted: 02 Jul 2012 08:47 AM PDT Did you know you can get a little squirt of Jelly Bean flavor in your Ice Cream Sandwich right now? It's nothing mega -- just a non-root APK for Google Sound Search, the new in-house rival to Shazam and SoundHound, courtesy of user "asdfzz" over at XDA. The widget, which is also known as "Google Ears," currently works in a similar way to third-party apps, analyzing a track via remote servers and bringing up the result within Google Play, but in the future -- according to Mobile Phones Fan -- it could achieve faster speeds and better integration with other Google services by running natively within the OS. Of course, if you're up for flashing a whole ROM, then Jelly Bean can already be had in its entirety. |
Google launches Mobile App Analytics along with Analytics App for Android, creates endless loop Posted: 02 Jul 2012 08:21 AM PDT Google has given a boost to those who obsess over the minutia of their sites (and apps) with two new analytics offerings dedicated to the mobile side of things. App vendors will be able to see potential buyers stampeding to their wares (or not) with Mobile App Analytics, showing user info like traffic, geography and the model of device used. It will also provide engagement and business reports, telling developers how their apps are being used and letting them check if their monetary dreams are matching cold reality. Mountain view also released The Google Analytics App, letting on-the-go users have a truncated version of the full Analytics site, with features like real-time monitoring and the Dashboard, at their tactile fingertips. That app is now at the Play store, and the new App Analytics feature is in beta to approved developers. There's no word as to when, or if, the App Analytics will be in the Analytics App, but in any case, you can check the source to get either. |
Engadget Giveaway: win a Beats-enabled HTC One X, courtesy of AT&T! Posted: 02 Jul 2012 08:01 AM PDT What's the best way to celebrate Beats Electronics' acquisition of MOG? How about giving away a phone that offers both? AT&T sent us a brand new HTC One X for the sole purpose of handing it out to one of you, our beloved readers. This is currently one of our favorite phones money can buy, so revel in the fact that you have an opportunity to get it without digging that card out of your wallet. As always, just leave your comments below to enter to win. Note: since this is an AT&T-branded phone, this giveaway will be for US only. The rules:
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StatCounter: Windows 7 now powering most PCs, passed 50-percent threshold in June Posted: 02 Jul 2012 07:43 AM PDT Windows 8 may be on the horizon with a fall 2012 release, but Microsoft's current OS, Win 7, just became the world's most prolific PC operating system, passing the 50-percent threshold last month. According to StatCounter, Windows 7, which overtook XP around the time of its golden anniversary last fall, has made its way onto 50.2 percent of the world's computers, compared to 29.9 percent for Microsoft's eXPerience during the same period. Launched in 2001, XP remains in the runner-up position, but shows a steady decline along with Vista, which never had much of a share to begin with. Oddly enough, iOS also appears as a modest portion of StatCounter's chart, which we presume represents iPads, which in this case fall within the same category (the company tracks mobile operating systems separately, where Android has ticked slightly ahead). If you own a PC running Windows 7, you can rest assured knowing that you're in good company. And we imagine that an even greater number of those current XP users will depart come 2014, when Microsoft has pledged to discontinue support of the aging millennial. Hit up our source link below for all of StatCounter's charts. |
Nokia Store has 120,000 apps, over 120 million users, foggy future Posted: 02 Jul 2012 07:22 AM PDT As Nokia starts to roll out its latest slice of Symbian-powered hardware across Europe, the manufacturer has bundled up some upbeat usage statistics for its developers. It's a mixture of global clout, big user numbers and several mobile platforms, with Nokia declaring support from 145 operators, across 52 different markets. Its app hub, Nokia Store, is now available in over 190 countries, while there's now over 100,000 "content items" for its simpler Series 40 handsets, with those devices accounting for 42 percent of the last billion items downloaded. The Nokia Store itself has now served over five billion downloads across all of its mobile OS'. There's also some good news for its most recent addition, Windows Phone, which has already caught up with Nokia's own selection with over 100,000 apps to choose from. Over 20,000 Lumia phones have been offered to developers in tandem with Microsoft's Windows Phone seeding program and, according to the beleaguered phone maker, the ecosystem is now "starting to thrive" -- which is good news, considering Symbian's lingering death sentence. Nokia also took the opportunity to highlight its exclusive third-party app offerings from the likes of CNN, ESPN and Sesame Street -- although the jewels of the Lumia series' app provision arguably remain the in-house likes of Nokia Maps and Mix Radio. |
MasterCard and T-Mobile to bring NFC payments to Europe in Q3 (video) Posted: 02 Jul 2012 06:58 AM PDT Poland and Germany could be the next two countries to get smartphone payments, powered by MasterCard and Deutsche Telekom. The SIM-based NFC solution will utilize the US bank's ClickandBuy service for processing and will be available to T-Mobile customers, rolling out to Poland in Q3 of this year and Germany in 2013. This latest partnership comes on the heels of Vodafone's pairing with Visa, which is also said to be making a push for the German market. What remains to be seen is whether or not there is in fact a demand for mobile payments -- the technology has yet to take off in the US, despite an influx of funding and infrastructure from MasterCard and Google. NFC is no doubt the future of cashless transactions, but it likely remains a few years away from hitting the mainstream, with compatible devices still limited, on both the customer and retail fronts. Hit up the links below for a closer look at DT's push to conquer the European market, one NFC-equipped SIM card at a time. Then jump past the break for a quick intro, compliments of Deutsche Telekom CEO Rene Obermann and MasterCard CEO Ajay Banga (the two seemingly random gentlemen that you may have noticed above as well). |
Mozilla says a slew of carriers and handset makers set to support Firefox OS Posted: 02 Jul 2012 06:33 AM PDT Sure it's not as catchy as "Boot to Gecko," but Mozilla's newly-christened Firefox OS has already gained favor with a number of carriers, including Deutsche Telekom, Smart, Sprint, Telecom Italia, Telefónica and Telenor -- as previously reported, Telefonica-owned Vivo is set to introduce the earliest handsets early next year in Brazil. On the manufacturing side of things, ZTE and TCL Communication Technology (Alcatel One Touch) have signed on to make phones based on the HTML5-powered mobile operating system. Firefox OS will be positioned as a low-priced, entry-level alternative to leading mobile operating systems.
