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Engadget News |
- Nexus Q hacked to run CM9 and XBMC, inches closer to usefulness
- Researcher calls platinum wrong for fuel cell development, looks elsewhere for efficiency
- iOS 6 beta 3 wends its way to developers
- T-Mobile officially confirms Samsung Galaxy Note, more details in coming weeks
- Sony Xperia NXT series available now unlocked for US tastes
- NVIDIA scores $12.4 million contract from the DOE to help FastForward exascale computing
- US Navy deploys SeaFox submarines to Persian Gulf for universal mine control
- Into the wild: cultivating the next generation of American scientists with Project Aether
- AMD chops up to $50 off Radeon HD 7970, 7950 and 7870 graphics cards
- Jolla signs deal to bring future MeeGo handsets to Chinese retailer D.Phone
- Engadget Giveaway: win a Motorola Atrix HD!
- 2012 iPhone's maybe-finished front appears with center camera, may straighten our FaceTime chats
- Motorola Atrix HD review
- Skype confirms 'rare' bug that sends messages to unintended contacts, promises fix soon
- Ouya talks Tegra 3 with NVIDIA, 'might consider' early developer access to console's circuit board
- New Recce 3D map app offers location-based services and games, Sim City possibilities abound
- Zoom Q2HD Handy Video Recorder lets you stream and record on the move, we go hands-on
- Now TV launches in the UK, brings pay-as-you-go streaming to Mac, PC and Android
- Steam store reveals a handful of new categories, hints at non-gaming app possibilities
- Tokyoflash Japan unveils the Kisai Online, tells the time in vertical lines
- NASA captures red sprite, puts it in a jar
- Comic-Con fans go crazy over Hobbit teaser, but not the 48fps version
- It's official: Comcast buys out Microsoft's share of MSNBC
- Twitter @ reply's original creator uncovered, did it before it was cool
- Airbus designer hopes to see planes roll out of hangar-sized 3D printers by 2050
- Outstanding Technology brings visible light communication to phones and tablets via dongle and LEDs
- Lockheed Martin Stalker drone stays airborne 48 hours using laser power, all-seeing eye gets literal (video)
- Galaxy S III Developer Edition for Verizon appears on Samsung's website
- Kontron preps first Tegra 3-based Mini-ITX board, homebrew gets an ARMful
- How would you change the Nokia Lumia 710?
- Refresh Roundup: week of July 9th, 2012
- Ceton Echo Extender for Media Center beta to start in September
- Google gently tweaks offline experience for Docs, rolling out to Drive users now
- Switched On: Android's TV Triple Threat
- Richard Branson confirms Virgin Galactic's first space tourism flight will launch next year with him on board
- C-Spire debuts pre-paid tablet and hotspot plans
Nexus Q hacked to run CM9 and XBMC, inches closer to usefulness Posted: 16 Jul 2012 11:41 AM PDT The Nexus Q hacks are coming fast and furious now, and inching closer to true usefulness with each one. The latest is easily the most exciting -- a port of full-blown CyanogenMod 9 and XMBC for Android. While the hack was the work of the actual CM team, the Q is not an officially supported device. There are still plenty of quirks and bugs to iron out, but WiFi and Bluetooth are both up and running. If you've got one of the expertly crafted magnesium spheres, there's nothing stopping you from blessing it with a little custom ROM love. Just know that there's still lots of work to do, especially on the XMBC for Android front which is still very much in the experimental stage. To see CM9 in action check out the video after the break and hit up the more coverage link for install instructions. This posting includes an audio/video/photo media file: Download Now | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Researcher calls platinum wrong for fuel cell development, looks elsewhere for efficiency Posted: 16 Jul 2012 11:22 AM PDT Hearing that fuel cells aren't the most efficient thing in the world shouldn't take you by surprise, but a determination by one Alfred Anderson just might. The chemistry professor from Case Western Reserve University is now making a case for using something other than platinum as the "catalyst most commonly used to convert chemical energy to electricity." According to him: "Using platinum is like putting a resistor in the system." To be fair, Anderson still isn't sure which material should replace it, but he's adamant that wizards in the field should be spending their time looking for substitutes instead of tweaking platinum further. Currently, he's working with other researchers in order to find something that'll one-up what we're using today, and if you're into oodles of technobabble, you can dig into the ins and outs of his claims in the source link below. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
iOS 6 beta 3 wends its way to developers Posted: 16 Jul 2012 10:46 AM PDT It's been a long three weeks since iOS 6 beta 2 arrived to refine Apple's next mobile OS, so it's with some relief that beta 3 has just popped up as an over-the-air update. As always, the attention is on mending bugs and bringing the code closer to what an everyday iPad, iPhone or iPod touch owner will see when all is said and done. Those of us regular users pining for Passbook will still have a number of reasons to wait awhile before we can get our own direct taste in the fall -- not the least of which is Apple's recent clampdown on bootleg access. [Thanks, Jamie] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
T-Mobile officially confirms Samsung Galaxy Note, more details in coming weeks Posted: 16 Jul 2012 10:38 AM PDT Due to numerous marketing materials, FCC documents and other leaks, T-Mobile hasn't exactly made it a secret that the Samsung Galaxy Note would be coming to its network sometime soon. We've been begging the company to just come clean about it and confirm the inevitable, and a spokesperson has finally pulled the trigger, announcing on Twitter that it indeed is going to be coming to the lineup. This is unfortunately all the carrier is willing to divulge at this time, however, as we were told in a separate email that it will have "more details to share in the coming weeks." We're now strongly considering a pool on whether or not it'll arrive before a rumored sequel is announced. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sony Xperia NXT series available now unlocked for US tastes Posted: 16 Jul 2012 10:35 AM PDT The waiting is the hardest part -- just ask stateside fans of the Xperia NXT series. But in a welcome change of fortune, Sony's breaking down international borders and making its Android trio available unlocked for American mitts. Interested parties can hit up Sony stores or visit the usual online mega retailers now to snag the 12-megapixel-toting Xperia S, WhiteMagic-y P and wee U for $560, $480 and $300, respectively. You'll have to hitch your wireless ride to AT&T to take full advantage of the goods and there's no 4G LTE service to speak of, but hey, beggars can't be choosers. Hit up the source link below to get'em while they're hot. Sony Mobile Communications Expands Smartphone Portfolio Bringing Xperia™ NXT Series to the US o Xperia P delivers outstanding screen brightness using Sony WhiteMagic(TM) display technology o Xperia U packs powerful Sony entertainment in a stylish and compact design What: To continue offering customers the best connected entertainment experiences, Sony Mobile Communications (USA), Inc. brings the next generation smartphones from Sony - Xperia NXT series – comprised of the Xperia S, Xperia P and Xperia U.
Incorporating the best of Sony technology and premium entertainment, the Xperia NXT series provide easy connectivity. These smartphones also have an instantly recognizable design with the "transparent element," a band that encircles the base of the phone and also integrates invisible antenna components. The transparent element illuminates when receiving calls, texts and notifications.
Xperia S combines an amazing HD experience with an impressive viewing experience through the high resolution 4.3 inch display with Mobile BRAVIA® engine, a 12 MP camera that takes pictures in just 1.5 seconds from standby.
With a full aluminum unibody design, Xperia P debuts WhiteMagic™ display technology from Sony for the first time on a smartphone. WhiteMagic technology delivers the brightest viewing experience; whether at the beach or on the ski slopes. Smart power efficiency automatically adjusts the brightness of the screen to the surroundings to conserve battery life.
Xperia U combines powerful Sony entertainment with a stylish and compact design that consumers can personalize inside and out. In Xperia U, the transparent element illuminates to match the color of photos viewed in the gallery or the album art of music tracks currently playing. Xperia U can also be personalized with exchangeable color caps and themes. With xLoud and Sony 3D surround sound audio technology integrated into the music player, consumers will enjoy a crisp and loud sound experience. They can also stream music from their Xperia U to wireless speaks using DLNA.
Pricing & availability: The Xperia NXT series is now available in the US at Sony stores nationwide and sony.com/NXT, Newegg.com and other online retailers. Please check with each retailer for additional pricing and availability.
