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Friday, September 9, 2011

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LightSquared faces Congressional hearing over proposed 4G network, submits revised plan

Posted: 09 Sep 2011 11:11 AM PDT

The LightSquared Express rolled in to Washington yesterday, where the House Committee on Science, Space and Technology held a hearing on the company's proposed 4G LTE network and its potential impact on GPS systems. According to some, the ramifications could be disastrous. David Applegate, associate director of natural hazards at the US Geological Survey, told legislators that interference with GPS mechanisms would make it more difficult for authorities to predict floods, landslides and volcanic eruptions, with a representative from the National Oceanic and Atmospheric Administration adding that LightSquared's ground-based mobile network would pose challenges to weather forecasters, as well. The Department of Transportation also chimed in, telling the committee that the network would likely have an effect on systems used to prevent train collisions and, like other administration witnesses, called for further testing.

LightSquared Executive Vice President Jeffrey Carlisle, meanwhile, defended his company's proposal, pointing to an amended version submitted to the FCC on Wednesday. In the revised document, LightSquared offered to reduce the network's power levels further, while providing a stable signal for GPS augmentation services to use at higher frequencies. "This is not a zero-sum game," Carlisle said, adding that only 500,000 to 750,000 high-end GPS services would be affected by LightSquared's low-frequency alternative (which, the company claims, will cost an additional $100 million to implement). Any interference issues, he continued, stem from pre-existing receiver problems that the GPS industry should've addressed by now. Most of the lawmakers sitting on the panel acknowledged the need to establish broader wireless coverage, but stressed the importance of doing so without jeopardizing critical transit and emergency response systems, with some calling for additional testing. Carlisle countered that previous tests have provided sufficient feedback, but ultimate approval lies in the hands of the FCC, which has not yet offered a timetable for its decision. Hit up the source link to read LightSquared's revised proposal, in its entirety.

Samsung Galaxy S II now shipping for $100 in America... on Alaska's GCI

Posted: 09 Sep 2011 10:55 AM PDT

Leave it the regional folks to steal the thunder of the Big Four. While we were all led to think that Sprint's Epic 4G Touch would be the first subsidized Galaxy S II to officially land in the US of A, it looks as if Alaska's GCI has beat 'em all to the punch -- and in more areas than one. A tipster residing in The Last Frontier just picked one up today, and best of all, it's running a solid Benjamin less than it will on those other operators. It's compatible with the company's "4G" (read: HSPA+) network, and for those unfamiliar with its portfolio, it's also offering the iPhone 4 to locals. Unadulterated wilderness? Yep. Northern Lights? Definitely. Early / cheap access to the year's hottest Android smartphone? Evidently. So, who's up for a little northern exposure?

[Thanks, Joshua]

Kaleidescape adds iPad control, ultrawidescreen support to its media servers

Posted: 09 Sep 2011 10:35 AM PDT

Two years after launching its iPhone remote, Kaleidescape has brought a new iPad app to CEDIA 2011 that gives owners of its media servers full control of their media from anywhere in the house. Users can browse their collections based on various metadata, jump directly to favorite scenes of stored movies, or control displays and audio in other rooms of the house. Also new for 2011 is support for 2.35 widescreen viewing with its CinemaScape feature, a software upgrade that can automatically process the video internally and reformats the UI as well. Check after the break for a quick demo of the iPad app which will launch later this year as a free add-on -- assuming you can afford the hardware of course.



Show full PR text
Take Control of Your Movies with the Kaleidescape App for iPad
Your Collection of Blu-ray Discs, DVDs and CDs at Your Fingertips



INDIANAPOLIS, IN; CEDIA EXPO - September 7, 2011 - Kaleidescape, Inc., the market leader in movie servers, today announced the Kaleidescape App for iPad, which introduces an exceptional new way to browse and select movies and music on a Kaleidescape System using an iPad.

The free app offers the convenience of browsing without interrupting playback, so you can guide your guests through the best moments in your collection. For one example, you can filter instantly by actor, director, or genre, so that while friends and family enjoy the famous Dead Parrot sketch, you can select another great John Cleese scene.

Or just select any room to see what's playing or even start another movie. "Using the iPad app, I can see what the kids are watching no matter where I am in the home," said Denise M., mother of three and Kaleidescape System owner." I can even see how much longer the movie will play, and when it's over, I can pick something else for them to watch."

"I no longer need to be in front of the television to fully control the system," said David Daniels of Electronic Systems Consultants in Aspen, CO. "For one thing, I can be outside, by the pool, picking out music. And if I like what's playing, I can easily save it to play it again later."

"Indianapolis is a special place for Kaleidescape. It was here that we won the Electronic Lifestyles award for Best Video Product when we launched the Kaleidescape System eight years ago," said Michael Malcolm, Founder, Chairman, and CEO. "We're excited to be back here with our biggest lineup ever, especially our new Kaleidescape-designed iPad app that lives up to our reputation for simple user interfaces."

The Kaleidescape App for iPad will be available worldwide on the App Store late in the fourth quarter of this year.

Kaleidescape Delivers Ultimate 2.35 Widescreen Experience
Enjoy your 2.35 Theater without Mode Switches or Lens Movements



INDIANAPOLIS, IN; CEDIA EXPO - September 7, 2011 - Kaleidescape, Inc., the market leader in movie servers, today announced CinemaScape, optimizing the viewing experience in 2.35 projection home theaters. Until now, switching between aspect ratios usually required a mode switch and movement of an anamorphic lens. CinemaScape eliminates this disruptive glitch by performing the necessary video processing.

"Now it's a fluid and seamless experience when I'm exploring my collection of movies," said Eric Schmidt, Founder and President of Sound and Vision in Willowbrook, IL. "With the Kaleidescape System I can jump around instantly, reliving memorable scenes and watching songs from different concerts, and with CinemaScape the experience is even more spectacular."

The Kaleidescape System's award-winning onscreen user interface can now take advantage of the entire 2.35 screen. The result is a movie covers view with twelve more movies, and a movie list view that shows the title, actors, director, genre, year of release, MPAA rating and runtime all at once.