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Confirmed: HTC Droid Incredible 4G LTE coming to Verizon July 5th for $150 Posted: 02 Jul 2012 06:30 AM PDT Just as last week's leaked documents suggested, the HTC Droid Incredible 4G LTE will be available on Verizon starting July 5th. The carrier made the official announcement today, and you'll be able to nab the handset this Thursday for $150 on contract -- after a $50 mail-in rebate. To jog your memory, the Incredible 4G LTE packs a 1.2GHz dual-core Snapdragon CPU and runs Ice Cream Sandwich with HTC's Sense 4 UI on a 4-inch qHD display. There's also Beats Audio on board, along with Android Beam technology for sharing info by tapping two phones together. Head past the break for the full press info. DROID INCREDIBLE 4G LTE by HTC Available Beginning July 5 Exclusively On The Verizon Wireless Network Power, Sophistication and Speed Come Together in the DROID INCREDIBLE 4G LTE by HTC BASKING RIDGE, N.J., July 2, 2012 /PRNewswire via COMTEX/ -- Announced earlier this year at the International CTIA WIRELESS® 2012 show, the DROID INCREDIBLE 4G LTE by HTC, will be available in Verizon Wireless Communications Stores and online at www.verizonwireless.com starting July 5. Customers who rely heavily on their mobile devices will find everything they need in the DROID INCREDIBLE 4G LTE by HTC. Running the latest version of HTC Sense® 4, HTC's branded user experience, integrated with Google's(TM) mobile operating system, Android(TM) 4.0, Ice Cream Sandwich, customers can take advantage of an enhanced mobile experience and enjoy the latest Android features, as well as the power of 4G LTE speeds. Every aspiring shutterbug will have something to smile about when they experience the amazing 8-megapixel camera with quick activation from the home screen so customers never miss that perfect shot. Additionally, HTC Video Pic(TM) allows customers to simultaneously shoot HD quality video and take pictures at the same time. Uploading photos or videos onto social networking sites or sharing through e-mail takes only seconds with 4G LTE speeds. The Verizon Wireless 4G LTE network is available in 304 markets across the United States. In real-world, fully loaded network environments, 4G LTE customers should experience average data rates of 5 to 12 megabits per second (Mbps) on the downlink and 2 to 5 Mbps on the uplink. When customers travel outside of 4G LTE coverage areas, devices automatically connect to Verizon Wireless' 3G network, where available, allowing customers to stay connected from coast to coast. Lifestyle features: Authentic Sound: Customers will benefit from Beats Audio(TM), an enhanced auto tuning technology that allows users to hear music the way the artist intended. Beats Audio is incorporated across the entire experience for richer, more authentic sound and whether watching a video or playing a game, customers are sure to be impressed with the sound quality. Read Later: Active readers who are constantly on-the-go can use the Read Later feature to save online content, such as news articles and website pages, to view later, even when they are offline. Android Beam(TM): Sharing YouTube videos, Google Maps locations and more with others is faster and easier than ever with Android Beam. Android Beam is as simple as tapping two compatible phones together for users to instantly share information. Additional features: 4-inch super LCD qHD display 8-megapixel rear-facing camera with autofocus, LED flash, BSI, f/2.2 and 28 mm lens Front-facing camera for video chatting with friends and family 1.2 GHz dual-core Qualcomm Snapdragon S4 processor Mobile Hotspot-capable to share a 4G LTE connection with up to 10 Wi-Fi-enabled devices Support for up to 32 GB microSD(TM) memory card Price and availability: The DROID INCREDIBLE 4G LTE by HTC will be available beginning July 5 in Verizon Wireless Communications Stores and online at www.verizonwireless.com for 149.99 after a $50 mail-in rebate with a new two-year customer agreement. Customers will receive the rebate in the form of a debit card; upon receipt, customers may use the card as cash anywhere debit cards are accepted. For additional information on Verizon Wireless products and services at a Verizon Wireless Communications Store, call 1-800-2 JOIN IN or go to www.verizonwireless.com . |
Nokia chairman says company has a Windows Phone 'contingency plan' after all Posted: 02 Jul 2012 06:12 AM PDT So much for no plan B. A little less than a year after Nokia US' Chris Weber proclaimed rather bluntly, "the reality is if we are not successful with Windows Phone, it doesn't matter what we do," Nokia's chairman Risto Siilasmaa reportedly said in an interview that the company does, indeed, have a "contingency plan," should Windows Phone 8 falter. What precisely such a plan might entail, however, we're not really sure. Still, the F-Secure founder naturally remains positive about the future of Microsoft's mobile operating -- and Nokia head honcho Stephen Elop, whose leadership has been "good and transparent," according to Siilasmaa. |
Samsung merges S-LCD and mobile display units under Samsung Display umbrella Posted: 02 Jul 2012 05:43 AM PDT
And just like that, Samsung Display was born. Built by combining the lesser S-LCD Corporation and Samsung Mobile Display, the new unit is now the largest maker manufacturer of displays. Of course, none of this could have happened without Sony deciding to exit the S-LCD partnership last year. Though vague, Sammy says it plans for this new LCD juggernaut to leverage the company's vast experience and large panel-producing facilities to boost production and demand for its OLEDs while increasing "synergy" (we thought that buzz word died with Nu Metal). You'll find complete PR after the break. Samsung Display Newly Established as World's Largest Display Manufacturer SEOUL, South Korea--(BUSINESS WIRE)--Samsung Display Co., Ltd., a global leader in display panel technologies and products, announced today that it has begun conducting business as a newly merged corporation with Samsung Mobile Display and S-LCD corporations. "Our combined strengths will guide Samsung's display business through the next decade and longer, in turning the many synergistic benefits of the company into far-reaching, tangible results." Kwon said, "Samsung Display is destined to attain virtually unlimited growth, through continuous efforts to combine our proven know-how in the display field with an overwhelming creative spirit." He added, "Our combined strengths will guide Samsung's display business through the next decade and longer, in turning the many synergistic benefits of the company into far-reaching, tangible results." Samsung Display also decided upon its corporate slogan: 'displays beyond imagination' and declared it would move forward with a bold goal of striving to continually lead the future. Through its merger with Samsung Mobile Display and S-LCD corporations, Samsung Display plans to expand the company's management efficiencies, while optimizing the synergistic effects of its LCD (liquid crystal display) and OLED (organic light-emitting diode) business initiatives. The company also intends to strengthen its global competitive edge by combining OLED production technology with precision large panel operations and seasoned supply chain management. About Samsung Display Co., Ltd. Samsung Display Co., Ltd. is a global leader in display panel technology and products. Employing approximately 39,000 people at seven production facilities and nine sales offices worldwide, Samsung Display specializes in high-quality displays for consumer, mobile, IT and industrial usage, including those featuring OLED (organic light emitting diode) and LCD technologies. As a total solution provider, Samsung Display strives to advance the future with next-generation technologies featuring ultra-thin, energy-efficient, flexible, foldable and transparent displays. For more information, please visit www.samsungdisplay.com. |