· Xperia S – MSRP $559.99, unlocked, in black or white · Xperia P – MSRP $479.99, unlocked, in silver, red or black · Xperia U – MSRP $299.99, unlocked, in black or white Network compatibility: The Xperia™ NXT series are compatible with the network bands below. · Xperia S o UMTS HSPA 850, 900, 1900, 2100 o GSM GPRS/EDGE 850, 900, 1800, 1900 · Xperia P o UMTS HSPA 850/900/1900/2100 o GSM GPRS EDGE 850/900/1800/1900 · Xperia U o UMTS HSPA 850/1900/2100 o GSM GPRS EDGE 850/900/1800/1900
Product Resources: · Xperia S product page & demo video · Xperia P product page & demo video · Xperia U product page & demo video
Specs: Xperia S specifications Size: 5.0 x 2.5 x 0.4 in Xperia P specifications Size: 4.8 x 2.3 x 0.4 in Xperia U specifications Size: 4.5 x 2.0 x 0.5 in | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NVIDIA scores $12.4 million contract from the DOE to help FastForward exascale computing Posted: 16 Jul 2012 10:11 AM PDT Sick and tired of waiting around for some exascale computing? So's the Department of Energy. The agency has offered up a $12.4 million contract to NVIDIA as part of its FastForward program, an attempt help speed up exascale development. The chipmaker will be using the two-year contract to help develop architecture for an exascale computer that operates at a "reasonable power level," in order to "advance the frontiers of science." Possible implications for exascale computing include the study of climate change, development of efficient engines, the search for disease cures, according to NVIDIA -- not to mention "reasons of national security and economic competitiveness." | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
US Navy deploys SeaFox submarines to Persian Gulf for universal mine control Posted: 16 Jul 2012 09:49 AM PDT Tasked with mine detection and eradication in the Persian Gulf, the US Navy has sent a fleet of unmanned submarines to help keep the Strait of Hormuz open in Iran. Dubbed the SeaFox, each vehicle houses an underwater TV camera, sonar and a dose of explosives. Tipping the scales at less than 100 pounds, the subs are about four feet in length and are controlled via fiber optic cable that sends the live feed back to the captain of each ship. SeaFoxes can dive to depths of 300 meters and boasts a top speed of six knots. The units are thrust into action from helicopters, small rubber boats and off the rear of minesweepers and are capable of disposing of the aforementioned weapons of both the floating and drifting sort. There is one small catch: the $100,000 submarine destroys itself in the process, making each successful trek a suicide mission of sorts. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Into the wild: cultivating the next generation of American scientists with Project Aether Posted: 16 Jul 2012 09:00 AM PDT At first it was faint -- a blurry smear bisecting the sky above, running roughly north to south and flanked by a second, even more indistinct line to the west. Soon, though, both lines began to change, coalescing and intensifying into bright green streaks impossible to miss and difficult to ignore. As the night began to expire and the morning matured, those lines grew brighter and brighter and then, without warning, they started to dance. Numbing feet and chilly fingers forgotten, bundled-up onlookers looked skyward to gasp and laugh out loud as the evergreen, spectral curtains far above began to waver and move, blown by a fickle celestial wind. Waves traveled from north to south and back as the luminescent lines above twisted, forming glowing knots of purple and red before slowly spreading out, covering the night sky in green, bright enough that even the snow-colored landscape glowed like an emerald wonderland. Gradually, the motion stopped and slowed, seeming to stall in the sky above, exhausted before -- encore; the heavenly dance began anew.
As locals and tourists alike developed stiff necks while admiring the show, completely enraptured by the aurora borealis, members of Project Aether couldn't be bothered to look up. They were scrambling on the ground, feverishly assembling and tweaking two rigs that were also destined to create a show in the sky. The team's creations were made of carbon-fiber tubes, exotic material conventionally lashed together with PVC junctions, string and duct tape. A lot of duct tape. The tape was mostly for attaching the payload, blue insulated lunchboxes of the type often seen stuffed in the back of corporate refrigerators. Inside were not leftovers, rather a block of pink insulating foam with cavities carved for all manner of things: patriotic flags, plastic Easter eggs, scientific equipment and, usually, one or more GoPro cameras -- the same sort you might have seen dangling conspicuously from the helmet of your favorite extreme athlete. The string on the rigs, meanwhile, attached the entire contraption to a weather balloon. Torn from silvery packages, each of two balloons that would be launched that night were coupled with a large tank of helium and slowly filled, swelling to roughly 6-foot diameters before being sealed off with zip ties and, yes, more duct tape. The first rig's lines were attached to the first off-white orb, now eager to climb. A few quick and deftly tied knots made everything level. Gyros on and quietly whirring, GoPros recording and mutely blinking red, one team-member grabbed the whole contraption and gingerly held it up toward the green inferno in the sky above.
"FIVE, FOUR, THREE, TWO, ONE!" the team counted in unison and then, a silent count later, the rig was set free, pale white weather balloon shoved upward by the dense, cold Alaskan air around. Its silent departure was a slight anticlimax to the flurry of activity leading up to its release. The white balloon quickly became a shrinking black orb above, blocking out an ever-smaller arc of the sky. Within moments it was gone and, a few minutes later, its larger sibling followed, both on journeys that would take them to the edge of space, atmosphere left mostly below. But they wouldn't be one-way journeys. Those balloons stretched and swelled in the chilly vacuum and finally burst upwards of 100,000 feet above the ground, sending the payloads tumbling down, slowed by two homemade parachutes, bleating GPS coordinates all the way. Over the course of two weeks nearly 20 balloons would make this trip, soaring to incredible heights while being carried away by the wind before finally crashing to the ground and calling home for a pickup. At that point the task of finding the rigs -- and the valuable scientific payloads onboard -- began. The Project
Project Aether is the creation of Ben Longmier, a man with a strong affinity for the fun, hands-on science experiments he conducted as a kid. Though Ben completed his grade school studies 12 years ago – going on to a Ph.D. in plasma physics from the University of Wisconsin, Madison – he's still a guy with an overwhelming sense of wonderment at it all. Tall, blonde and built of sturdy, Midwestern DNA, you only need to ask a brief question about outer space to bring a youthful look of excitement to his face. He may know the answer to just about any question you throw at him, but that answer is always delivered such that you'd think he was just learning the answer himself. That enthusiasm is infectious, and it's exactly what he's hoping to spread thanks to his work up in Alaska – and elsewhere. Though his full-time occupation sees him running the propulsion lab at the University of Michigan's Aerospace Department (he recently left a gig at Ad Astra Rocket Company, where he fine-tuned plasma-powered rockets), expanding kids' excitement of science on a broader scale is a very personal mission that's taken form in Project Aether. The balloons sent into the chilly Alaskan nights are certainly vessels for scientific discovery, carrying fascinating experiments aloft that help us to better understand what's behind the dazzling light show those in the north have been enjoying since the dawn of time. One experiment, relying on tinfoil balls, measured the conductivity of the air during auroral outbreaks. Another tested a low-cost and Arduino-powered altimeter while a third carried blocks of Aerogel, hoping to scoop up a few micrometeorites before coming crashing down.
Then there are the cameras, of course, collections of modified and unmodified GoPro HD Hero2's that ride along to tell the researchers what the northern lights look like from within and, more importantly, how the rigs behave at extreme altitudes. But those cameras provide a third, even more valuable service: inspiring and teaching kids. The balloons deliver amazing footage from amazing heights that even the most science-averse student can't help but admire. Seeing 1080p clips captured at 100,000 feet, where the sky is black and the Earth curves away below, gets your attention. And, once you have a kid's attention, teaching them about the science behind what they're seeing becomes a lot easier.
For years, interest in so-called STEM disciplines (Science, Technology, Engineering and Math) has been waning among American students. Classroom curricula has gradually become more advanced, but so too has it become more distanced from practical reality. Getting a 10-year-old to appreciate concepts like the density of a gas affected by temperature is difficult. Getting that same 10-year-old excited to calculate the right amount of helium to inject into a balloon she's going to launch 20 miles into the air is, however, rather easier. It's this captivation that has brought teachers like Elizabeth Henriquez and Rosanna Satterfield to the project, both from New Jersey and looking to develop curricula that can be shared. Both teachers help with the preparation of the rigs that will be strung from balloons and with the processing of the retrieved payloads, but during the days, while many members of the team are sleeping off a late night launch or hunting in the wilderness for a plaintive GPS signal, these two could often be found Skyping updates to students back on the east coast. The teachers' goal was to engage while educating. As a project, the team has done just that, sharing lesson plans with schools around the US and abroad, plans they're more than willing to share with anyone who stops by the project's website, projectaether.org. The Air Retrieval
I joined members of Project Aether at their temporary home base while in Alaska, an otherwise quaint B&B in Fairbanks that looked to have been occupied by a science-loving, yet heavy-drinking, fraternity. Long-empty bottles of IPA sat next to still-warm soldering irons and well-loved breadboards. Disconnected gyroscopes could be found scattered about, looking like incredibly fine toys, and everywhere you looked was a GoPro or three. Dozens of the things were about, some mounted and ready for launch, some still frosty and cold after trips through the stratosphere -- and some in various states of disassembly, IR filters being extracted to extend low-light recording sensitivities. Over the course of the two weeks the Aether team set up its residence, many students with many experiments filtered through the house. Two of those students, John Guthery and Frans Ebersohn from the rather more temperate graduate program at Texas A&M, had been there for days when we came knocking. From the house they tracked the various payloads scattered to the winds across the central Alaskan wilderness. Coordinates were relayed back to the team through a number of means, most straightforward being simple Spot transmitters, which rely on satellite connectivity and integrated GPS receivers to transmit coordinates back to home base.
Like any good spacecraft, there are redundancies, however. Inside a waterproof yellow Pelican case lives a GPS unit broadcasting its location directly over long-range radio. Should that system fail, a third, simpler solution is duct-taped to the side of the rigs, the sort of beacon often used for directionally tracking wildlife -- of which there is plenty to be found around these parts. That third system was something of a last resort, and not one we'd need to use for my first retrieval with the team. GPS coordinates were successfully received from the Spot transmitter, passed from Guthery to project leader Longmier. Longmier showed me the exact location using an incredibly powerful piece of software that is, thankfully, free for all: Google Earth. With the coordinates punched in to the app we got a dramatic fly-over of the White Mountains, zooming in to the location. The first balloon was resting on a ridge about 60 miles to the north. It was a long, long way from the closest road so hiking in was impossible, while a lack of snow in the area meant snowmachines (also known as snowmobiles or sleds in more moderate latitudes) were right-out.