"2.35 screens are found in most of today's high-end home theaters, including 26 of the 29 projects contending for the 2011 Electronic Lifestyles awards," said Michael Malcolm, Founder, Chairman, and CEO. "CinemaScape provides an unrivaled experience for these installations, with seamless transitions between content of different aspect ratios and a user interface that takes advantage of the entire screen."

CinemaScape will be demonstrated in an immersive theater setting in booth #2629 at CEDIA EXPO 2011 in Indianapolis, IN from September 8-10, 2011. It will be included in a KEAOS software update during Q4 2011, which will be distributed automatically to Kaleidescape Systems via the Internet.

LG Thrill 4G review

Posted: 09 Sep 2011 10:00 AM PDT

Just a few weeks after the LG Optimus 3D got placed in the hot seat at our European offices, we're ready to give its American counterpart its fair share of warmth. Better known in the states as the Thrill 4G, this AT&T device is the latest smartphone to follow in the footsteps of the HTC EVO 3D by tossing an extra dimension into the mix. As it so happens, two rear cameras and some fancy special effects are just enough to change a person's judgement of the device in a split-second.

We get it. Few people want to spend their hard-earned cash on a gimmick. But like any other phone with a defining feature, there's more to this glasses-free 3D handset than meets the eye (pun intended). And after peering under the hood and seeing what the Thrill is capable of, there's a possibility this phone can hold its own against the competition in the same price range ($100 on AT&T). How does it differ from its European counterpart? Does the phone's 3D match up against Sprint's contribution? And how does this handset perform apart from that extra D? Join us as we dig through all three dimensions to get to the root of the Thrill 4G.

Hardware and software


Talk about a spitting image of the LG Optimus 3D. Don't get us wrong, we were expecting the Thrill 4G to be incredibly similar to its global counterpart, of course -- we just didn't believe it would be that close. We expect US carriers to take a handset popular in other parts of the world, tweak its design, change the UI and essentially turn it into a completely different phone. Interestingly enough, we found it difficult to find any significant variations at all between the twins aside from a few minor adjustments.

On the outside, the only distinguishable difference is the AT&T logo printed on the back. Nothing else. Nada. Zilch. Even after swimming all the way across the pond, the device remains just as chunky as ever, weighing in at 5.93 ounces (168g), and its dimensions size up at 5.07 x 2.68 x 0.47 inches (128.8 x 68 x 11.9mm). Both versions of the Optimus 3D offer the same 4.3-inch 800 x 480 display, indistinguishable hardware buttons and ports, identical camera placement... the list goes on. The internals of the Thrill are carbon-copied as well: they both run off the same 1GHz dual-core TI OMAP 4430 CPU, 512MB of RAM, and a 1,500mAh battery, and pair of 5MP rear cameras for 3D capture (with 1.3MP front-facing).

The Thrill's software doesn't stray too far from its lookalike, either. Unfortunately, that includes the firmware -- despite AT&T's promise to bump every member of its 2011 Android lineup to Gingerbread, this one is shipping with Froyo (Android 2.2) installed. We're sure a forthcoming update is in the works -- in fact, we're counting on it -- but in the meantime customers will be committing themselves to a brand new device with an antiquated OS. The carrier's also chosen to Rethink Possible by throwing in bloatware and a small handful of UI tweaks so tiny that they're only noticeable when doing a direct side-by-side comparison.


As for the distinct qualities this Froyo-based phone may possess apart from the Optimus 3D, there are a small few we could see. As we alluded to, the Thrill 4G doesn't skimp on the preloaded apps -- the usual suite of AT&T services apply, as well as Kindle, YPmobile, Polaris Office, Qik Lite and Let's Golf 2 (we have a strong suspicion that nobody's actually played the first game in the series). The device also offers the stock Android keyboard in addition to LG's customized version.

An in-depth look at the global edition's hardware and software can be found in our Optimus 3D review, so head over to see all the extra details.

3D

Okay, we'll come right out and say it: 3D still feels like a gimmick. Not everyone drinks the three-dimensional Kool-aid, and even we have mixed feelings when it comes to the subject. Disregarding the polarizing effect it has on all of us, the phone's talents in this area were the most fun for us to review simply because it's a truly unique spec that's offered by only one rival in the US of A: the HTC EVO 3D. Naturally, the two are destined to lock horns with each other, as they're the only handsets that offer this defining feature. Which one comes out as conqueror? Is there even a clear winner? We took both phones for a spin to get a full side-by-side comparison; interestingly enough, the unique quality the Thrill and EVO share are actually significantly different. Let's explore how.

Both devices offer glaringly obvious differences in this category. For starters, the EVO offers a two-stage shutter button and a hardware toggle that allows you to easily switch between 2D and 3D modes whenever you feel the need to get another angle. The Thrill? Oh, it has something that looks an awful lot like a shutter button -- complete with "3D" inscribed in plain sight -- but it carries the burden of two separate roles, neither of which involve taking the picture. In the camera app, this button acts as the 2D / 3D toggle switch; outside of the camera, however, it takes you to a 3D menu screen that offers your various three-dimensional apps in the form of a Sense 3.0-esque carousel (more on that in a moment). The camera is one of the menu options, but alas, it's one more step between you and snapping a picture.


The Thrill 4G's 3D menu can come in handy... sometimes. As we mentioned before, you're taken into a carousel that attempts to make use of the glasses-free parallax barrier display by having the selection "float" above the screen. You can choose between the camera, gallery, games and apps, YouTube and a 3D guide. Having these options incorporated into one cleverly designed folder is nice, but we doubt it's essential enough to dedicate an entire physical button to its cause; the same menu can be accessed by a default icon on your home screen, should you have the desire to check it out. No such feature exists on the EVO, though every option is still accessible in one way or another through the phone's app tray (YouTube 3D vids, for instance, are viewable in the regular app).

In addition to the hardware buttons, the EVO 3D also has a camera quick-access button on the lock screen. When a really opportune moment comes along -- as it often does -- drag the camera into the ring at the bottom of the screen, and you're in. The Thrill, on the other hand, doesn't have such an option; your best alternative is to put the camera app icon on your home screen. That's not a terrible thing, obviously, but it's one extra step in the process -- a step that the EVO can easily bypass.