Beats Electronics gets official with MOG acquisition, makes it an honest music streaming service Posted: 02 Jul 2012 05:16 AM PDT The writing's been on the wall for some time now, with this having been considered a done-deal back in March, but now the two parties involved are going public. Beats Electronics, the house that Dre built, is acquiring the MOG music streaming service, adding a little content to its brightly-colored can offerings. No word on cost, but MOG is said to have raised $33 million in funding to date, so that might give you a ballpark figure. It's also unclear how or whether Beats-investor HTC might be involved in this new relationship, but if recent happenings are any indication, don't go expecting too much on that front. |
Sony S-Series XQD memory cards hit speed record at 168MB/s, starting at $500 for 32GB in Japan Posted: 02 Jul 2012 04:59 AM PDT Sony's new S-Series XQD memory cards will be the fastest you can buy when they arrive on the Japanese market July 11th, with a transfer speed of 168MB/s -- a boon if you're shooting continuous raw photos or high data rate HD video. The company claims that you'll need a Thunderbolt connection on your computer to take advantage of all that speed, which comes via the PCI Express Gen interface used for the memory cards. The 32GB and 64GB models will also have plenty of space to put all that media, but you'll need to pay for the privilege, to the tune of $503 and $754, respectively. Of course, those prices may not be an issue if you've already plonked down the coin for one of the few devices that support them. |
Pantech Vega S5 does Android 4.0 on a 5-inch LCD, facemask not included Posted: 02 Jul 2012 04:40 AM PDT The 4.5-inch Vega LTE is not eight months old and the 4.8-inch Vega Racer 2 is still properly wet behind the years. But, the flow of progress abides by no calendars, so welcome the Pantech Vega S5 to the world. It steps up to a full 5-inch IPS LCD with a 720p resolution in a phone that, thanks to a "zero bezel" design, actually has a smaller footprint than the Samsung Galaxy S III. There's a whopping 13 megapixel shooter in there with zero lag, a Qualcomm Snapdragon S4 processor, 16GB of internal storage and a 2,100 mAh battery that's said to deliver 11 hours of talk time. If that sounds like a good combination indeed it could be, but don't spend too much pining -- this handset is destined only for Korean shores. |
Official VLC app now out for Android: only an unstable beta, but it works Posted: 02 Jul 2012 04:19 AM PDT Okay, so VLC may not be the media darling it once was, but it still has a legion of fans -- as evidenced by the (official) beta version's warm welcome over at Google Play. Despite a clear warning that the build is unstable and might "kill your kitten," users report mostly smooth multi-format video playback on a wide range of devices running Android 2.1 and up, and any jitters will no doubt be resolved over time -- the whole point is that it's open-source and ripe for improvement. |
VLC 2.02 adds Retina display support, ditches font cache interruptions Posted: 02 Jul 2012 03:59 AM PDT The latest version of everyone's favorite file-type-friendly media player has been updated on both Windows and OS X, although the Apple iteration gets the most major addition -- playback support on the new MacBook Pro's Retina display. Alongside sharper menus, VLC's latest update extends functionality to the video itself, maintaining crispness on smaller viewing windows and even fully-blow 4K video. Good news on all platforms though, as the developers have now nixed that grating "building font cache" pop-up window. Smaller changes include support for Growl and the return of the "keep aspect ratio" option. Hit up the changelog for a full run-down of the other changes. |
Nexus Q app throws in voice-powered Magic 8 Ball mode Posted: 02 Jul 2012 03:15 AM PDT No stranger to throwing in some extra, if not-that-functional, additions to its products, Google's new audio orb packs its own Easter egg -- a Magic 8 Ball mode. Tapping the Nexus Q's image in its companion Android app will throw up a new screen, offering voice input to take your existential questions. Replies are certainly of the Magic 8 Ball caliber, although there's no accelerometer-based shaker -- at least not yet. |
Ooma Linx extender makes a visit to the FCC, lets phones go the extra DECT distance Posted: 02 Jul 2012 02:28 AM PDT For a VoIP phone company, Ooma has been unusually quiet since it showed us the HD2 handset at CES this January. Thankfully, an FCC filing spotted by Dave Zatz has let slip that the company is getting chattier in the near future. As the helpfully provided manual tells us, an upcoming Linx adapter will let a conventional phone talk to a Telo base station over DECT. The goal is to let Ye Olde Wired Phone in the basement join the 21st century without having to move the Telo or otherwise jump through hoops -- it'll even bring your fax machine onboard, if you're still holding on to 1994. We can't glean from the clearance just when the Linx will be ready to shake the dust from our antiquated phones, but with all the documentation seemingly in order, the wait isn't going to be too long before that landline handset enters the modern world. |
Samsung launches S Health services: Monitors weight, blood sugar and graphs it all Posted: 02 Jul 2012 01:41 AM PDT Samsung mentioned its S Health app in passing during the grand unveiling of the Galaxy S III -- presumably due to the glut of similarly S-suffixed apps and services that were also unveiled. The service has now apparently launched in Samsung's homeland, alongside more details of what it'll offer. This includes a raft of metric-measuring charts, as well as the ability to connect through Bluetooth and USB to health devices like heart-rate monitors and connectivity-friendly scales. The app will record and even graph your health ups and downs, aiming to help "regulate" what you eat and gauge exactly how much you exercise. It has now launch on Samsung's App hub and will make its way to the US and five to-be-confirmed European countries soon. Update: We've just received the English version of the PR, which adds that the app is now live in the UK, alongside an initial list of compatible health devices. Take a look after the break. Samsung introduces S Health application for GALAXY S III Track and understand health readings with ease London, UK - July 2, 2012 - Samsung Electronics, today announced the availability of S Health, a personal wellness application for the Samsung Galaxy S III. Initially demonstrated at the Galaxy S III Unpacked launch event in May, S Health collects health data to help maintain a healthier lifestyle. The application is compatible with a number of healthcare sensors such as blood glucose meters, blood pressure monitors and body composition scales. The app enables the sensors to transfer a wide variety of health measurements automatically to the Galaxy S III via Bluetooth or USB, communicating information on the user's health. Simon Stanford, Vice President, Telecommunications and Networks, Samsung UK and Ireland said: "S Health can provide real benefits in terms of tracking and monitoring health and wellness for our customers. We're delighted to bring this innovative application to the Galaxy S III's portfolio of diverse content and applications to suit different needs." S Health collects health data and creates graphs or tables for the results to provide a full picture of health information in a digestible, easy-to-understand format. S Health also has the ability to track and chart health readings over prolonged periods, which is of benefit for users who need to monitor their conditions regularly. Data can also be entered manually for diet, exercise, medication intake, and other pertinent health criteria. Being able to share personal success stories can aid motivation in accomplishing set health goals. To help users share their achievements, S Health integrates social networks into the app and enables health updates and messages to be posted online via Twitter. S Health is available for download in the UK through Samsung's More Services pre-loaded application on the Galaxy SIII. Compatibility information S Health is compatible with the following health readers/sensors: - Lifescan Blood Glucose Meter (OneTouch UltraMini/UltraEasy Blood Glucose Meter in the US) (for connection via USB) - OMRON Blood Pressure Monitor (HEM-7081-IT) and Body Composition (HBF-206-IT) (for connection via Bluetooth) - A&D Blood Pressure Monitor (UA-767PBT-C) and Body Composition (UA-321PBT-C) (for connection via Bluetooth) |