So Guthery and I headed down to a small local airport for the team's most impressive, yet also most expensive, option: a helicopter. A tiny, four-seat chopper sat in the sun on the landing pad while Mike Terwilliger, its lanky and incredibly affable -- yet sidearm-packing -- pilot awaited our arrival. He gave us a quick safety briefing, described a number of exciting ways to be dismembered or decapitated by either or both of the craft's two spinning blades, then helped us climb in the cabin.
The engine was disconcertingly reluctant to fire but the thing eventually shuddered to life and, after a few moments of dial-checking and knob-fondling, Terwilliger swept us upward and on our way. I had my Delorme PN-60 handheld GPS on me, into which I'd plugged the coordinates, and I must confess to feeling a bit like an explorer in a videogame as I watched the distance to our target decline and the waypoint indicator stay pegged straight ahead. The Trans-Alaska Pipeline and countless exhausted goldmines swept by below us, plus many more natural sights, like a pair of moose meandering through bare trees, hunting for tender bark to nibble on. As the hills rose up toward us the timber line fell below and it was clear we'd not need the snowshoes stuffed in the back of the 'copter. Most of the ridges on the mountain were covered rocks, not snow. Getting closer, Terwilliger relied on Guthery and I to call out direction and coordinates and, as we swept around a small ridge, I spotted a fluttering bit of orange off to the left. It was one of the rig's parachutes, each one hand-sewn by Longmier's mother. It was clear that Terwilliger would be able to land not far from the DayGlo fabric. As he looked for the best spot to set down he filled our ears with yet more austere descriptions of ways to die, most focusing on jumping out of the door too quickly, thus causing the helicopter to become unbalanced and flip over the other way, crashing in what would be a presumably spectacular way. Thankfully we didn't have to worry about that, as he found solid ground and set us down with the incredibly deft touch of an Alaskan bush pilot. With a nod, he said it was safe to disembark but that he wouldn't be shutting the thing down, meaning the main rotor / decapitator above would be spinning away. I ducked as I stepped out of the side door and succeeded at my primary objective: evacuating the helicopter without having my head removed from my shoulders. I did, however, fail to accomplish a secondary objective: doing so gracefully. My foot went into a surprisingly deep patch of snow as soon as I stepped out and I tumbled forward, a proudly clumsy moment captured by two of the half-dozen GoPros stuck in various places around the craft. Guthery more efficiently stepped out of the back door and the two of us scampered up the hill to the payload, parachute fluttering wildly in the now turbulent mountain air. We only had to cover about 150 feet up to the thing, which I collected with satisfaction, he with pride. It was his altimeter that was taped on the side of what we had located, and he hadn't seen it since it disappeared into the sky days earlier. The Science
Balloons that float do so for a very simple reason: they're filled with a gas that's less dense than the air around them. Blow into a balloon and it won't have any particular desire to rise (unless you let go of the nozzle, of course). Pump it full of something like helium or hydrogen, however, and it will certainly show a strong inclination to go up and up until it reaches an altitude where the air is just as thin. Helium is what the team used for the most part, first relying on small canisters anyone can purchase for a birthday party, then later moving to bigger, industrial-sized tanks. They used some hydrogen, too, but only after making all the requisite Hindenburg jokes.
On the ground, the balloons were filled with just enough gas to lift the rigs, and little more. This often left the latex things looking just a bit flaccid on the ground, but this is for good reason: as the air gets thinner the force compressing the helium or hydrogen inside weakens. This causes the balloon to expand as it rises until, ultimately, it bursts. It's not the weight of the rig that dictates the maximum altitude; it's the maximum volume of the balloon carrying it aloft. While the experimental payloads varied widely depending on their nature, the preparations for the cameras was largely consistent. The blue lunchboxes provided a small amount of insulation, but pink polystyrene foam did the bulk of keeping things safe, while a handful of disposable hand warmers helped to keep things somewhat toasty when the temperatures dropped to -40 degrees Celsius. As I mentioned earlier, many of the GoPros were modified to remove their internal IR filters, hoping to boost their nighttime sensitivity. But beyond that, they were mostly left alone. The waterproof cases were often filled with nitrogen to help purge any water vapor that might form droplets on the way up, but otherwise, they were off-the-shelf units. The Land Retrieval
While the helicopter trip was a true highlight, I later was able to follow along for another journey. A payload was located at a distance just a few miles from the launching point. Its coordinates on Google Earth placed it up a short ridge, a locale that, with a little snowshoeing, should be easily reachable. Easily, but slowly, with early estimates figuring this would be a 10-hour snowshoe into the wilderness -- if everything went well. Team-member Mark Tronicke and I looked at the map, searching for the best point of access. Tronicke, another affable teacher from New Jersey, was the team's de facto wilderness expert, having survived a night amidst the snow and the trees when an earlier snowmachine retrieval turned into a far more arduous trek than anticipated. With his disconcerting tale fresh in my mind, not to mention the memory of the massive grey wolf tracks I'd seen just a few days earlier trekking around Denali, I prepped my gear and my snowshoes. I stuffed my pack with as much fluids and food as I had on-hand while trying to shake the gnawing thought that I might not be quite ready for a 10-hour backcountry slog through waist-deep powder and what could be a tricky river crossing. Just the same, the adventurer in me ensured I didn't fret too much -- I wasn't going to sit out this attempt. Tronicke, Guthery, Ebersohn and I hopped into an SUV and headed up to what looked to be the best access point: Murphy Dome. This was actually the launching point we'd used the night before, a clearing on top of one of the highest hills close to Fairbanks. With few nearby trees and little in the way of light pollution it was a great place to launch a balloon and to enjoy the aurora. Unfortunately, it wouldn't prove to be a good start for our retrieval.
We quickly found two problems. First, we couldn't get nearly as close to the beacon as we'd hoped in the team's rental SUV, which was crippled with both front-wheel drive and some EPA-friendly all-season tires. We knew we might be able to drive down closer to the beacon, but we'd have to wait until summer to drive back out again. Second, early eyeball estimates of the distance had been way off. Way off. Instead of the planned three-mile (one-way) hike, our two handheld GPS units agreed it was over eight miles to the beacon. It was approaching noon and even in a place where the sun doesn't set until 9:30, if we set out then we'd never make it back before nightfall. We'd be lucky to get back by the following morning. While we discussed alternate means of access -- snowmachines looking to be problematic thanks to the water crossing, helicopters difficult due to the tree density -- we reluctantly scrubbed the first approach and headed to a separate beacon hoisted aloft in an earlier launch. This one was far easier to access, conveniently under a mile away from a dirt road that wound itself up, down and around various hills before depositing us at the home of a local who had, earlier in the week, offered some lasagna made of moose meat to the team-members when they secured permission to chase down the rig. The moose had been "bagged" in her back yard, naturally. We set off past her house, tracking through wet powder that was usually at our knees, sometimes deeper. Again our GPS devices were our navigators, counting down the distance and keeping us headed in the right direction as Ebersohn broke the trail up front, cracking jokes in a mock Austrian accent borrowed from the "Pumping Up with Hans and Franz" SNL skit from the '80s. The accent was so pervasive that the entire team couldn't resist a more guttural way of speaking, so much so that John was now called Hans most of the time. It was beautiful country, completely silent and not a single structure in sight despite our vantage point offering views for hundreds of miles. While there are surely more barren places in the world than Alaska, it's hard to imagine one's self being more isolated than while trekking through the wilderness there -- and that's despite fairly prevalent cell reception in the greater Anchorage area. We each took turns tumbling into the occasional powder wells that we found along the way, Ebersohn more stable than the rest thanks to his carbon fiber pole used as a walking stick, me a little more unsure thanks to the decidedly non-waterproof Canon 5D Mark II slung around my neck. It was slow progress but we found the device with little trouble, partially buried by windswept snow, the plastic figure of the team mascot, The Little Prince, still attached to the outside. What a journey he'd taken to the stars -- or nearly there, anyway. The Results