Viewing 3D images and videos can be a completely different experience on each device, and we can't say with a surety that one was better than the other. Shots taken with the EVO had a much more realistic appearance that make it appear as though the image really is popping out of the screen -- if you can align your eyes with the screen at the precise angle, that is. The Thrill, on the other hand, offers a broader angle and more variable distance by which you can achieve the 3D effect, but it takes a more "layered" approach; instead of the image sticking out of the screen, it's as if one section of the picture has been pulled out of the picture slightly and is simply floating. It still has that third-dimension feel, but we could definitely tell a difference. Check out the galleries below to see for yourself; if you don't have a 3D display to view them on, however, you'll want to have a pair of glasses handy.



Of course, those who're wondering why the two phones contrast so much need only turn the devices over and look at the cameras' intra-axial distance -- the amount of space between each set of lenses. The EVO's lenses are farther apart than the Thrill's, which gives the former a hyperstereo effect. In other words, the greater distance results in a greater perceived depth and an enhanced 3D experience -- not to mention a higher potential of eye strain and the infamous headaches that oftentimes go along with viewing 3D content.

The Thrill 4G has a couple tricks up its sleeve: first, it can take standard 2D images and tack on a third D, a feat that's almost a little too easy to accomplish. All you need to do is view the picture in the gallery and press the "3D" toggle switch button on the right side of the phone. The converted images don't turn out as well as those shot in 3D, as we expected, but we'll likely see the concept spread to devices with 2D-only cameras (such as the Sony Ericsson Xperia arc S) and improve upon its quality over time. The other unique feature thrown into the camera is a 3D intensity filter to adjust the image once it's captured and viewed in the gallery.

Interestingly enough, we also discovered that the Thrill simply refuses to snap 3D shots with the flash on. We searched through every little setting we could find, and still were unable to make this work. Taking low-light shots with the EVO, on the other hand, was much more enjoyable since the 3D feature offered easy access to the phone's flash.

Another question arises as to how these 3D images are saved, as two formats -- MPO and JPS -- are commonly used. JPS images are typically easier to view and edit than MPO because they place the left and right pictures side-by-side into one singular JPEG containing additional metadata. The EVO offers you a choice between both in the settings, while the Thrill automatically snaps the shot in JPS and gives you the option to convert to MPO directly on the phone.

Both devices shoot third-dimension video in HD at 720p and 30fps. In comparing the two flicks side by side, we determined that the EVO produced smoother 3D video and had slightly better audio. Unfortunately, we were left unimpressed with the Thrill's video performance (despite its ability to capture 720p 3D and 1080p 2D), as we noticed we couldn't create a smooth movie to save our life -- we had to double-check the settings to make sure we were recording on the highest setting, because it just didn't look like it was playing in true HD. Finally, the audio was just a tad rougher than it was on the EVO. They may look the same on the spec sheet (1080p 2D video on the Thrill excepted), but the video performance was decidedly better on the EVO.

Thrill 3D Sample


EVO 3D Sample


Even though the Thrill has a few clever features that you won't find on the EVO 3D, we'd have to call the latter device the winner in this three-dimensional shootout; it offers a more realistic 3D appearance, gives consistent quality and has easy-to-use hardware buttons that proved to be too much of a frustration on the Thrill 4G.

2D


With such a crazy unique feature like 3D thrown into the phone, we're not entirely shocked that the regular, plain vanilla 2D camera isn't as good as most other top-of-the-line handsets equipped with dual-core CPUs. Sure, the pair of 5 megapixel image snappers aren't the pits, but LG isn't exactly known for putting the highest quality sensors in its mobile devices. As with the Optimus 3D, the Thrill takes satisfactory pictures in most settings, with one exception: the automatic exposure appeared to have difficulty making adjustments in direct sunlight, causing several washed-out photos in an inconsistent manner. As an upside, pictures taken on cloudy days or under the cover of trees were actually very good, macro shots turned out fantastic and images in low light scenarios were average -- let's just say your images of that sunset on the beach won't be getting re-tweeted.

The camera has the usual settings you'd come to expect in a feature-packed phone. It delivers the typical suite of scene modes, white balance effects and focus options for macro, continuous focus and face tracking, and even offers custom exposure settings to help improve those paltry noonday shots. It also offers touch-to-autofocus (only for 2D mode). Notably lacking, however, are ISO adjustments and panoramic shot options.


Performance

Nevermind for a moment that the Thrill feels like a gimmick with its 3D capabilities. Forget -- just for a little while -- that its 2D and video qualities are somewhat lacking, and that the phone's running on software in desperate need of being updated. The device is a powerhouse, thanks primarily to its 1GHz dual-core TI OMAP 4430 CPU and 512MB of dual-channel RAM. Seldom did we have any issues with the system lagging or delaying as a result of our multitasking, which involves emails, Twitter, using the browser with Flash, playing games and so on. It was incredibly responsive and didn't crash a single time during our tests.

Benchmark Thrill 4G EVO 3D
Quadrant (higher is better) 2,415 2,134
Linpack (higher is better) 43.12 45.79
Nenamark (higher is better) 58.0 42.0
Neocore (higher is better) 57.9 59.2
Sunspider (lower is better) 3,961 5,655

Of the above benchmarks, there's one in particular that stands out the most: the Thrill 4G's Sunspider speeds zoomed right past the HTC EVO 3D and didn't bother waving goodbye. In fact, we typically don't see devices register a score beneath 4,000 when using the stock Android browser -- a feat we saw the Droid Bionic achieve-- yet this device consistently passed that milestone. Additionally, Quadrant and Nenamark also cranked out very respectable results, with Linpack and Neocore ranking not far behind.

Its stellar performance is great news, of course, until we consider the phone's battery life. It may perform like a top-notch handset, but you can't enjoy it for very long. The Thrill lasted barely over four hours in our video rundown test, and we weren't able to get much more than ten with moderate usage (emailing, social networking, occasionally calling and taking 2D / 3D pictures and videos). Needless to say, you'll want to become good friends with the task manager and pay it a visit regularly.

Lastly, the call and audio quality was very similar to the Optimus 3D, with reception almost consistently one bar above an iPhone 3GS tested on the same network. Voices, much like its lookalike, were loud though slightly tinny, and calls were pleasant otherwise.