Marvel's The Avengers Blu-ray hits September 25th, iOS second screen app this month (video) Posted: 02 Jul 2012 01:09 AM PDT We don't have any more details yet on the 10-disc Marvel Cinematic Universe set that popped up on Amazon a month ago, but Disney and Marvel have revealed we can expect Marvel's The Avengers on Blu-ray September 25th. It will be shipping in the usual assortment of combo packs: four disc with Blu-ray 3D, Blu-ray, DVD, Digital copy and digital download or two disc Blu-ray and DVD combo for $50 / $40 MSRP (respectively, Amazon currently lists the four disc set for $35). What will arrive first this month however, is The Avengers Initiative: A Marvel Second Screen App, available on iPad and, for the first time for one of Disney's second screen apps, iPhone. Marvel is promising bi-weekly content updates until September when it moves up to weekly updates of character profiles, interactive comic books and more before the movie even arrives. Extras on disc will include 7.1 DTS-HD MA audio, a gag reel, behind the scenes looks with director Joss Whedon and cast, deleted scenes and more. Check the press release after the break for the full list, plus a new trailer for the Blu-ray. THE RECORD-SHATTERING MOVIE The full range of "Marvel's The Avengers" home entertainment offerings and bonus features are as follows: PACKAGING & BONUS FEATURES: 2-Disc Combo Pack (Blu-ray + DVD) Bonus Includes: |
Sony buys Gaikai cloud gaming service for $380 million Posted: 01 Jul 2012 11:55 PM PDT Cloud-based gaming service Gaikai has had plenty of spring in its step recently, and now we know why: it's been tying up a deal to sell itself for a rather substantial sum of cash. The $380 million agreement is slightly below the $500 million bandied about it in some rumors last week, so perhaps SCE execs feel like they've got themselves a bargain. SCE boss Andrew House promised that the union of Gaikai's "engineering talent" with his company's "game platform knowledge" would lead to "unparalleled cloud entertainment experiences." For his part, Gaikai CEO David Perry said he was "honored" to help Sony "grow their ecosystem." None of this sheds much light on precisely what the Japanese giant will do with its new acquisition, or how it'll deal with the potential (imaginary?) awkwardness of supplying a service direct to TV rivals like Samsung and LG. In any case, the two companies need to secure regulatory approval before getting down to the tricky stuff. Sony Computer Entertainment to Acquire Gaikai Inc., a Leading Interactive Cloud Gaming Company SCE to Build a Cloud Service Bringing Gaikai's Cloud Based-Streaming Technologies into Its Network Business TOKYO, July 2, 2012 /PRNewswire via COMTEX/ -- Sony Computer Entertainment (SCE) today announced that it entered into a definitive agreement on June 30, 2012 (Japan Time) to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company, for approximately USD 380 million. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences. "By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," said Andrew House, President and Group CEO of Sony Computer Entertainment Inc. "SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices." "SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide," said David Perry, CEO of Gaikai Inc. "We're honored to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide." Established in 2008 and headquartered in Aliso Viejo, California, Gaikai has developed the highest quality, fastest interactive cloud-streaming platform in the world that enables the streaming of quality games to a wide variety of devices via the internet. With this acquisition, SCE will establish a cloud service and expand its network business by taking full advantage of Gaikai's revolutionary technology and infrastructure including data centers servicing dozens of countries and key partners around the world. The transaction is subject to certain regulatory approvals and customary closing conditions. SCE will continue to aggressively expand a new world of entertainment through the introduction of innovative technologies and the delivery of amazing experiences. About Sony Computer Entertainment Inc.Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation in 1994. PS2® further enhances the PlayStation legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEI also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide. PlayStation, PS3, PS2 and PSP are registered trademarks or trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners. SOURCE Sony Computer Entertainment Copyright (C) 2012 PR Newswire. All rights reserved |
Apple pays $60 million in iPad trademark dispute, makes peace with Proview Posted: 01 Jul 2012 10:05 PM PDT Earlier this year, iPads were flying off the shelves in China -- but not for the expected reasons. The slates were being removed from stores following an injunction granted to Shenzhen Proview Technology, a local firm that had laid claim to the iPad trademark. The injunction would later be rebuffed by a Shanghai court, resuming tablet sales while the dispute raged on. Today, Apple and Proview have come to a resolution, putting $60 million in Proview's coffers and the matter to rest. Feeling lost? Let us catch you up. Way back at the turn of the century, Proview's Taiwan branch registered the "iPad" trademark for its Internet Personal Access Device -- an all-in-one PC that wasn't unlike Apple's own iMac. Later on, Apple would purchase the worldwide rights to the name from the Taiwan branch, which presumably included Shenzhen Proview Technology's claim -- though the Chinese vice minister for the State Administration for Industry and Commerce (SAIC) would later declare Proview the trademark's rightful owner. Fast forward to today, and the two firms are finally settling. According to The New York Times, Proview had originally sought as much as $400 million, but has agreed to settle for a lesser amount to help it pay its debts. Either way, Apple seems to have already transferred the sum, according to the Guangdong High People's Court, apparently eager to put the dispute behind them. |
IBM Labs pitches the future of augmented reality shopping with mobile app prototype Posted: 01 Jul 2012 09:01 PM PDT From the same company that brought you the ThinkPad and the tank of a keyboard known as the Model M, today IBM is demonstrating its latest consumer development: a mobile shopping app. As odd as that sounds, it's no secret that Big Blue employs some rather brilliant folk, and now the company is looking to combine augmented reality with your everyday shopping habits. While still merely a prototype, the app will allow consumers to pan product aisles with their smartphone camera and view additional details on the screen. As IBM puts it, shoppers may input their own needs and preferences into the app, which can accommodate a wealth of information such as allergens, sugar content and bio-degradable packaging. Through partnerships with retailers, IBM also hopes to integrate promotions and loyalty schemes into the app, which it states will help stores better understand the buying habits of individual consumers. So there you have it, the future of shopping, as brought to you by IBM. As for the full PR, you'll find it after the break. Made in IBM Labs: New Augmented Reality App To Give In-Store Shoppers Instant Product Details and Promotions in the Palms of Their Hands YORKTOWN HEIGHTS, N.Y., July 2, 2012 – IBM (NYSE: IBM) Research scientists today unveiled a first-of-a-kind augmented reality mobile shopping app that will make it possible for consumers to pan store shelves and receive personalized product information, recommendations and coupons while they browse shopping aisles. Upon entering a store, consumers download the app on their smart phone or tablet, register, and create a profile of features that matter to them - from product ingredients that could trigger an allergy, to whether packaging is biodegradable. When they point their device's video camera at merchandise, the app will instantly recognize products and, via augmented reality technology, overlay digital details over the images - such as ingredients, price, reviews and discounts that apply that day. If consumers opt in, information from their social networks can be integrated into the information stream. For instance, if a friend had reviewed or made a comment about a product they're looking at, they'll see it. Using IBM's prototype app, shoppers looking for breakfast cereal