As thrilling as the retrievals can be, there's nothing to match the excitement of uncovering the data that lay inside. While much of the science would take time to evaluate (like the results of Ebersohn's atmospheric conductivity test) it took no time to appreciate the footage that came from the many cameras that were hoisted aloft. GoPros from a given launch are stacked up next to laptops before being cracked open like reluctant polycarbonate oysters, the chilled gas inside creating something of a stubborn vacuum that's difficult to break. Frigid SD cards are then pulled from cameras and plugged into laptops, each with folders containing hours of footage or thousands of still photos, depending on the camera configuration. As the memory card contents were opened, typically scattered across a handful of folders, the crew gathered around to marvel at the sights captured from great heights -- each surely hoping to enjoy such views themselves some day but, for now, having to make do with a 1080p digital proxy. Daytime launches showed spectacular vistas, flowing cloudscapes left far below or the craggy peaks of the breathtaking Alaskan range turned into so many tiny crumples of white paper. Nighttime launches, of course, showed less detail of the ground, but it was these the team studied most intently. They were, after all, hoping to get a glimpse at the aurora borealis from within. And they succeeded. One of the last balloons to be launched, sent aloft on the spectacular night described above, captured a series of images of the bright green and purple swaths of color that flamboyantly danced across the sky. The tiny sensors of the helmet cameras struggled to capture them with the same brilliance as the (relatively) huge DSLR sensor we used on the ground, but capture them they did and seeing those lights from that perspective -- to the side rather than far above -- made the entire team's eyes light up in wonderment. As they flipped from one photo to the next, they made the same boisterous exclamations that the tourists standing on the hill had made days before when watching the light show in real-time. The members of Project Aether, of course, had missed most of the colorful dancing lights above while they prepared the rigs that would be launched into them, but now the team's payback was sweet. They were getting to watch that same show from a very, very privileged perspective. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AMD chops up to $50 off Radeon HD 7970, 7950 and 7870 graphics cards Posted: 16 Jul 2012 08:39 AM PDT The recent release of the Radeon HD 7970 Ghz Edition is having knock-on benefits further down the stack. $20 has now been shaved off the regular 7970 rrp in addition to the last discount we reported, while the 7950 is down $50 to $349 and the 7870 has also been nudged $50 deeper into the mid-range sweet spot at $249. Other cards in the line-up may also drop by some degree, although there's no official word on those just yet. These summer prices should start having an impact in stores from today -- just in time to benefit from the latest Catalyst 12.7 drivers, which promise to bring significant performance gains and hence even more tension to your NVIDIA product comparisons. Combined with the Three-for-Free promotion (while stocks last), consumers can get three free DirectX® 11 games for free (a $100 value) with the purchase of any AMD Radeon™ HD 7900 Series product. The AMD Radeon™ HD 7900 Series sets a new standard for gaming value, providing consumers with 3GB of GDDR5 memory over a wide 384-bit memory interface for as low as $349 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jolla signs deal to bring future MeeGo handsets to Chinese retailer D.Phone Posted: 16 Jul 2012 08:17 AM PDT With only vague plans for two new Meego smartphones and a loose commitment from Nokia in its pocket, nervy startup Jolla went ahead and signed its first sales channel -- Chinese retailer D.Phone. The company made the announcement by Twitter, since it doesn't even have a website yet, calling itself a "rising smartphone product company," and saying that it will use D.Phone's 2,000 stores to sell the as-yet nonexistent handsets to Chinese consumers. It also confirmed that the first device would launch later this year featuring a fresh version of MeeGo, though the company didn't discuss dates or any new features that the new OS version might pack. For a mobile platform that was on death's door, it may have just been gifted a possible reprieve -- provided Jolla can build phones to match its ambitious plans. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Engadget Giveaway: win a Motorola Atrix HD! Posted: 16 Jul 2012 08:01 AM PDT Intrigued by Motorola's new flagship device on AT&T? If you read our review on the Atrix HD you'll know the smartphone is a solid choice in the $99 price range, but today and tomorrow is your time to try grabbing one for the especially awesome cost of zilch. In celebration of its launch this week, Motorola provided us with a brand new unit to hand out to a lucky reader. You know the routine -- head below, leave a comment and keep those fingers crossed. Good luck! The rules:
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2012 iPhone's maybe-finished front appears with center camera, may straighten our FaceTime chats Posted: 16 Jul 2012 07:53 AM PDT A claimed test sample of the 2012 iPhone's complete body has already made the rounds, but it was using a rough front panel that wasn't supposed to be wholly representative of the finished work. Frequent part leaker Apple.pro has uncovered a sample which might be closer to the real deal: the white example shows the space for the taller screen that we've come to know, just with a conspicuously shifted FaceTime camera that now sits above the speaker. It's a small change, but it suggests Apple is going for much more of a family resemblance this time around -- a previously claimed 2012 iPod touch panel was merging the fourth-generation iPod's already centered camera with the taller display. While there's still room for this to be a creative fake or an interim design, the consistency hints that Cupertino is keen to shake things up a bit for the iPhone's fifth birthday. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2012 07:00 AM PDT More Info When it comes to storied products, the Motorola Atrix has already mushroomed into one prolific line of devices, even in its short, 18-month life. It began as the Atrix 4G, entering the market with a splashy press conference at CES 2011, earning our respect as a game-changer, with its fingerprint sensor and innovative Webtop system. Less than a year later we were treated to the sequel, which offered some incremental improvements in specs and design, but failed to dazzle techies the way the original did. Hardware As far as industrial design goes, the newest rendition of the Atrix might best be described as the lovechild between its predecessor and the Droid RAZR. The front is all Atrix, with the same round corners and dearth of capacitive buttons (it insteads opts for virtual navigation keys on the display, just like on the Galaxy Nexus). Instead of the flat plastic back, though, the HD brandishes its hindquarters in RAZR fashion, complete with kevlar, a non-removable battery and a hump at the top where the camera module and LED flash live. The sides also resemble the RAZR, with the power button and volume rocker on the right; a plastic flap protecting the micro-SIM and microSD ports on the left; and the 3.5mm headphone jack next to a LapDock-friendly micro-USB and HDMI setup. On the back you'll find Moto took a similar tack as it did with the RAZR series: there's minimal clutter here, with the exception of the typical legalspeak and model information near the bottom. In fact, the only components showing up on the 14.7mm-thick hump are that 8MP rear camera and flash, along with a three-holed speaker grille. Flip it over to the front and you'll notice an even simpler layout: the top is studded with an earpiece, front-facing camera and Motorola logo on the top of the display. A large bezel with only the AT&T globe sits underneath. The Atrix comes in black and white, as seen below.
After playing with the phone for a few minutes we realized that we've actually seen the Atrix HD body before: it has the same chassis and design as the Motorola MT917, a Chinese variant of the RAZR. It even offers the same screen size and nearly the same dimensions, but adds LTE and brings the camera res down to 8MP (from 13MP). And now you know. At 133.5 x 69.9 x 8.4 mm (5.26 x 2.75 x 0.33 inches) and 4.94 ounces (140g), the new Atrix is thinner, wider, longer and lighter than the Atrix 2 (although it's heavier than the OG). Due to the display's large bezel, it's also just as wide as the HTC One X, which is a bit unfortunate given this device's smaller screen size. The two phones are about equally thick, too, but the Atrix's edges are squared where the One X's are tapered and curved inward. This makes a difference when you're holding it in-hand, as the Atrix ultimately feels bulkier. Still, the comfort level is comparable to the RAZR Maxx, which is only a little thicker but features the same squared edges. In other words, it's easy enough to keep hold of, but it's still a tad awkward in a way that the One X and Galaxy S III aren't. We have mixed feelings about the buttons lining the right side of the device. Located directly on the strip nestled between the top and bottom plastic pieces, the power button and volume rocker are set incredibly close to the body of the phone, which makes it more difficult to press. It's even less fun when you're trying to capture screenshots this way (read: by holding down the power and volume down buttons for a few seconds).