Wrap-up


Reviewing the Thrill 4G was essentially a complete rehash of the LG Optimus 3D, with the obvious exception of AT&T branding and price ($100 with a two-year commitment). While we didn't notice a large improvement over the global model to rate it a different score, we're willing to give major brownie points since it's a high-performance phone offered at a reasonable cost. This is one of the least expensive dual-core handsets on the market, and its overall performance is outstanding for the price point. Sadly, the phone's still a small step behind the EVO in 3D capturing abilities but it's not a disappointment by any means. We were, however, let down by its miserable battery life.

You may be tempted to consider the Thrill a niche product, and rightfully so. After all, there's no mistaking that it is -- first and foremost -- a 3D camera hunkered inside a phone. But in exchange for a Benjamin, you're getting a decent dual-core device that uses good (but not great) components throughout the remainder of the phone. Whether or not you approve of this pioneer's adventure into unexplored territories, you could do far worse than the Thrill 4G.

Vodafone Xone R&D center opens its doors in Silicon Valley, wants to help startups grow

Posted: 09 Sep 2011 09:41 AM PDT

Verizon's doing it, so why not Vodafone too? That's right, folks, the big red telco from abroad has decided to get into the swing of things in Silicon Valley with its new Vodafone Xone R&D center in Redwood City, California. Unlike VZW's Application Innovation Center just a few miles north in San Francisco, the Xone is focused on identifying startups with potential and putting their ideas on the fast track to proof-of-concept trials. In order to do so, the center provides technical expertise, business advice and access to its lab to ensure that products are compatible with Vodafone's global 2G, HSPA, and LTE networks. This R&D center is also aligned with Verizon's facility in Massachusetts, so budding entrepreneurs have access to stateside LTE infrastructure, too. We got a chance to check out the new business incubator ourselves, so read on for more.

We got to speak with Fay Arjomandi, the center's director, and she emphasized that the Xone's goal is to "accelerate market delivery" of products that can benefit Vodafone's customers. These products may be for consumers, enterprise use, or infrastructure, but the plan is to get the fruits of the center's labor into users' hands for real-world trials in six to nine months. While we were at the launch event, we saw a few familiar faces among the center's initial beneficiaries: Vitality GlowCaps, Zoosh, and Tensorcom (member of the WiGig Alliance). We're excited to see what other tech emerges from this venture, and you can bet we'll be there whenever it does. Those wanting to delve a little deeper into the details can check the gallery above and the PR below.

Dante Cesa contributed to this report.
Show full PR text
VODAFONE LAUNCHES THE VODAFONE XONE™ R&D CENTER IN SILICON VALLEY

New facility designed to take innovative concepts through rapid testing
process to potential high-volume production

Redwood City, CA. September 8, 2011 -- Vodafone, one of the world's largest mobile communications companies by revenue, today announced the launch of its Silicon Valley integrated R&D Center, Vodafone Xone™.

Under the Vodafone Xone™ program Vodafone, with 382 million customers in more than 30 countries, will provide technical expertise, potential financial assistance, logistical support and facilities to help promising US technology companies gain a fast track into proof-of-concept trials across Vodafone's global network.

As Vodafone's first fully integrated mobile R&D center in Silicon Valley, Vodafone Xone™ is intended to:

· identify and qualify innovative technologies from start-ups, R&D labs, universities and venture capital portfolios with the potential to deliver new and innovative products and services to Vodafone's global customer base;

· provide selected companies with commercial feedback. Companies will be offered support from the Vodafone Xone™ team of professionals whose expertise spans business development, network and device architecture, consumer electronics, payment and billing mechanisms, data analytics and content delivery. Up to 24 companies are able to use on-site office and test space within Vodafone Xone™;

· test products and services in the Vodafone Xone™ test and development lab, a fully functional replica of Vodafone's global networks including a protected environment for developers to test solutions. Capabilities include 2G/3G/LTE radio and an Internet Protocol (IP) network together with access to the IP service framework IP Multimedia Subsystem. The lab is interconnected via a dedicated backbone to Vodafone's European networks. Vodafone Xone™ is also closely aligned with Verizon's Innovation Centers in San Francisco and Waltham, Mass., giving select companies access to Verizon Wireless's development 4G LTE network, the high-speed, next-generation platform common to both Vodafone and Verizon Wireless, as well as additional collaboration resources;

· assess options for strategic investments in start ups via Vodafone Group's corporate venture capital arm - Vodafone Ventures.

Siavash Alamouti, director of Vodafone Group Research and Development said: "Vodafone Xone™ offers Silicon Valley start-ups access to more than a third of a billion customers in more than 30 countries around the world. We're excited about this opportunity to share our scale and global expertise with the brightest and best the valley has to offer."

Fay Arjomandi, Vodafone R&D's Head of US/China said, "As an entrepreneur myself, I'm very excited about the opportunity to enable innovations that are directly relevant to Vodafone's global customer base. I'm looking forward to providing other entrepreneurs with the tools and support that will help them bring their ideas to life."

The Vodafone Xone™ team is set to organize and host a range of collaborative events including seminars, and other initiatives aimed at attracting new technologies into the program.

For further details please go to www.vodafone.com/xone

ZTE Sprint International Mobile Hotspot does CDMA in US, GSM abroad

Posted: 09 Sep 2011 09:22 AM PDT

We love mobile wireless hotspots, and we especially love when they work internationally -- which until today, has left Sprint's CDMA/WiMAX devices out of the mix. This latest variant gives some love to the world traveling crowd, however, with domestic support for EVDO Rev A, and international support for GSM/GRPS/EDGE as well as WCDMA/HSDPA/HSUPA. There's no word on what you'll expect to pay for your data abroad, but Sprint does include an "unlocked SIM" in the box, along with international power adapters. A built-in display indicates battery life and connectivity, so you know when the device is ready to beam the web to up to five WiFi devices on CDMA, or a single device while roaming on GSM. Available now, the hotspot will run you $50 after a $50 rebate and with a two-year contract, provides a range of up to 130 feet, and can pump out a wireless signal for up to four hours (sadly WiMAX is not supported). Jump past the break for the lowdown from Sprint.
Show full PR text
Sprint International Mobile Hotspot fact sheet

Sprint's First CDMA/GSM International Mobile Hotspot

Extend your mobile broadband experience and break away from today's fixed Wi-Fi locations in the U.S. and while traveling abroad. Sprint International Mobile Hotspot by ZTE allows you to connect up to five Wi-Fi enabled devices simultaneously while on CDMA – including laptops, music players, gaming devices, and cameras – through a single wireless connection and also gives international mobile broadband access via GSM too. Sprint International Mobile Hotspot by ZTE is portable, compact and secure, providing "connector-less" Mobile Broadband access.