could specify they want a brand low in sugar, highly rated by consumers - and on sale. As a shopper pans the mobile device's camera across a shelf of cereal boxes, the augmented shopping app reveals which cereals meet the criteria and provides a same-day coupon to entice consumers to make a purchase. "In the age of social media, consumer expectations are soaring and people want information and advice about the products they're going to buy," said Sima Nadler, Retail Lead, IBM Research. "By closing the gap between the online and in-store shopping experience, marketers can appeal to the individual needs of consumers and keep them coming back." The app, being developed by IBM's Research lab in Haifa, Israel, addresses the fundamental gap between the wealth of readily available product details on the Web that in-store shoppers don't have access to – despite the fact that in-store shopping accounts for more than 92% of the retail volume, according to Forrester Research(1). Retailers will be able to use the app to build in-store traffic by connecting with individual consumers, turning marketing into a welcomed service that is not intrusive. The app can make it easier for retailers to understand consumer likes and dislikes and offer related products in other aisles, such as bananas or milk, to accompany a cereal purchase. It could also make loyalty points and digital coupons become more convenient for shoppers, freeing them from the hassle of searching for discounts. How it Works Upon entering a participating store, consumers opt-in to the service by downloading the augmented reality mobile app to their smart phone or tablet. Once they register, identified by either their telephone number or their loyalty cards, they create or update a profile of preferences. This simple, one-time setting will allow shoppers to receive personalized service to address dietary needs, pricing, environmental or religious preferences that is instant generated – like low-salt, sugar-free, local grown, kosher food, etc. The video camera on the mobile device will be able to recognize products according to shapes, colors and other features using advanced image processing technologies. The retailer's back-end computer system, powered by IBM Smarter Commerce software, will deliver information to the mobile device, where advanced augmented reality technologies overlay the information on the product images. Beyond helping consumers, this new app is expected to bring great value to retailers, serving as a natural platform for them to interact with their customers at the point when purchasing decisions are made. Aside from the ability to suggest up-sell and cross-sell offers in the store itself, retailers will have the opportunity to gain invaluable insights that can help optimize floor plans and product arrangements in their stores. |
How would you change Sony's Tablet P? Posted: 01 Jul 2012 08:15 PM PDT Sony's Tablet P was an enormous gamble with its clamshell form factor that meant it could easily slide into a jacket pocket. Unfortunately, it suffered from terrible execution: flimsy build quality, lack of software support and the gaming options were bested by the older Xperia Play. But of course, that's just our review -- so what has it been like out there as your daily driver? If you've bought and used one, why not tell Sony what you'd have done differently in the comments below? |
Engadget Mobile Podcast 144 - 07.01.2012 Posted: 01 Jul 2012 07:43 PM PDT Would you believe us if we told you there was nothing special to talk about this week? We know you wouldn't, o ye faithful Engadget Mobile Devotee, and you'd also know that we have so much to talk about this week that we slide past the two-hour mark in this, the first Engadget Mobile Podcast of the crazy post-I/O era. If you would believe us, then well! have we got some good stories for you. Gather 'round the glowing orb and plug in. 00:03:30 - Jelly Bean, Android 4.1 revealed by Google, rolling out in mid-July Hear the podcast This posting includes an audio/video/photo media file: Download Now |
First DSLR 4K video from prototype Canon EOS-1D C reportedly emerges Posted: 01 Jul 2012 07:12 PM PDT If you've been wondering what kind of eye candy Canon's EOS-1D C is capable of, you might be in luck. The crew over at EOSHD have apparently snagged some 4K sample footage from an early prototype of the unreleased, professional-grade DSLR. The clip looks slick to us, albeit lacking in the scenery department. Even so, EOSHD comments that while a "massive step up for image quality compared to all previous DSLRs" the video footage isn't as sharp as stills from the 1D X (the 1D C's less-endowed sibling) and "not near what true 4K should look like." (Of course, anyone looking for true 4K is advised to step up to Sony's $70k F65 CineAlta, so we guess you get what you pay for). You can check out the minute-long clip, unfortunately scaled to a Vimeo-friendly 1,920 x 1,080, after the break. If your discerning eye demands the raw footage, however, why not grab the few seconds available at the source link and let us know your thoughts? That's what the comments are for, after all.
This posting includes an audio/video/photo media file: Download Now |
Refresh Roundup: week of June 25th, 2012 Posted: 01 Jul 2012 06:00 PM PDT Your smartphone and / or tablet is just begging for an update. From time to time, these mobile devices are blessed with maintenance refreshes, bug fixes, custom ROMs and anything in between, and so many of them are floating around that it's easy for a sizable chunk to get lost in the mix. To make sure they don't escape without notice, we've gathered every possible update, hack, and other miscellaneous tomfoolery we could find during the last week and crammed them into one convenient roundup. If you find something available for your device, please give us a shout at tips at engadget dawt com and let us know. Enjoy! Official Android updates
Unofficial Android updates, custom ROMs and misc. hackery
Other platforms
Refreshes we covered this week
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Posted: 01 Jul 2012 05:00 PM PDT Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. LED technology shone brighter than the summer sun this week as artist Bruce Munro unveiled plans for his largest lighting installation ever -- a field of thousands of LED flowers that will spring up next year at Australia's Ayers Rock. Best of all, the entire installation will be powered by solar energy! We also saw Rice University flip the switch on its new Epiphany Skyspace -- a green-roofed pavilion that's topped with a brilliant blue canopy of light. If you're still not convinced that LEDs are the future, we recently produced two videos that are sure to show you the light -- check out our interview with five professional lighting designers on today's state of the art LED bulbs and watch as we give Inhabitots editor Julie Seguss a light bulb overhaul that shaves over $400 off her utility bills. And if you're ready to make the switch, check out our guide to 24 gorgeous green lamps that look great with LED bulbs. This week saw some exciting new developments in the realm of renewable energy. First, a group of scientists in the UK developed a new energy-harvesting device that attaches to the joint between the thigh and shin. The device could be used to power monitors and mobile devices, to name a few possible applications. Meanwhile, scientists from Nanyang Technological University in Singapore have invented a new toilet that turns human waste into electricity while reducing the amount of water needed for flushing by up to 90 percent. That's what we call, win-win! Summer has us all thinking about travel, and from train stations to portable homes, this week was a big one for architecture of mobility. First up is the Orsos Island, a floating, solar-powered, resort-style home that combines the best of mainland real estate and luxury yachts. (It never hurts to dream, right?) At the complete other end of the spectrum is the Camper Kart, a pop-up portable home that fits inside a standard shopping cart, and that could potentially give the world's less fortunate a place to lay their heads at night. The Camper Kart isn't the only pop-up structure we've been fixated on this week, though. We took a first look at New York City's gigantic, spiky blue smog-eating wendy pavilion, and