The Atrix HD is packed with more radios than you can throw a stick at -- to be fair, we're not sure why you would want to lob thin wooden objects at a set of antenna anyway. The most important inclusion here is LTE, which comes in both of AT&T's current bands (700MHz and AWS), and is also backward-compatible with HSPA+ 21Mbps (850 / AWS / 1900 / 2100), UMTS and quadband GSM / EDGE. To support this litany of connection options, the device is powered by a dual-core Qualcomm Snapdragon S4 -- an MSM8960 clocked at 1.5GHz, to be specific. This is a welcome departure from past Atrix devices which took advantage of Tegra 2 and TI OMAP -- we much prefer the overall performance on Krait chipsets (more on this later). We were disappointed to discover that even though the Atrix HD supports WiFi Direct, NFC is nowhere to be found. Thus, you won't be able to take advantage of Android Beam, nor can you use your phone for mobile payments once ISIS, AT&T's collaborative effort with Verizon and T-Mobile, is ready for primetime. The non-removable battery is of the lithium polymer (Li-poly) variety, as opposed to the more frequently used lithium ion. This isn't a new development, especially with Motorola, since the Droid RAZR appears to use the same 1,780mAh Li-poly power pack. Still, it's an important point to bring up. Using Li-poly instead of Li-ion is a strategic move: these batteries are more resistant to overcharging and offer a lower likelihood of leakage. They're lighter, thinner and can even be molded into non-rectangular shapes (this could be helpful as design choices evolve in the coming years). Sounds great, but there are sacrifices to be made: Li-poly batteries are more expensive, offer less energy density and fewer charge cycles. Display
Over the last two years, several manufacturers have started branding their own specific displays: Apple has the Retina display, Sony has its Reality screens, Nokia uses ClearBlack and the list goes on. Motorola's trying its hand at the name game as well by offering a ColorBoost display on the Atrix HD. It's a fancy name, but essentially it's a 4.5-inch, 1,280 x 720, TFT, non-PenTile panel that translates into a pixel density of 326ppi. Having used the RAZR in the past, this display is a fine sight for sore, PenTile-riddled eyes: in fact, it's the most gorgeous we've seen on a Motorola device. The whites are brighter than on the Galaxy S III and One X, the darks are a little lighter and the text looks just as sharp. There's just one area in which the display falls short of our expectations: as arresting as it is when you power on the phone for the first time, colors appear slightly oversaturated, particularly when you're viewing pictures and watching movies. Still, you can't go wrong with a non-PenTile screen that has this many pixels packed in -- there isn't a hint of pixelatioin here, no matter how much you try to find it. Viewing angles are better than the GS III because they extend all the way to the edge, but the One X does just a smidgen better because its screen drapes smoothly over the side while the Atrix HD's comes to an abrupt halt at the edge where it meets the plastic. While nearly everything about the display is excellent, we were a bit disappointed Motorola decided not to make the screen even larger than 4.5 inches, which it could have done without widening the device. Bordering the panel is a wide bezel occupied only by a single AT&T logo. That's wasted real estate, especially given the fact that the Atrix's virtual keys take up some precious screen space already. The bezel above and to the sides of the display could have been streamlined to make for more screen. As it is, the device feels unnecessarily gargantuan. Software
Motorola's celebrating an important milestone with the Atrix HD: it's the company's first smartphone to ship with Ice Cream Sandwich already on board. The question is, will it be roughly the same user experience as we've already seen on the Droid RAZR and RAZR Maxx? How much of an impact did AT&T have on the firmware this time around? We booted the device up for the first time without needing to set anything up. Instead, we were greeted with the standard Motorola ICS lock screen, followed by a single home panel. This is a pretty interesting move, no doubt, but even more intriguing is the method by which you add more panels to your home: swipe to the left and you're greeted with an "add a page" panel. Here you have the option to set up a blank page or start with a template (you can also manage your existing pages at the bottom). The templates are a modern twist on the old "Scenes" from past models, but with single panels rather than a full suite of them. If you choose to go the template route, you can add pages that are geared toward social networking, AT&T apps, entertainment or getting you places. Each one offers a widget on the top that is related to your area of interest, as well as a row of apps with the same goal on the bottom. As for the rest of the UI, the app dock and navigation pull-down menu are the same as what we've seen on the legacy phones. The app menu itself retains the same stock look, though it sheds the pull-down menu used in the RAZR's app tab. Swiping through the panels will still bring you to your widgets. No menu is offered here, but long-pressing an app gets it to your home panel, and at that time you can slide it up to the top for more options if you require them. The carrier's thrown in a grand total of 12 pre-installed apps, which is par for the course. The programs added to the app menu are: AT&T Code Scanner, FamilyMap, Navigator, Ready2Go, Messages, Smart WiFi, Live TV, Kindle, myAT&T, Real Racing 2, Vehicle Mode and YPmobile. Fortunately, all of them can be disabled or uninstalled. As we've seen on the RAZR series, the Atrix also brings SmartActions into the fold. The feature is Moto's simplified take on automation apps like Tasker, in which you can set rules for your phone to follow in certain situations. For instance, if your battery's getting low, you can have the device automatically tweak various settings to ensure your handset won't give up the electronic ghost before you've made it back to a charger. All told, the list of scenarios where you can exert some control is fairly wide: going into meetings, sleeping, plugging in headphones for a workout, connecting a Bluetooth headset when you get in the car or even arriving home after the work day is done. If that's too limiting, you can make up your own rules for whatever miscellaneous situation you think you'll find yourself in. The depth of the service is far-reaching and there are plenty of possible usage scenarios that you can dream up. Performance and battery lifeInterestingly enough, Motorola's keeping quiet on which specific chipset is used in the Atrix HD -- a company rep only told us that it's a Qualcomm Snapdragon. No matter: we ran multiple apps that dig deeper into the silicon, and there's absolutely no doubt: it is, as we suspected, an MSM8960. This is the same chipset powering the Samsung Galaxy S III and HTC One X (LTE), and it's primarily due to the LTE modem found on the same die. The dual-core Krait chip is clocked at 1.5GHz and comes with 1GB RAM and an Adreno 225 GPU. Given the processor inside, we expected the performance to be on par with other phones using it -- and we were right. Transitions, animations, multitasking and web surfing were all very smooth, although we did encounter the occasional "burp" when loading apps. But how did it fare when we pit it against its Krait-packing competitors? Let's see.
For a phone with a 1.5GHz dual-core Snapdragon S4, the Atrix HD's results aren't mind-blowing, but they're at least consistent with similar devices. One area that left us particularly impressed is the SunSpider test, which yielded a score of 1,325ms -- these are the best results we've ever seen pop up on a phone to date. Indeed, we didn't see any sort of tiling or struggling when perusing the web. One glaring flaw that left us disappointed was the short battery life. In our standard rundown test, it lasted only five and a half hours before shutting down, which is nowhere close to what we've enjoyed on AT&T's Samsung Galaxy S III and One X. In terms of average everyday use (listening to music, taking a few pictures, writing and checking emails, a couple phone calls and a steady dose of social networking are just a few examples of our activities) the Atrix HD eked out 11 hours of runtime. This ultimately means that most days, you'll be scrambling for your charger just around the time you get home from a standard day at the office. We were satisfied with the audio quality when listening to music and watching movies. The sound was definitely crisp and clear, especially when taking advantage of an equalizer, and we could pick out plenty of tiny details in some of our favorite songs. The external speaker is also quite loud, though it naturally doesn't offer the same level of clarity you'd enjoy with headphones. Happily, the call quality is pretty satisfying. We didn't encounter any static, tinny sounds or warped voices on either end. The noise-cancelling mic also worked well -- when standing in a noisy room, our friends on the other end of the line could barely tell we were next to anyone at all. We're much obliged to AT&T for not adding the term "4G LTE" to the phone's official name -- one acronym is enough, if you ask us. Whatever you call it, that connectivity is ever-present and reliable. We had no problem connecting to AT&T's next-gen network in New York, with the phone pulling down roughly 25Mbps on average (and delivering 15Mbps up). By offering both GPS and GLONASS support, the Atrix HD has the best of both global positioning worlds, and it performed flawlessly during our travels. It got a lock on our location within a few seconds and followed us as we drove around. Camera
With a few exceptions (the ZN5 and XT720 come to mind) Motorola's handsets aren't usually remembered for their cameras. The Atrix HD continues this trend; there's nothing terribly wrong with this 8-megapixel shooter, but it's hardly a bellwether for newer devices either. Stills are generally decent, though they suffer from some over-sharpening and paintbrush-like artifacts in complex textures. While colors can be balanced given optimal lighting, the camera struggles with proper exposure in high-contrast conditions. There's room for improvement with low-light performance, too, especially when it comes to noise and white balance. We experienced some issues with the single LED flash, which often fires with the wrong intensity. On the plus side, shutter lag is virtually absent thanks to the fast autofocus and the shooter does a better-than-average job with indoor pictures. Video recording is handled at up to 1080p and 30fps with continuous autofocus and stereo audio. Quality is reasonable, with the same caveats we mentioned for photos. Despite a healthy 15Mbps bitrate, we experienced a series of dropped frames during capture, along with a lower frame rate in low-light -- down to 20fps indoors. In terms of camera UI, the Atrix HD is almost a dead ringer for the Droid RAZR, meaning it shares many of the same limitations. Some controls obscure parts of the viewfinder, making it difficult to properly frame shots. Combine this with a display that washes out in direct sunlight and tends to over-saturate colors, and it's a recipe for frustration. While the camera features panorama and burst modes, there's no HDR option -- in fact, a lot of standard settings like image size, white balance and ISO are nowhere to be found. We also found a niggle with the flash setting, which returns to automatic each time the camera app is started. Thankfully, the on-screen shutter button locks focus (but not exposure) when tapped and held, allowing you to reframe and then release your finger to take the shot. Color filters and touch-to-focus are also on the menu, and video recording offers several helpful microphone settings, including one for noise reduction and another for loud environments. In the end, this shooter gets the job done -- it's not perfect, but most users will be able to coax some worthy pictures out of it.
Pricing and comparison
Throwing down $200 on-contract for top-tier phones is the norm these days, so we were pleasantly surprised to see the Atrix HD hit AT&T's lineup at half that price. A quick perusal of the specs (shown below) suggests that Moto's new flagship isn't too far off from what the Samsung Galaxy S III and the HTC One X are offering at a premium. It's also a clear winner against some of other $100 Android contenders, including the Sony Xperia ion, which runs Gingerbread and a Snapdragon S3 processor, and last year's Galaxy S II. Below, you'll see exactly how the Atrix sizes up to its higher-priced S4 buddies in particular.