KEY FEATURES
· Universal Wi-Fi compatibility
· Provides mobile broadband access to 5 Wi-Fi enabled devices while on CDMA and 1 Wi-Fi enabled device while in GSM
· Easy to use: compact, portable device requires no connector or software installation
· Compatible with Windows® 7, Vista ®, XP®, Macintosh® Linux
· Wi-Fi 802.11b/g
· Web UI for customized settings and security
· External display indicating data transfer and battery condition
· World Mode – device comes with a pre-installed, unlocked SIM card that is both WCDMA and GSM capable
· Multiple country adapters for easy charging in international outlets included in box
· Wi-Fi range up to 131 feet

SPECIFICATIONS
· Dimensions: 3.92" x 2.11" x .55"
· Weight: 2.8 oz.
· Connection: Wireless or Micro USB for tethering
· EVDO REV A capable domestically and GSM/GRPS/EDGE and WCDMA/HSDPA/HSUPA capable while roaming internationally
· Frequency: 800/1900MHz; 850/900/1800/1900MHz; 900/1900/2100MHz
· Chipset: Qualcomm MSM7625
· Standard 1500 mAH Li-Ion Battery, up to 4 hours of active use time.

Xbox Live Fall 2011 Dashboard update preview: Bing search, voice control, and a Metro overhaul

Posted: 09 Sep 2011 09:00 AM PDT

Autumn is fast approaching -- and you know what that means: it's round about time for an Xbox Dashboard update. Sure, we got a peek of Microsoft's upcoming harvest back at E3, but the good folks from Redmond invited us to take a closer look at what they're calling the "most significant update to the Dashboard since NXE." Senior project Manager Terry Ferrell was on-site to walk us through an early engineering beta and show us how an updated Metro UI, Bing search and deeper Kinect integration is going to change the way folks manage their entertainment content.

User interface


The pseudo-cross-bar navigation of today's Xbox 360 dashboard is gone, replaced by a logical extension of last year's dashboard update -- that is, more Metro. Whereas the current dashboard spreads your channel content across a row of large panels, the fall update allots only a single screen of real-estate per category. Despite the new layout's single-screen confinement, it feels more refined than cramped. The entirety of a category's options are upfront and ripe for the picking, without the need to sort through a lengthy list of options. Most section layouts consist of a single large tile cycling through "spotlight" content surrounded by an assortment of smaller tiles hosting the category's primary functions or popular apps. A row of categories headline the top of the screen, placing games, social, and other sections between the new Bing search feature and the console's settings page. Some of the familiar categories have been renamed, and are sprinkled with new features. "My Xbox," for instance, is now "Home," and sports a handy "Quickplay" button similar to the the current Dash's "Quick Launch," listing not only recently played games, but apps (such as Netflix) as well.

The new UI invokes a tablet-esque interface, and and feels very much like how we imagine a Windows 8 tablet might. It's almost as if the design team simply tipped a Windows Phone on its side and tossed in a dash of old-school Zune for good measure. Although the new look failed to peak our interest at E3, seeing it in action makes all the difference -- it's sleeker, more efficient, and a full Xbox realization of Microsoft's Metro look.

Kinect Integration

Those of us who weren't sold on the Kinect sensor as a video game controller had to at least admit that it would nice to couch surf without having to look all over the living room for that danged remote -- and the Dashboard's deeper Kinect integration takes us one giant leap closer to that lazy dream of clicker-free TV. Sure, you can still navigate the new Dash with the standard Xbox 360 controller, but there's over 10 million Kinect owners out there just dying to go Minority Report all over this new interface. Lucky for them, Microsoft seems to have kicked the Kinect hub out of its exclusive little corner and made it play nice with the rest of the Dashboard: gesture controls now work almost entirely across the board.

The simple gestures we saw were little more than swiping back and forth across the screen to switch categories or air-pawing at a tile to select an option -- it wasn't much, but it was enough to once again remind us of an over-sized tablet interface. The natural, intuitive controls are very much built off of experiences we're already familiar with, and feels accordingly comfortable. From here, the new Dash's Kinect controls look to be a solid answer to our lost remote woes.

Bing Search and Voice Control


Sometimes lifting a finger is just too much work, even without a remote -- good thing then that the new Dash is willing to lend an ear to your bossy commands. Controllers and arm waves are fine, but there's nothing like telling a computer (or game console, as it were) what to do, Star Trek style, and have it actually do it. Our host showed us the ropes by using the update's new search feature, kicking off a content crawl by saying "Xbox, Bing Batman." Sure enough, the screen was soon filled with a multitude of Bat-content, pulling up movies, games, TV shows, and even a soundtrack. The results were then pared down further, "Xbox, show movies," filtered out the TV, game, and music content, leaving only Bat-flicks to choose from. Terry told us that this kind of voice control, alongside Kinect gestures, will be present throughout the new Dashboard -- with the exception of console's settings menu, which can only be navigated via traditional controller.

Unfortunately, that's where our Bing and voice control demo stopped -- the build we were seeing simply didn't have all of the necessary features implemented. Still, what we did see was accurate and responsive -- so much so that when Terry casually mentioned that one of the items on the home screen was "open tray," it did. On second thought, maybe it listens a little too well.

What we didn't see


The problem with early developer builds is they are occasionally incomplete. Our host mentioned that while some of the features he described to us were working in the lab, they just weren't available in the preview he showed us. Bing search, for instance, was said to go even deeper -- capable of performing a cross-catalog search of selected content. Had we actually decided to watch that Batman movie, we would have been shown its price and availability in all of the services and apps available to Xbox Live. Sure, we could buy it on Zune, but maybe Bing told us it was available to stream through our Netflix subscription. The search can even pull data from live TV on-demand services, such as Sky TV. Terry also mentioned that more content partners were on the way.