at the Dwell on Design Show in LA this week we spotted the Casa Bubble House, a round, transparent pod made of recycled material that can be used like a tent. We've also been tracking some exciting transportation developments around the world. In London, a new air tram cable car spanning the Thames River opened this week, connecting visitors with Olympic venues and giving them spectacular views of the city. Meanwhile, Juliet Marine Systems recently unveiled GHOST, the world's first super-cavitating watercraft, which is a combination between an aircraft and boat. We've also been keeping an eye on self-driving cars this week, like Ford's new Traffic Jam Assist technology, which could help ease congestion and improve the flow of traffic. The innovative system uses radar and cameras to help a car stay in its lane and keep pace with the vehicles around it. And looking forward to the year 2040, we checked out the P.A.T. (People and Things) Prototype, a conceptual system of driverless vehicles that's currently on display at the Move Transportation Expo in Toronto. Finally, we showcased several high-tech toys starting with Roominate -- a customizable house-building kit that can be configured with working circuits. The system was designed by three women to encourage girls to pursue degrees in science, technology, engineering and mathematics. We're also excited to be giving away an awesome set of magnetic Tegu building blocks, which can be used to create practically anything you can dream up. Enter here for a shot at winning! |
Samsung appeals Galaxy Nexus ban, of course Posted: 01 Jul 2012 03:26 PM PDT In a completely expected move, Samsung today filed to appeal the preliminary Galaxy Nexus ban granted to Apple last week, moving to stay the injunction. Among other claims, Samsung is arguing that the ban is "inconsistent with the Federal Circuit's directive that market share losses must be substantial," and, as Foss Patents puts it, "attributable to the 'infringing feature,' not just the presence of the infringing product on the market." This, of course, mirrors Samsung's appeal for the Galaxy Tab 10.1, which also had its US sales halted last week. The Federal Circuit could very well decide to stay, putting the devices back on store shelves, but until then, we imagine Sammy will be looking longingly at Posner's courtroom. |
Switched On: The fight, the fancy, and the future Posted: 01 Jul 2012 02:35 PM PDT Each week Ross Rubin contributes Switched On, a column about consumer technology. While Microsoft's motivations in announcing Surface differed meaningfully from Google's when it announced the Nexus One, the Redmond company took advantage of the precedent that Google set in releasing a device that competed with those of licensees. At Google I/O, it was Google's turn to again approach the hardware market, this time with three devices that took the company into new categories and targeted different competitors. The trajectory of each product reveals clues about the company's direction. Nexus 7When compared with those at last year's Google I/O, this year's keynote presentations were virtually free of anti-Apple jabs; that level of chiding betrayed the kind of rising tension between the companies that Switched On discussed a few weeks ago. Indeed, Google -- playing by Apple's rendering engine rules -- brought its Chrome browser to iOS and used Macs to showcase several products. Some of this may have been about extending a public olive branch to Apple, which Google must now rely on if it is to bring its Maps functionality back to iOS as a third-party app. But some of it may be in recognition that Android-powered tablets have made limited inroads against Apple's 10-inch tablet. With the Nexus 7, Google explores a market opportunity that begins at half the iPad 2's price. And while we have seen several 7-inch Android tablets from the likes of Acer, HTC, Lenovo and Samsung (which has released three of them), the Nexus 7 clearly takes aim at the market's No. 2 tablet, the Amazon Kindle Fire. This is apparent from the Nexus 7's limited specs, including the lack of a camera and expandable memory, its use of widgets to bring media front and center, and its focus on integration with Google Play, the larger app selection of which Amazon has forsaken in order to provide benefits related to Amazon Prime. The tale of the tape will pit those Prime-related services and the excellent exposure to Amazon's customers that helps make the Kindle Fire so popular against the Nexus 7's sleeker design, wider app selection and more recent operating system and processor. Nexus QIn the world of Star Trek, Q is an omnipotent being, but the Nexus Q begins its journey without many capabilities despite its relatively well-appointed internals. Like the Nexus 7 tablet that also debuted at Google I/O, the Nexus Q is integrated with Google Play. But while the Nexus tablet goes toe-to-toe with the Kindle Fire on price, the Q debuts at three times the price of its closest rival, Apple TV, and without access to much of the content available from the even less expensive Roku 2. That latter point might be compensated for by the Q having access to Google's own Google TV platform, but it does not. Even as Sony and Vizio have recently debuted new TV add-on products that support Google TV, its third major U.S. partner, LG, recently became a founding member of a rival group seeking to bring apps to TV. The Q's unusual mix of high price demanding high value, advanced hardware enabling it, and uncompetitive feature set would indicate strongly that Google could position the Q as a platform. It does, after all, run Android and debuted at a developers' conference. Until more is revealed, though, Q may stand for Quandary. GlassTablets and ... whatever Q is may have their place. But, let's face it, they're not going to do you much good when you're jumping out of a blimp onto the roof of a convention center. Google Glass is the webcasting device of choice for such skydivers and those with similar needs. A small throng of would-be Geordi La Forges agreed as they signed a promissory note to Google for $1,500, earning them an engraved rectangular coaster and the privilege of being among the first to experience some of the most high-tech eyewear ever created. Glass represents Google's first play for the post-smartphone era, the era of wearable technology that will likely represent the last step before the devices that augment our capabilities become implants. Several companies experimenting in this area are using the wristwatch as a window into what's happening on our phones, and at least one of those -- from WIMM Labs -- runs Android. But Glass is different, a capture device that melds the Looxcie idea of transparent video recording and transmitting with augmented reality. Clearly, the extra bulk that has plagued many smartwatches is nothing compared to the stigma that at least the first iteration of Glass will cause. But the company that owns YouTube has clearly seen the value of a repository where anyone can easily upload any kind of video. And the one that develops Android has seen the value of supplying relevant content to you wherever you are, whenever you want it, for however long people are staring at that thing you're wearing on your face. Ross Rubin (@rossrubin) is executive director and principal analyst of the NPD Connected Intelligence service at The NPD Group. Views expressed in Switched On are his own. |
PSA: Samsung Galaxy S III now available in Sprint stores Posted: 01 Jul 2012 12:42 PM PDT In case you haven't heard, Sprint is now stocking its shelves with the Samsug Galaxy S III. Just as it promised, the Now Network is offering both 16 and 32GB versions of the handset online and through telesales, for $200 and $250, respectively. If you take the "Now" slogan to heart, however, you'll have to settle for the smaller option, Sprint's retail locations won't have the 32GB model on hand. The rest of you? Skip on down to the source link below to order up. |