Wrap-up
What can we say? We love the Atrix HD as a sub-$100 offering on AT&T, and can't help but marvel at what Motorola was able to deliver at that price point. If you've always wanted a RAZR on AT&T, the Atrix HD is your best bet -- and it offers a more impressive resume of specs, too. Even if you're turned off by the terrible battery life, this device could still be awfully tempting. If money is no object, we'd still recommend the HTC One X or Samsung Galaxy S III over this, but this is nonetheless Motorola's most compelling AT&T device in a long time, and it's worth a long, hard look. Myriam Joire contributed to this review. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skype confirms 'rare' bug that sends messages to unintended contacts, promises fix soon Posted: 16 Jul 2012 06:37 AM PDT Only a handful of Skype users have reported this problem over at the support forum, but what they're complaining about is pretty hair-raising. They say that, following an update in June, instant messages have repeatedly and unintentionally been forwarded to random people in their contact lists. In other words, third-parties are seeing stuff they were never meant to see, which constitutes a serious breach of privacy. Skype now tells us it's aware of the issue and is working on a fix. Here's the official response in full:
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Ouya talks Tegra 3 with NVIDIA, 'might consider' early developer access to console's circuit board Posted: 16 Jul 2012 06:23 AM PDT The folks behind Ouya got millions of dollars, courtesy of a slew of very kind folks on Kickstarter -- and now the hard part begins: actually bringing a product to market. Thankfully, it's not wasting any time. In a note posted to its Kickstarter page, the team let it be know that it's working with NVIDIA on the project, meeting with the chipmaker on Thursday to "maximize the performance" of the Tegra 3 it'll be packing. Ouya may also help game developers get a jumpstart on the action, noting that it "might consider" a reward to let devs get early access to the raw circuit board and software. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New Recce 3D map app offers location-based services and games, Sim City possibilities abound Posted: 16 Jul 2012 06:04 AM PDT The mapping scene has seen plenty of activity lately -- what with Apple ditching Google to launch its own service while the latter continues to layer on improvements such as better walking directions and more Street View coverage for its maps. Now a new app called "Recce" is trying to elbow its way into the conversation by using a free, searchable 3D mapping system that not only serves up location-based services but also location-based games. Named after military slang for "reconnaissance," Recce is the brainchild of former Psygnosis co-founder Ian Hetherington and Google engineering director Rian Liebenberg, who formed London-based developer eeGeo. The app works by pulling together a slew of data feeds from sources such as map providers and social networking services to provide an interactive 3D view of an area. It can also be used to update services like Twitter so your followers can know exactly where you were when you saw Justin Johnson, er, Bieber speeding away from the paparazzi in his chrome Fisker Karma. Do note that data is limited to central London at the moment, though San Francisco and New York are slated to get their 3D closeup next. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zoom Q2HD Handy Video Recorder lets you stream and record on the move, we go hands-on Posted: 16 Jul 2012 05:33 AM PDT Zoom is known for making audio recorders, but its latest product, the Q2HD, brings video to the recording party -- HD video, no less. Sure, there are many ways to shoot and share our lives these days, and it's a wonder that services like Ustream aren't just full of videos of people unboxing cameras, checking in and uploading pictures to Pinterest (while also watching Ustream). Zoom, however, evidently believes that though the method might evolve, the medium largely remains the same -- voice and video. As such, the Q2HD Handy Video Recorder (to give it its full name) promises to play, capture and stream, all in "HD audio and video." Paraphrasing of the box aside, we got our hands on one and took it for a spin. Want to know how it fared? Let's reset the levels, then head past the break for the mixdown.
This isn't the first audio / video combo we've seen from Zoom, but where the Q3 dipped its toe in, the Q2HD dives in headfirst. Now, instead of two condenser microphones and VGA video, we're blessed with a mid-side microphone setup and full HD. As for the hardware itself, the mic arrangement means things can be neatly contained in one spherical shield, rather than two extremities on some stereo recorders. The rest of the device is a plastic, candy-bar-style affair with USB, HDMI and 3.5mm audio outputs on one side, with a gain control, delete button and full-sized SD card slot on the other. There's also a standard tripod mount on the bottom -- which will make getting the sweet spot that much easier. Around the front is a small LCD screen, four-directional navigation control with central button and two more, marked play and menu. That screen isn't just for viewing your video, it's also the main interface. The software is simple, and vaguely reminiscent of an older mobile phone. Here is where you can choose your video quality from 1080p, 720p and WVGA, with the last two offering 60fps in addition to the standard 30. Naturally, this is where you can jack up the audio resolution, too. You can start at AAC 64kbps through to 320kbps, or step things up a gear and go full PCM with the option for 44.1, 48, and 96kHz and bit depths of 16 or 24.
Once you've finely tuned your settings (including the width of the stereo field) actually recording something is a breeze. One big red button sits between an empty SD card and a world of memories. It's worth noting at this point that the navigation buttons are a little light under your finger, and the fatter-thumbed can find themselves choosing the wrong option, like a last-second golf putting twitch. Of course, what you're really thinking is "Yadda yadda yadda, show us some video." Which is fair enough. We headed over to Antenna Studios in London where singer Breezy Lee was kind enough to let us shoot one of her recording sessions, ably assisted by James on guitar. We took two recordings, each from opposing sides of the room. You'll hear in the first half that the audio is fuller and clearer due to the positioning of Breezy and James' guitar. However, you may also hear some slight "clipping" when the vocal is strong. This is due to the high gain setting on the device. It's a good reminder that if there is going to be a large vocal / sonic range, the gain should be set low enough to allow headroom.
While there's some visual noise to the video, the room was quite dimly lit, and these fixed-mode types of cameras -- like in a phone -- often give a "best effort", which the Zoom did admirably. We also thought it'd be interesting to test the Q2HD out in audio-only mode. For this, we set it up between two inward pointing monitors to create a triangle. Then we gently moved the Zoom around the stereo field. You can hear the result in the audio file below.
The final string in the Zoom Q2HD's bow, is that of audio / video streaming. It's not quite plug-and-play, as you'll have to head over to the product page to scoop up a driver, but once you do, you're pretty much set. We logged into Ustream and were presented with the Q2HD as a choice for our camera / microphone, and were streaming right away.
It's at this point that you might be left wondering exactly who will profit from a device like this. Well, the audio credentials make it great for impromptu recordings, be it of a small band, interviews or field recordings. The video quality means the Q2HD will likely never be your main camera, but it adds useful extra functionality when you want more than just sound. And the streaming / webcam side of things could earn this a permanent place on your desk, between doing everything else we guess. So, it's not a jack-of-all type, rather a multitasking tradesman. This seems aimed at the audio engineer by day, that dabbles with video and likes to podcast on the weekend. Sound like you? Then count out $199 for when it lands at the end of this month. Zoom's Q2HD Redefines the Handheld Camcorder Market as the First Camera to Combine HD Video, Mid-Side Stereo Recording and Live Streaming, All at an Affordable Price (Hauppauge, NY – July 09, 2012) Zoom takes the handheld camcorder to new levels with the release of their latest camera, the Q2HD. The Q2HD is massive improvement from its predecessor as it is the first handheld camcorder with both onboard Mid-Side stereo recording and live streaming capabilities when connected to a computer. In addition, the Q2HD features an upgraded camera sensor, enhanced user interface and much more for capturing and sharing great looking videos that sound better than ever. The Q2HD is also the world's first USB microphone with Mid-Side miking capabilities. All this at a brand new astonishing price point of $199.99 and hits stores this month. "With all of the upgrades Zoom made in designing the Q2HD, it makes it easy to record and share content in a wide variety of applications," says Mark Menghi, Director of Marketing for Samson Technologies, the U.S. Distributor for Zoom. "Whether you're using it for live musical performances, rehearsals and recitals to journalism, education, sports and travel, the Q2HD is perfect in any setting." The Q2HD is the first handheld camcorder to offer Mid-Side stereo recording. With its condenser microphones in 30° to 150° Mid-Side stereo configuration, the Q2HD gives you natural depth and accurate imaging. Select 1080p or 720p for amazing clarity and detail no matter where or what you're shooting. With a new lens and imaging sensor, the Q2HD captures exceptionally clean video that is compressed with the industry standard H.264 video codec. Now, you can stream your videos through your computer directly to the web with the Q2HD. This is another first for Zoom. Simply connect the unit to your computer via USB cable and start streaming like the pros. The Q2HD's streaming function is compatible with Ustream Producer, Flash Media Live Encoder, Skype and other top streaming applications. It's never been easier to broadcast your movies on the web in real-time. The Q2HD is packaged with everything you need to make your movies right out of the box. It comes with a 2GB SD card for up to 40 minutes of HD video, HandyShare editing software and two AA batteries. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Now TV launches in the UK, brings pay-as-you-go streaming to Mac, PC and Android Posted: 16 Jul 2012 05:15 AM PDT Sky is going online and ditching the contracts... sort of. The UK TV provider is launching a new service called Now TV that will take on more established properties like Lovefilm and Netflix. The streaming video service will initially be available on OS X, Windows and Android with iOS to follow shortly. By the end of the year it will also be available on Xbox, PS3, Roku and Youview. Initially Sky Movies will form the backbone of the service, with titles costing anywhere from £0.99 to £3.49 for playback, or you can purchase unlimited monthly access for £15. Eventually Now TV will expand to include Sky Sports, Sky 1 and plenty of other BSkyB owned properties. For more, check out the PR after the break. Now's the time for NOW TV NOW TV, the brand new internet TV service from Sky, is about to give millions more people an easy and commitment-free way to enjoy amazing movies, instantly. From tomorrow, NOW TV will open up more choice for consumers by making Sky Movies – followed later this year by Sky Sports - available across a wide range of internet-connected devices. Building on the increasing popularity of watching TV over the internet, NOW TV will offer access to Sky Movies – the UK's most popular subscription movies service – in a new way. It is easy, flexible and great value – with no contract, set-up costs or installation. NOW TV gives you two ways to watch great movies. For an all-you-can-watch experience, NOW TV also offers the monthly Sky Movies Pass with instant and unlimited access to the entire Sky Movies collection. At any time, customers with a Sky Movies Pass can choose from over 600 movies, including recent blockbusters and classics from major Hollywood studios such as Disney, Fox, Paramount, Sony, Warner Bros., and Universal. Each Friday, there are up to five new and exclusive Sky Movies premieres, at least 12 months before they are available on other online subscription services. In fact, Sky Movies offers customers access to around three-quarters of the year's top 100 UK box office movies. At launch, the Sky Movies Pass comes with unlimited, instant access to titles such as X-Men: First Class, Bridesmaids, Green Lantern, Cowboys and Aliens and many more. All NOW TV customers signing up for the Sky Movies Pass can enjoy a free 30-day trial. Following the end of the trial period, the Sky Movies Pass is available for just £15 a month. Available to anyone in the UK with an internet connection, NOW TV will launch tomorrow on PC, Mac and selected Android smartphones; on iPhone, iPad within the next month, on Xbox later this summer and YouView when it launches. NOW TV will continue to develop for other platforms and devices, including Sony Playstation 3 and Roku streaming player, with further announcements to follow. More great Sky content will also be added in the coming months, with Sky Sports due to launch on NOW TV before the end of the year. This will enable NOW TV customers to enjoy live action from the Barclays Premier League, UEFA Champions League, England Test cricket, Heineken Cup rugby, ATP tennis, the Masters from Augusta and much more. The introduction of Sky Sports will be followed on NOW TV by must-see shows from Sky 1, Sky Atlantic, Sky Arts and Sky Living, including home-grown drama, original comedy and US shows. Simon Creasey, Director, NOW TV, comments: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Steam store reveals a handful of new categories, hints at non-gaming app possibilities Posted: 16 Jul 2012 04:56 AM PDT Steam's Android app has thrown up a selection of new categories that point to the possibility of productivity apps and other types of non-gaming software being sold in the near-future. Ranging from photo editing to accounting, there's ten categories that aren't available on the desktop version. It would open up yet another branch for Valve, which already offers books and movies through its online store, but until these categories get fleshed-out -- they're currently empty -- we're left guessing as to what it's likely to offer. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tokyoflash Japan unveils the Kisai Online, tells the time in vertical lines Posted: 16 Jul 2012 04:34 AM PDT The latest fan-submitted timepiece from Tokyoflash bundles together 10 distinct lines to tell the time. The Kisai Online's built-in accelerometer means as you rotate the watch to view, an otherwise cryptic mess of lines transforms into something (a little) more readable. Toting the watchmaker's typical always-on display, the watch can be picked up in a choice of black and silver-finish stainless steel bodies, alongside three LCD colors; natural, blue and red. The limited edition design is available direct from the source link below -- but be ready to part with $170 for the privilege.