The Dashboard is also primed for a modest social overhaul -- in fact, the "My Friends" section of the Dash has been renamed to just "Social." Beacons, which were briefly mentioned at E3, will let you broadcast a gaming event to your Xbox Live community, toasting a notice to your friends that you want to play. Beacons can also be pushed to Facebook, offering another way to pester your pals into logging in. Speaking of spamming up newsfeeds, achievements can also be posted to Facebook from the Dashboard, and developers will be able give players the option to post game-related updates to their wall as they play.

Wrap-up

It's always hard to accept change, but we feel pretty comfortable with Microsoft's new status-quo. The new Dash's full-on Metro interface looks much sleeker than hallways of panels we're scrolling through today, and there's comfort in the cross-product conformity it shares with the Windows Phone and Windows 8 platforms. The near system-wide Kinect and Voice integration both make navigating the menu a bit more of a "whoa" experience, and eliminates the on-screen keyboard chicken-peck that might have made the new Bing search function irritatingly cumbersome. Yes, change is hard -- but if the final update is as slick as it's sold, I think we'll manage. We'll let you know how it goes when the beta launches next month.

HTC Vigor hits the FCC with a dose of Verizon LTE

Posted: 09 Sep 2011 08:49 AM PDT

Verizon's LTE lineup just keeps looking better and better all the time. The oft-rumored HTC Vigor is the latest device to pass through the halls of the FCC whilst sporting Big Red's 4G frequencies, along with a handy dose of CDMA / EVDO. HTC's still keeping an uber-tight lid on all of the details of this phone, however, mandating that all of the juicy secrets remain confidential for now. The Vigor's rumored to have a 1.5GHz dual-core CPU, 1GB of RAM and 16GB of internal storage, but we're still in the dark despite the phone's fancy new badge of approval. We're just another baby step closer, folks, so feel free to peruse the numbers and graphs in the source link.

Engadget giveaway: win a white T-Mobile G2x prototype!

Posted: 09 Sep 2011 08:30 AM PDT

We just wrapped up a couple of crazy giveaways in August, so that means we're done throwing free stuff at you for a while, right? Wrong! LG's hooked us up with a white T-Mobile G2x prototype, and we're embracing the opportunity to pass it on to one fortunate reader. We must warn you: getting your paws on a gadget that virtually nobody else owns might elevate you to a certain level of geek legacy you could never dream of attaining -- 'course, even a free smartphone in and of itself is reason to enter. The usual rules (and gallery) are below, so leave a comment and good luck!

The rules:
  • Leave a comment below. Any comment will do.
  • You may only enter this specific giveaway once. If you enter this giveaway more than once you'll be automatically disqualified, etc. (Yes, we have robots that thoroughly check to ensure fairness.)
  • If you enter more than once, only activate one comment. This is pretty self explanatory. Just be careful and you'll be fine.
  • Contest is open to all residents of the 50 States, the District of Columbia, and Canada (excluding Quebec), 18 or older! Sorry, we don't make this rule (we hate excluding anyone), so be mad at our lawyers and contest laws if you have to be mad.
  • Winners will be chosen randomly. One winner will receive a prototype G2x.
  • If you are chosen, you will be notified by email. Winners must respond within three days of the end of the contest. If you do not respond within that period, another winner will be chosen.
  • This unit is a prototype and is purely for promotional giveaway. LG, T-Mobile and Engadget are not held liable to honor warranties or customer service.
  • Entries can be submitted until September 12th, 2011 at 11:59PM ET. Good luck!
  • Full rules can be found here.

Engadget Podcast 255 - 09.09.2011

Posted: 09 Sep 2011 08:05 AM PDT

As a lover of all things nostalgic and good, you'll certainly appreciate the dulcet tones of Peter Rojas, Engadget founder, major proponent of All Things Good With Tech, and the original voice of the Engadget Podcast, on this edition of the Engadget Podcast. There's a lot of thought work to be done on the week's news, fraught with patent kerfuffles, Android editions, and listener questions, and we do believe we've done the heavy lifting -- with Peter's help. Come join us.

Host: Tim Stevens, Brian Heater
Guest: Peter Rojas
Producer: Trent Wolbe
Music: There Is A Light That Never Goes Out


01:30 - Droid Bionic review
10:00 - Droid Bionic arrives at Verizon tomorrow, we go hands-on today (video)
20:00 - Motorola Droid Bionic finally available on Verizon, angels sing in chorus
41:08 - Is this Nintendo's 3DS joystick add-on?
47:35 - Shareholder calls for RIM to sell itself or its patents, in critical open letter
51:25 - HTC sues Apple with help from formerly Google-owned patents
55:25 - Eric Schmidt: Ice Cream Sandwich coming in October or November
57:51 - Listener questions







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iFixit picks the Droid Bionic to disassembled pieces

Posted: 09 Sep 2011 07:45 AM PDT

What do you do with a shiny and new dual-core LTE phone? You rip it to shreds and then poke around in its guts, like any respectable techie would. At least, that's what the folks over at iFixit got up to with Verizon's day-old Motorola Droid Bionic. By now, you should be well familiar with its slightly revamped Droid X2-ish casing and usual micro-USB / micro-HDMI ports. Pop off that back, however, strip out the internal barrier of stickers, screws and clips, and you'll be treated to a silicon underworld of EMI shields, motherboard components and that hump-making 8 megapixel rear shooter. Of course, seeing is believing. So, go ahead and hit that source link below to get your rubberneck on.

Sprint rumored to retain unlimited data with iPhone 5 launch, prove unicorns are indeed legit

Posted: 09 Sep 2011 07:21 AM PDT

Here's the word straight from Bloomberg's unnamed sources: Sprint's not only getting the elusive iPhone 5 -- it's keeping an unlimited data plan around just to sway buyers who may otherwise spring for the AT&T / Verizon Wireless variants. Furthermore, these folks in-the-know have good reason to believe that it'll be launched "next month," which gives Apple a shockingly small amount of time to invite us over for a west coast reveal. As it stands, the only folks who'll get limitless data with an iPhone 5 on its existing US carriers are those with grandfathered plans; any new customers on Ma Bell or Big Red will be forced to select one of many tiered options. Not surprisingly, neither Sprint nor Apple are commenting on the story, but if it all proves true, Sprint can definitely hang its hat on having one serious competitive advantage.