AMC dropped from Dish Network, cuts a new deal to stay on with AT&T U-verse Posted: 01 Jul 2012 11:52 AM PDT As June expired, so did AMC's contract with both Dish Network and AT&T U-verse. While Update: As we went live, AT&T has announced it reached an agreement with AMC Networks, so it's only Dish Network that's on the hotseat now. [Thanks, @soulfliesfree] DISH to Replace AMC With Commercial-Free HD Movies ENGLEWOOD, CO--(Marketwire - Jun 29, 2012) - DISH (NASDAQ: DISH) will replace three AMC Networks channels -- IFC, WE and AMC -- tomorrow at 11:59 p.m. ET with what the company believes is stronger movie and entertainment content. DISH will be providing HDNet Movies to replace AMC, and is offering Style and HDNet to replace WE and IFC. "HDNet Movies and HDNet are exciting offerings for our customers," said Dave Shull, senior vice president of programming for DISH. "These are networks that will bring great entertainment, including first-run, commercial-free movies in high definition to our customers. DISH is the only pay-TV provider that did not raise its core package prices in 2012. We will continue to fight hard for choice, control, and value in home entertainment." DISH notified AMC Networks earlier in the year of its decision not to renew its contract due to the channels' high costs compared to their relatively low viewership. DISH's actions come as AT&T and AMC Networks negotiate over what AT&T this week called an "excessive rate increase." "A significant portion of any pay-TV bill goes to fees for content providers like AMC Networks," said Shull. "AMC Networks requires us to carry low-rated channels like IFC and WE to access a few popular AMC shows. The math is simple: it's not a good value for our customers." AMC Networks has further devalued its programming by making its handful of popular shows available to consumers via iTunes, Netflix and Amazon.com. "One of AMC's biggest historical draws has been movies. However, their performance has been trumped by other DISH movie offerings, including the many thousands of titles available on Blockbuster @Home and from top-quality providers such as HBO, Showtime, Starz, EPIX, MGM HD, IndiePlex, and RetroPlex," Shull said. Beginning Saturday, HDNet Movies will be available on Channel 130, Style will be on Channel 128, and HDNet (soon to become a new entertainment and music channel called "AXS.TV") will run on Channel 131. Dish Breaks Bad on its Viewers; Drops AMC Networks due to Unrelated Lawsuit
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Production R8 e-tron sets lap record at Nürburgring, Audi gains more EV bragging rights Posted: 01 Jul 2012 10:47 AM PDT Suffice it to say, Audi's been garnering loads of press these past weeks for its e-tron vehicles. Hot on the heels of its recent, R18 e-tron-led victory at the 24-hour Le Mans, the automaker has set a world-record for production EVs at Germany's Nürburgring. Using an all-electric R8 production model, driver Markus Winkelhock zipped around the 12.92-mile course with a lap time of 8:09.099. For comparison's sake, the fastest lap by a gasoline-powered production car of about seven minutes and 57 seconds is currently held by the Gumpert Apollo Sport -- which just-so-happens to use an 700 hp (515 kW) Audi V8 motor. According to Audi, the R8 used is essentially identical to what will be released to the public later this year, featuring two electric motors that pump out 280kW of power and 820Nm of torque. That said, Autoblog notes that its limiter was set to 155 mph (250 kph) -- when you can buy one it'll be set to top out at 125 mph (200 kph). Hit up the press release after the break for all the details. Update: We incorrectly mixed up mph with kph on the max speeds. We've adjusted the numbers. World record for the Audi R8 e-tron: with 8:09.099 minutes at the Nürburgring "The R8 e-tron has given a magnificent demonstration of its potential on the toughest race track in the world," said Michael Dick, AUDI AG Board Member for Technical Development. Dick, who completed a fast lap himself in the R8 e-tron, added: "The record-setting drive confirmed that we are on the right track. To us, electric mobility has never been about sacrifice, but rather is about emotion, sportiness and driving pleasure." A comparison with the current record lap driven by a combustion engined production car shows just how impressive the 8:09.099-minute time really is. The record time of 7:11.57 minutes was achieved with a Gumpert Apollo Sport, which is powered by a 515 kW (700 hp) Audi V8 gasoline engine. The drive system of the Audi R8 e-tron that Markus Winkelhock drove to the world record corresponds in every detail with that of the production model that will come on the market at the end of the year. Both of the car's electric motors generate an output of 280 kW and 820 Nm of torque; more than 4,900 Nm (3,614.05 lb-ft) are distributed to the rear wheels nearly from a standing start. The Audi R8 e-tron accelerates from zero to 0 to 100 km/h (62.14 mph) in just 4.6 seconds. Its top speed is normally limited to 200 km/h (124.27 mph); 250 km/h (155.34 mph) was approved for the record-setting lap. The R8 e-tron's rechargeable lithium-ion battery stores 49 KWh of energy – enough for a distance of about 215 kilometers (133.59 miles). Its "T" shape allows it to be installed in the center tunnel and in the area between the passenger compartment and the rear axle. It is charged by energy recovery during coasting and braking. The ultralight car body of the Audi R8 e-tron is made primarily of aluminum, along with CFRP components; this is a main reason why the high-performance sports car weighs just 1,780 kilograms (3,924.23 lb), despite the large battery. In order to further underscore the production-relevance of the R8 e-tron and the capability of its drive technology, Audi has set another record on the Nordschleife in addition to the single lap record time. Immediately afterwards, Markus Winkelhock drove two fast laps in one go in a second R8 e-tron that was limited to 200 km/h (124.27 mph). At 8:30.873 and 8:26.096 minutes, both laps were well under the important nine-minute threshold. "The record drives were a fantastic experience for me," said Markus Winkelhock. The 32-year-old, who lives near Stuttgart, has a high standard for comparison – the Audi R8 LMS ultra, in which he, along with Marc Basseng, Christopher Haase and Frank Stippler, won the 24-hour race at the Nürburgring a few weeks ago. "Of course, the R8 e-tron is a production car, not a racing car with the assistance of aerodynamics," Winkelhock emphasized. "But with its low center of gravity and rear biased weight distribution, it brings with it a lot of sporty qualities. The torque with which the electric motors propel the car uphill beats everything that I know – even if they make hardly any noise in the process, which at the start was really a completely new experience for me. In places where I really need traction, the torque vectoring – the displacement of the torque between the powered wheels – really helps me." Michael Dick proudly summed up events after the record-setting drive at the Nürburgring. "Within just a few weeks we've taken on some big challenges and in the process we've shown that we are at the forefront with all of our drive concepts," he said, adding:"We won the 24-hour race at the Nürburgring in May in the Audi R8 LMS ultra with a ten-cylinder engine. In mid-June we triumphed at the 24 Hours of Le Mans with the Audi R18 e-tron quattro – the first overall victory for a hybrid-electric vehicle in the toughest race in the world. And now we've set another record with the all-electric-drive R8 e-tron on the most demanding track there is." |