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NASA captures red sprite, puts it in a jar Posted: 16 Jul 2012 04:05 AM PDT Lightning doesn't always shoot downwards. Just occasionally, a thunderstorm will be accompanied by a red sprite: a huge, momentary electrical explosion that occurs around 50 miles high and fires thin tendrils many miles further up into the atmosphere. Sprites have been caught on camera before, but a fresh photo taken by arty astronauts on the ISS helps to show off their true scale. Captured accidentally during a timelapse recording, it reveals the bright lights of Myanmar and Malaysia down below, with a white flash of lightning inside a storm cloud and, directly above that, the six mile-wide crimson streak of the rare beast itself. Such a thing would never consent to being bottled up and examined, but somehow observers at the University of Alaska did manage to film one close-up at 1000 frames per second back in 1999 -- for now, their handiwork embedded after the break is as intimate as we can get.
This posting includes an audio/video/photo media file: Download Now | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Comic-Con fans go crazy over Hobbit teaser, but not the 48fps version Posted: 16 Jul 2012 03:38 AM PDT Two different audiences and two very different screenings. After unfamiliar 48fps Hobbit footage was pretty universally panned back at Cinema-Con, Peter Jackson decided to play it safe and show Comic-Con fans the traditional low frame-rate teaser. Their response? They loved it. Which would, you'd think, give the head hobbit a clear message: his film works better without the wacky frame rate, but that's just not how he sees it. Writing on his Facebook page, he said "I've always been happy to bet on myself" and the 48fps version of Hobbit is "something really special" when you watch the entire movie. In other words, he's sticking to his orc sword, and in the meantime we're left to wonder what would have happened if the Comic-Con crowd -- who are perhaps more his kind of people than Cinema-Con goers -- had been shown the tricked out footage. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It's official: Comcast buys out Microsoft's share of MSNBC Posted: 16 Jul 2012 03:15 AM PDT Breaking up is hard to do, and it took Microsoft and NBC a few more days to hammer out all the details and make it official. NBC is buying the software maker's half of the MSNBC website for a reporter $300 million, which will be renamed NBC News -- a change which has already taken place if you try to hit up the old site. Its HQ will also move across from Microsoft's hub in Redmond to New York. Following the split, Microsoft is apparently readying its own news service for launch later this year, aiming to hire around the same number of people that were put to work on the previous site -- and looking to improve on its recent online fortunes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Twitter @ reply's original creator uncovered, did it before it was cool Posted: 16 Jul 2012 02:08 AM PDT The @ reply has long been cited as an example of Twitter's organic growth, having birthed from its users rather than a San Francisco office -- but who really started it? After some in-depth sleuthing, early adopter Garrett Murray now credits the ad hoc invention to Robert Andersen, who gave kudos to an especially dedicated (and injured) compatriot on November 2, 2006. The origin day most accept as part of the common legend, November 23rd that same year, was more of a happy accident where Murray and others decided to use the now famous shift-2 keypress to clear up their conversation paths. When you see the @ reply front and center in modern Twitter apps, then, raise a glass to Andersen's unintentionally avant garde microblogging. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Airbus designer hopes to see planes roll out of hangar-sized 3D printers by 2050 Posted: 16 Jul 2012 01:04 AM PDT 3D printing may still be in its infancy, but at least one Airbus designer sees things progressing quite a bit over the next 40 years or so. As Forbes reports, the company's Bastian Schafer has been working on a new concept plane for the last two years with other Airbus designers -- one that would largely be "printed" using a hangar-sized 3D printer. "It would have to be about 80 by 80 meters," he told Forbes, adding that such a thing "could be feasible." According to Schafer, 3D printing could not only lead to some significant cost savings, but also allow for parts that are 65 percent lighter than those made with traditional manufacturing methods. Naturally, the concept plane itself is also a showpiece for a raft of other new technologies, including a transparent wall membrane, a 100 percent recyclable cabin, and "morphing" seats that could harvest body heat from passengers. You can get a peek at what the plane might look like in the video after the break.
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Outstanding Technology brings visible light communication to phones and tablets via dongle and LEDs Posted: 16 Jul 2012 12:02 AM PDT Data transmission via visible light is no longer a technological novelty, but it has yet to make its way into consumer's hands. Japanese firm Outstanding Technology is aiming to change that with its Commulight location system, which relies on a pair of receivers to get smartphones and tablets downloading info using photons instead of radio waves. One dongle is of the USB variety, but since most mobile gadgets lack such a socket, there's another that plugs into any device's 3.5mm jack. Each employs a sensor that grabs relevant location-based info from an overhead data-transmitting LED light. According to its maker, Commulight's destined for use as a way to give museum goers exhibit info, to transmit coupons, and even provide precision indoor location services more accurate than GPS or WiFi. Want to know more? Check out the video of tech in action after the break.