[Thanks, Prhime]

FCC Fridays: September 9, 2011

Posted: 09 Sep 2011 07:00 AM PDT

We here at Engadget tend to spend a lot of way too much time poring over the latest FCC filings, be it on the net or directly on the ol' Federal Communications Commission's site. Since we couldn't possibly (want to) cover all the stuff that goes down there, we've gathered up all the raw info you may want (but probably don't need). Enjoy!

Phones

Read - Samsung T679
Read - Samsung GT-S5360B
Read - Samsung GT-S5360L
Read - Samsung GT-S7250D (Wave M)
Read - Samsung GT-E3217B
Read - Samsung SCH-I405 (Stratosphere)
Read - Huawei C2835
Read - Amgoo AM85
Read - Mobo Colore
Read - Kyocera C5121 (Milano)

Peripherals

Read - Huawei K3773

Apple tops J.D. Power customer satisfaction survey, grim reading for RIM and Nokia

Posted: 09 Sep 2011 06:22 AM PDT

Not only is Apple shipping the most smartphones, it's also shipping the best smartphones -- if you believe the stats in J.D. Power and Associates' latest US customer satisfaction survey. It gave the iPhone a score of 838, versus HTC's handsets in second place with 801 and an industry average of 788. Sammy got a disappointing 777, but we guess it might have fared better if the Galaxy S II had been quicker to cross the Atlantic. Hapless RIM got shunted into fifth place, having come second in 2010. You'll find plenty more factoids in the PR after the break, including evidence that people just love 4G. Well, we could have told you that.
Show full PR text
J.D. Power and Associates Reports: The Right Blend of Design and Technology is Critical to Creating an Exceptional User Experience with Smartphones and Traditional Mobile Devices

Apple Ranks Highest in Customer Satisfaction among Smartphone Manufacturers, While Samsung Ranks Highest among Traditional Mobile Phone Manufacturers

WESTLAKE VILLAGE, Calif.: 8 September 2011 - Overall satisfaction with smartphones and traditional mobile phones is considerably higher for devices that are a specific size and weight and are equipped with the latest technological advancements, such as high-quality display screens, faster processing speeds, longer battery life and touch screen capabilities, according to the J.D. Power and Associates 2011 U.S. Wireless Smartphone Customer Satisfaction StudySM-Volume 2 and the J.D. Power and Associates 2011 U.S. Wireless Traditional Mobile Phone Satisfaction StudySM-Volume 2, both released today.

Satisfaction with both smartphones and traditional or "feature" phones is greatly impacted by the physical design and dimensions of the device. For example, satisfaction ratings are highest (8.1 on a 10-point scale) when the weight of the smartphone device does not exceed 5 ounces. In comparison, satisfaction averages 7.6 for smartphone devices that are 5 ounces or heavier. The same scenario holds true for feature phones, for which satisfaction with the weight of the device peaks between 3 and 3.5 ounces, and drops considerably when the feature phone weighs 4 ounces or more.

The width and thickness of the smartphone device are also critical in maximizing the ownership experience, and echo the old adage that "thinner is better" holds true. Overall physical design satisfaction is highest (852 on a 1,000-point scale) for smartphones that are less than 0.45 inches wide. In comparison, satisfaction averages 783 for smartphones that are 0.65 inches wide or wider.

Technology advancements also impact the experience of mobile devices in a number of areas. For example, touch screen-only smartphones generate considerably higher satisfaction with ease of operation (817 points) than either QWERTY-only based devices or those that have both a touch screen and QWERTY functions (785 and 782 points, respectively).

In addition, faster processing speeds, higher computer chip bit rates and the most advanced display screens (such as Super AMOLED vs. older LCD-based screens) all add significantly to user satisfaction. Even the number of megapixels found in camera-enabled mobile devices influences the ownership experience. In general, the higher the number of megapixels, the higher the satisfaction with camera picture and video quality. However, devices with at least 5 megapixels achieve nearly as high a satisfaction score as those smartphones with 8 megapixels or more.

"It's not unexpected that satisfaction is higher for devices that have new technological advances or features," said Kirk Parsons, senior director of wireless services at J.D. Power and Associates. "Having the right combination of physical dimensions and operating functions and features for both smartphones and traditionally equipped devices is key to creating an exceptional ownership experience with each type of wireless device."

These two studies have been updated to measure customer satisfaction with traditional wireless handsets and smartphones among owners who have used their current mobile phone for less than one year by examining several key factors. In order of importance, the key factors of overall satisfaction with traditional wireless handsets are: performance (31%); ease of operation (24%); physical design (24%); and features (20%). For smartphones, the key factors are: performance (35%); ease of operation (24%); features (21%); and physical design (20%).

For a sixth consecutive time, Apple ranks highest among manufacturers of smartphones in customer satisfaction. Apple achieves a score of 838 and performs well in all factors, particularly in ease of operation and features. HTC (801) follows Apple in the smartphone rankings.

Samsung ranks highest in overall customer satisfaction with traditional handsets with a score of 718. Samsung performs well in three factors: performance, ease of operation and features. LG (717), Sanyo (716) and Sony Ericsson (709) follow Samsung in the traditional handset rankings.

The studies also find the following key wireless handset usage patterns:
• The price of a traditional wireless mobile phone continues to decline and averages $71 in 2011, compared with an average of $81 at the beginning of 2009. The decline is primarily due to discounts provided by handset providers and wireless service carriers to incentivize sales. Currently, 42 percent of owners report having received a free mobile phone when subscribing to a wireless service.

• Mobile applications continue to enhance the smartphone user experience. More than two-thirds of owners say they have downloaded games and social networking applications to their device. More than one-half (54%) say they have downloaded entertainment-oriented applications, while 52 percent indicate having downloaded travel software, such as maps and weather applications. This indicates that smartphone owners are continuing to integrate their device usage into both their business and personal lives.

• Customers are highly satisfied with 4G-capable devices. Satisfaction among customers using 4G-capable phones averages 819, compared with 786 among customers using phones with 3G capability. Owners of 4G devices are also more active in terms of calling, texting and browsing the Internet.