OWC Mercury Aura Bundles let you replace your MacBook Air's SSD, use it as external storage Posted: 01 Jul 2012 07:59 AM PDT Got a Macbook Air from 2010 or 2011 and want to upgrade the storage without dropping its pre-existing SSD module all together? Well, you're in luck, thanks to OWC's new Mecury Aura Bundles. After upgrading your Air with one of the company's Mercury Aura Pro Express SSDs, the included Mercury Aura Envoy lets you re-purpose the factory SSD as a bus-powered, USB 3.0-compatible external drive. Better yet, the Envoy is made of aluminum, matches the Air's tapered design and weighs just 1.5 ounces. Owners of the 2010 Air can opt for a 180, 240 or 480GB 3Gb/s drive, while those with the 2011 model can bump up to 6Gb/s bus speeds with the same storage allotments and a 120GB option. Pricing for the bundle starts at $200 for the 120GB variant, maxing out at a hefty $780 and $800 if you want to move up to the spacious 480GB offerings. Thankfully, like the SSDs, the Mercury Aura Envoy is available as a stand-alone enclosure, and it'll cost you just under $50 bucks. Hit up the press release after the break for the full details if this dual-drive setup piques your interest OWC Announces Mercury Aura Pro Express/Aura Envoy as Industry's First 'Dream Team' Upgrade Features Bus-Powered Enclosure to Re-Task Factory SSD as External Driveyyy June 28, 2012, Woodstock, IL - Other World Computing (OWC®) http://www.macsales.com, a leading zero emissions Mac® and PC technology company, announced today the OWC Mercury Aura® Pro Express/Mercury Aura Envoy™ as the industry's first high-performance Solid State Drive upgrade and bus-powered enclosure bundle for 2010-2011 MacBook® Air computers. Representing a 'Dream Team' of performance and convenience, the Mercury Aura Bundle includes a Mercury Aura Pro Express SSD that offers nearly 8x the factory maximum storage capacity along with extreme data rate speeds up to or exceeding 500MB/s - representing up to 68 percent faster real-world speed than the factory Flash SSD. After installing the Aura Pro Express in the MacBook Air, the factory SSD is easily converted into an external storage solution inside the Mercury Aura Envoy to complete the two-in-one storage upgrade. Faster and Bigger Than Factory SSD Re-tasks the Factory SSD as New External Drive Seven Bundles Available from $199.99 MSRP 120GB Mercury Aura Pro Express 6G SSD and Mercury Aura Envoy for MacBook Air 2011 $199.99 The Mercury Aura Envoy is also available as a $47.99 MSRP 0GB enclosure only for other external application requirements that benefit from external accessibility to Apple's 2010 and 2011 MBA SSD modules. "The Mercury Aura Bundle continues our streak of first-to-market with performance upgrades for the MacBook Air," said Larry O'Connor, Founder and CEO, Other World Computing. "This potent, two-upgrades-in-one 'dream team' solution truly takes 2010 and 2011 MacBook Air machines to new levels of performance, convenience, and flexibility." Bundle Complements Industry's Most Comprehensive SSD Line |
Posted: 01 Jul 2012 05:20 AM PDT While the Nike+ fitness tracking platform has been around for years, the footwear giant has only just unleashed shoes with the technology built right in. The Nike Hyperdunk+ (last seen skying through the FCC) is its first basketball shoe in the line, while the first training shoes are the Lunar Hyper workout+ for women and Lunar TR 1+ for men. All feature not only the new Nike+ Pressure Sensor that tracks its wearer's movement, but also lightweight Flywire construction and Lunarlon cushioning. Both can wirelessly transfer their data to apps on user's phones (currently iOS only, pre-iPhone 4S hardware will also need the $20 Nike+ Sport adapter) or PCs, tracking activity during games, height on a dunk or movement as part of a training workout or drill. So what is Nike going to do with all that data? Its first plan for the summer is "Game On, World", which is a series of challenges inspired by pro athletes encouraging all Nike+ users to set their personal bests in various categories. If you're still not sure how all this comes together, there are several demo videos embedded after the break. Now all we need to do is find someone (else) to get all sweaty, let us know if it works and keep us on top of the leaderboard -- has anyone seen Dan Cooper lately? NIKE+ BASKETBALL AND NIKE+ TRAINING CHANGES THE GAME #GAMEONWORLD Today, June 29th, Nike+ Basketball and Nike+ Training launch in the US, China, UK, France and Germany, creating two new NIKE+ experiences for athletes. They will combine with Nike+ Running and the Nike+ FuelBand to create an entire digital ecosystem for athletes at every level, where NikeFuel is the universal currency providing inspiration, motivation and competition At the heart of this latest innovation for Basketball and Training is the Nike+ Sport Sensor, a technology built into each shoe that collects information about the users' movement and then wirelessly transmits the data to a Nike+ Basketball or Nike+ Training app on their phone. The data is then translated into different metrics that deliver real-time feedback and information about either their training session or basketball game. The Nike+ Basketball app breaks down the users' game to deliver information on how high, how hard and how quick they play each game. It also features 'Showcase' mode that allows players to record a dunk and superimpose their live data onto the video, which can then be shared with their friends via social media. Nike+ Training is a separate app that features insights and training packs from some of the world's top athletes including LeBron James, Rafa Nadal, Manny Pacquiao, Allyson Felix and Hope Solo, making elite level training available to everyone. The Nike+ Training packs consist of a series of short, sharp workouts, designed to help users get fitter, faster and stronger. Each workout is demonstrated on-screen to provide detailed guidance and motivation. During each drill or challenge data and feedback on the workout is delivered to the user's phone via the Nike+ Training app. Daily programs can be created based on how hard the user wants to train, and the app provides a digital community to share each day's workouts and challenges with. These two new experiences, coupled with the Nike+ Running and Nike+ FuelBand products, create the platform from which "Game On, World" will launch. The "Game On, World" campaign will challenge all NIKE+ users to create and beat their personal bests. www.nike.com/gameonworld will host leader boards for the competition, and is the place where athletes come for motivation and inspiration. Throughout the summer NIKE+ will announce challenges inspired by some of the world's greatest athletes to inspire people around the world to achieve their personal best. Each NIKE+ experience will be 'measured' by a specific metric that will challenge users to create personal bests. If you're a runner, "Game On, World" will challenge you to log more miles than ever before. If you're a Nike+ FuelBand user the goal will be to beat your NikeFuel goal every single day. If you're a Basketball athlete you'll want to 'fly' like never before and upload your 'Showcase' dunk films to show the world your skills. If the obsession to reach your potential drives you to the Nike+ Training experience, the challenge will to beat the NikeFuel score in as many athlete packs as possible.
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New fuel cell keeps on going even once the fuel's dried up Posted: 01 Jul 2012 03:16 AM PDT Vanadium oxide seems to be the go-to guy in power storage right now. A new solid-oxide fuel cell -- developed at Harvard's School of Engineering and Applied Sciences -- that can also store energy like a battery, also uses the stuff. In the new cell, by adding a VOx layer it allows the SOFC to both generate and store power. Example applications would be situations where a lightweight power source is required, with the potential to provide reserve juice should the main fuel source run out. The team who developed the cell usually work with platinum-based SOFCs, but they can't store a charge for much more than 15 seconds. By adding the VOx, this proof of concept extended that by 14 times, with the potential for more lifespan with further development. Especially handy if you're always running out of sugar. |
Posted: 01 Jul 2012 12:31 AM PDT Mercedes' plans for a B-Class E-Cell Plus plug-in hybrid might headed for a change of direction. Take this all with a spoonful of NaCl, but looks like an all-electric powertrain made by none other than Tesla will be installed in the EV. As Autoblog Green notes, an anonymous spokesperson has reportedly claimed that the system switch-up is being made due to economics -- higher rebates and incentives are possible for zero-emission vehicles in the EV's US target market. No technical details were given on the new powertrain, but the original idea was to have a Volt-like 138-horsepower electric powerplant for the B-Class compact, with a 67-horsepower gas engine backing it up. At the very least, a collaboration between the two companies would make sense, since the Stuttgart automaker is effectively a five percent stakeholder in Tesla. So if you've been holding out for an EV with the Merc touch, check the source for the details. |
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