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Posted: 15 Jul 2012 11:02 PM PDT Aerial drone designers have been pushing hard to get devices that can stay airborne for days. After all, what's the point of having an observer that routinely lets its guard down? Lockheed Martin must have this question forever etched in its collective mind, as it just completed tests of a modified Stalker drone that was continually charged by laser power beamed from a ground-based source. The LaserMotive-built test was admittedly conducted in a wind tunnel, not a wind-swept battlefield, but it kept the drone aloft for more than 48 hours and was so efficient that it might even have gone indefinitely, if it weren't for staff intentionally bringing the trial to a halt. The true test is coming next, when Lockheed Martin and LaserMotive fly the drone on laser power outdoors. Should the Stalker sail the friendly skies for long enough, it could help usher in an era of UAVs that can spot intruders at all hours -- a little too close to the aircraft's name for comfort, perhaps, but potentially vital for Special Operations troops that might not have to put themselves in danger. You can check the underpinnings of both the laser power system and the Stalker in videos after the break. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Galaxy S III Developer Edition for Verizon appears on Samsung's website Posted: 15 Jul 2012 10:15 PM PDT Fans of unlocked bootloaders rejoice! It looks like the landing page for the Galaxy S III Developer Edition for Verizon is now live on Samsung's website. As you'll recall, Verizon is the only US carrier to sell the handset with a locked bootloader -- something that's not sitting well with us, developers, custom ROM aficionados and other tech enthusiasts (you know who you are). Thankfully, Samsung recently announced it would offer a special version of the handset with an unlocked bootloader on its website for $599. While there's still no info on availability, you'll at least be able to purchase the 32GB model in blue at some point soon. No word on the 16GB or white options, or whether the $599 pricetag applies to this blue 32GB version. We'll keep you posted when we find out more -- in the meantime, follow the source link below for the details. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kontron preps first Tegra 3-based Mini-ITX board, homebrew gets an ARMful Posted: 15 Jul 2012 08:35 PM PDT Believe it or not, there's a potentially cheaper (and more customizable) way to get NVIDIA's quad-core Tegra 3 into your life than to spring for a Nexus 7. Kontron is readying a rare Mini-ITX motherboard, the KTT30, that combines the ARM-based chip with expandable RAM and a trio of mini PCI Express slots for expansion like a micro SATA drive or a 3G modem. The external ports are more the kind you'd find on a do-it-yourself x86 PC, too: full-size HDMI, USB and even Ethernet make a show at the back. The only hurdles are an unusually throttled back 900MHz processor speed and, quite simply, the lack of release details. Kontron hasn't promised more than a release "coming soon" -- with much more complete Tegra 3 devices now hitting the $199 mark, though, we can't see the KTT30 putting much strain on any budding hobbyist's wallet. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How would you change the Nokia Lumia 710? Posted: 15 Jul 2012 07:47 PM PDT While Nokia's Lumia 710 may have been imagined as the Jan Brady of the Lumia line, this supposedly awkward middle child does plenty of things right. In fact, for everyone outside of the smartphone hardcore, it'll serve you very well at a far lower price than the better-looking (yet similarly specced) 800. That said, does it really need to exist? Would you pick this over the cheaper 610, the better designed 800 or the LTE-packing 900? That's the question we're asking you today -- if you were bending Stephen Elop's ear off about his trials and triumphs, what would you say about the 710, and more importantly, what would you change? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refresh Roundup: week of July 9th, 2012 Posted: 15 Jul 2012 06:00 PM PDT Your smartphone and / or tablet is just begging for an update. From time to time, these mobile devices are blessed with maintenance refreshes, bug fixes, custom ROMs and anything in between, and so many of them are floating around that it's easy for a sizable chunk to get lost in the mix. To make sure they don't escape without notice, we've gathered every possible update, hack, and other miscellaneous tomfoolery we could find during the last week and crammed them into one convenient roundup. If you find something available for your device, please give us a shout at tips at engadget dawt com and let us know. Enjoy! Official Android updates
Unofficial Android updates, custom ROMs and misc. hackery
Other platforms
Refreshes we covered this week
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Ceton Echo Extender for Media Center beta to start in September Posted: 15 Jul 2012 05:16 PM PDT If you're one of the lucky few -- 1000 actually -- who received an email today from Ceton you will have the ability to join its paid Extender beta this September. For $179 Ceton will ship testers an Echo Extender for Media Center before anyone else, but in return they need to help work out all the bugs in time for the release this holiday season. At that price the Echo isn't a budget alternative to using an Xbox 360 as an Extender, but between the additional functionality realized when paired with the upcoming Ceton Q multi-room DVR and other features like HDMI-CEC and MoCA, it will probably be the clear choice for some -- not to mention it didn't take long for the InfiniTV 4 to drop $100 to $199, so this too should be cheaper at some point. Other news from Kirkland includes the fact that there's additional info about the Q coming in September and that the Ceton Companion beta is going well enough that the mobile apps for Media Center will launch at the end of this month. We guess it's a good thing for Media Center fans Ceton missed the memo from their neighbors in Redmond that Media Center is dead. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Google gently tweaks offline experience for Docs, rolling out to Drive users now Posted: 15 Jul 2012 04:27 PM PDT You asked for it (probably), and Google delivered (definitely). Once you've enabled Docs offline within Google Drive -- you have, right? -- you'll be able to both create and edit Google documents and view Google spreadsheets sans a live internet connection. But now, Google's massaging the interface in order to automatically filter only offline docs while you're disconnected. Furthermore, those who'd like to preview which files are available offline while still online, you can tap More -> Offline Docs in the left navigation pane. Google's saying that it'll roll out to "all Drive users over the next few days," so hopefully your data plan will last you till then. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Switched On: Android's TV Triple Threat Posted: 15 Jul 2012 02:30 PM PDT Each week Ross Rubin contributes Switched On, a column about consumer technology. Just two years ago, Google TV paved a way for Android to enter the television via integrated sets, Blu-ray players, dedicated TV add-ons and pay TV set-top devices. For now, the product may almost be as much of a hobby for the purveyor of questionable eyewear as Apple TV is for Apple, Google's mobile OS competitor. But it's clear that the platform isn't all things to all couch potatoes; the last several weeks have seen the launch of two new, contrasting approaches to getting Android on the big screen in the home. And then, of course, there is the competition that all smart A/V products face from the growing influence of tablets and smartphones in the living room that can "throw" apps and video up to the TV. Still, a look at the (now) three key Android-on-TV initiatives shows an uneven landscape in the mad race to educate consumers that have traditionally been unaware of the OS' big-screen potential. OuyaThe problem with smart TV, some say, is that people don't really want apps on their televisions, but the entire home console business serves as evidence to refute that. The basic business plan of Ouya seems to be, "Give away the razors, give away the blades and let a community develop their own way to shave." The small, $99 disc-less game console that broke the record for first-day funding and is poised to become the most-funded Kickstarter project requires developers to offer a free-to-play version of their games. It also provides a standard controller for overcoming the lack of practical touchscreen capability on the television, especially for certain game types. The key question facing this would-be disruptor is whether the kinds of casual games that became popular on smartphones and which have become more compelling on tablets can compete for space, money and attention in the living room - not only against the triple-A titles from major console vendors, but from casual games springing up on integrated smart TV app decks. Nexus QOuya may be the anti-console, but the Nexus Q is the anti-Ouya. Like the marketplace flop that was the first Google TV add-on device, the Logitech Revue, the Q costs not only three times what Apple TV costs, but also three times what Ouya and the Google TV-powered Vizio Co-Star device demand. As Switched On discussed several weeks ago, the true nature of Q has yet to reveal itself, but at this point it may be more helpful to think of its value weighted more heavily to music than video. In following the tradition of other Nexus products, the Q is packed with advanced hardware, but its price tag will keep it from serving as the lead Trojan horse for Android in the living room. Google TVWhat do these new devices mean for Google's initial official TV foray? Despite the launch of two new devices from Sony and Vizio leading up to Google I/O and some floor space devoted to it at the conference, there was little attention paid to Google TV in I/O's keynotes, perhaps to allow more of the spotlight to shine on the Nexus Q. Having LG Electronics supporting Google TV could be a major win for the TV-centric platform, but LG is also hedging its bets by supporting a rival consortium with TD Vision (which owns the Philips brand) and which seems to have support from Sharp Electronics. Still, despite having the Nexus Q and the Ouya as the new kids on the Android TV block, and perhaps as distractions, Google TV stills seems to be the company's best play for the television. It is the only one, for the time being, that has the potential to be implemented in high-volume devices such as Blu-ray players and, ultimately, televisions themselves. It is easy to see the product developing support for NFC pairing and media sharing as the Nexus Q implements it (and, vice versa -- we can imagine bringing Google TV support to Google's American-made sphere). And a potential bump in Android games deployment spurred on by the Ouya could only mean a richer potential selection of games available on Google TV. Ross Rubin (@rossrubin) is executive director and principal analyst of the NPD Connected Intelligence service at The NPD Group. Views expressed in Switched On are his own. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 15 Jul 2012 01:10 PM PDT Richard Branson has long said that he'd be on board Virgin Galactic's first commercial space tourism flight, and he's now confirmed that will take place sometime next year with his two adult children along for the ride (a bit of a delay from the company's original 2011 target). That trip will of course be made with the company's SpaceShipTwo craft, which has already completed a number of test flights, and which is capable of flying 100 kilometers (or just over 60 miles) above the Earth for a planned two and a half hour flight with five minutes of weightlessness. As the AP notes, some 529 people have already signed up for the $200,000 per person rides into space, each of whom will have to take part in a week of training prior to their trip. Bookings can still be made on Virgin Galactic's website. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C-Spire debuts pre-paid tablet and hotspot plans Posted: 15 Jul 2012 11:42 AM PDT As far as regional carriers go, C-Spire is a pretty big deal. Which makes it all the more surprising that the company hasn't offered standalone pre-paid data plans until now. The southern cellphone network now has three tiers of pre-paid access for your tablet or Mi-Fi, beginning with a $15 100MB package that expires after a week. $30 nets you 300MB over two weeks, while the top tier grants you a whole month's access and 1GB of data -- but will set you back a rather steep $50. Of course, there's always post-paid solutions for the more demanding, that start at $20 for 1GB per-month and go up to $50 for 5GB. For more, check out the PR after the break. C SPIRE WIRELESS DEBUTS NEW PERSONALIZED DATA PASSES FOR MI-FI, NETBOOK AND DATA CARD USERS With New C Spire Data Passes for Mi-Fi Devices, Data Cards and Netbooks, Users Get The Right Amount of Data When They Need It – Personalizing the Data Access Experience "The new, ground-breaking plans help us deliver on our promise to offer a variety of personalization options and experiences for our customers," Smith said. "Now customers get additional personalization through the ability to choose when they need to use the C Spire data network or their personal or public Wi-Fi. The Choice data access plan gives customers flexibility to manage both their monthly costs and their data usage with no overage charges on C Spire's high speed mobile broadband network." Choice Plans Personalized for You C Spire's Streaming Feature vs. Tiered Data About C Spire Wireless |
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