The 2011 U.S. Wireless Smartphone Customer Satisfaction Study-Volume 2 and the 2011 U.S. Wireless Traditional Mobile Phone Satisfaction Study-Volume 2 are based on experiences reported by 6,898 smartphone owners and 8,775 traditional mobile phone owners. Both studies were fielded between January and June 2011.

For more information on customer satisfaction with wireless service, wireless retail sales, cell phone handsets, customer care, prepaid wireless service and business wireless service, please visit JDPower.com.

Droid Bionic gets extended battery treatment, proudly struts its freshman 15 (video)

Posted: 09 Sep 2011 05:58 AM PDT

As you're aware, the Droid Bionic features a 1735mAh battery that provides a slight bump in capacity over its competition -- namely the Droid Charge and Thunderbolt. Still, if you plan to push this LTE powerhouse beyond moderate usage, you'll likely find yourself in a feverish hunt for wall outlets before the day is through. Now, Android Central gives us a peek at the Bionic's extended battery, and so long as you're willing to live with the (super obvious) protrusion, you'll find the latest Droid riding high with a 2760mAh cell. Perhaps it's not the sleekest solution in the world, but hey, at least it's not quite so insulting as the extended battery on Verizon's first LTE handset -- take a peek at the video after the break for a comparison.

Fring launches Playgrounds for group video chat with friends or randoms (video)

Posted: 09 Sep 2011 05:40 AM PDT

We all remember kicking it in anonymous chat rooms masked behind the safety of a screen name, but today Fring announced a new way to engage with randoms -- this time with video. Playground lets users start their own video chat or join an existing room based on topic, with friends or complete strangers. We've seen four-way video from the app before, but the new feature takes it a step further -- similar to joining a Hangout in Google+, only on a mobile phone. Although it does sound creepily Chatroulette-ish, it's free (unlike Skype's group video calling) and works on iOS and Android Phones -- so go ahead, take a peak and see what's actually going on in "Voldemort's Death Eater" channel. Check out the demo and full PR after the break.

Show full PR text
Mobile App fring Launches 'Playgrounds' – Live Group Video Chat Allows Socializing Around Trending Topics

Free App Lets Users Organize Group Video Discussions Around Topics of Interest; Breaks The 140-Character Constraint

SAN FRANCISCO--(BUSINESS WIRE)--fring, the mobile communication service that pioneered mobile video and group video chat, today launches Playgrounds – a new social feature within the fring app that enables anyone to participate in group video discussions about subjects that matter to them.

"Playground video chat empowers users to video & voice their opinions about things that matter to them. We let users do more than simply 'follow' their interests. Now they can actively engage with others via video chat, instead of waiting for character-constrained updates or time delayed posts"

In Playgrounds, fring users actively engage in four-way video discussions either by browsing a list of open Playgrounds or by creating their own video discussions about what's important to them. fring users can jump into Playgrounds with other fring users from their iPhone/ iPad/ iPodTouch or Android.

Since launching the worlds 1st Video chat service in November 2009, fring has pushed video chat from a personal communication tool among friends to a more dynamic and social video experience. fring's Playgrounds adds a new subject-centric approach to Group Video chat, giving users the opportunity to take their passions and engage in live, real-time discussions via video chat.

"Playground video chat empowers users to video & voice their opinions about things that matter to them. We let users do more than simply 'follow' their interests. Now they can actively engage with others via video chat, instead of waiting for character-constrained updates or time delayed posts," says Avi Shechter, CEO and Co-founder of fring.

In addition to public Playgrounds, fring users continue to enjoy free group video chat with their friends, two-way video, voice calls and text chat with friends on Android, iPhone/ iPad/ iPod touch & Nokia Smartphones.

Links

* Playground is available for free as part of the fring mobile app: download from Apple's App Store and the Android market
* A demo video of fring Playground is available on YouTube: http://www.youtube.com/watch?v=-N7nP668y_Q
* Learn fun fring facts at http://info.fring.com/newsroom/fring-facts/

Google set to introduce Dart, a new structured programming language

Posted: 09 Sep 2011 05:19 AM PDT

It's a bird, it's a plane -- it's Dart, Google's soon-to-be-released computer language for structured web programming. Having hoarded dart-related URLs for the past couple of months, Google's confirmed the (previously) secret project on the Goto International Software Development conference website. A couple of Mountain View's finest will make the announcement official in the keynote at the event on October 10th, when presumably we'll find out what it can do. Dart makes a nice addition to Go, JavaScript and Python in Google's coding bag-o-tricks, but there's room for one more -- we're looking at you, Spot.

Bit.ly quantifies internet impatience, old links get no love

Posted: 09 Sep 2011 04:55 AM PDT

Oh internet, we love your animated GIFs and sad Keanu websites, but how much attention are we really giving each link? According to a recent study by URL shortener Bit.ly, a standard link is clicked for an average of three hours until traffic subsides by 50 percent, eventually fading away into oblivion. If we're talking about a super timely news story like an earthquake hitting the east coast, well, its half-life was a paltry five minutes. When URLs are shared on social networks, they last around 3.2 hours on Facebook and 2.8 hours on Twitter, but those on YouTube persist more than twice that long. There, link half-life is 7.4 hours -- probably because it's home to phenom bomb memes like the one found after the break.

German court upholds injunction against Samsung Galaxy Tab 10.1, Apple wins nationwide ban

Posted: 09 Sep 2011 04:05 AM PDT

A German court has weighed in on Apple's seemingly interminable patent battle against Samsung, and it isn't looking good for Galaxy Tab users. In a ruling issued today, a Düsseldorf Higher Regional Court upheld last month's preliminary injunction, banning the sale of the Galaxy Tab 10.1 within Germany. Citing the slate's "minimalist, modern form," presiding judge Johanna Brueckner-Hoffmann determined that Samsung's tablet bears a "clear impression of similarity" with the iPad 2, thereby meriting a nationwide ban. "The court is of the opinion that Apple's minimalistic design isn't the only technical solution to make a tablet computer," Brueckner-Hoffmann explained, "other designs are possible." Earlier this week, as you may recall, Apple won a separate injunction against the Galaxy Tab 7.7 in Düsseldorf, though Samsung can still appeal that decision in a lower court. The court stopped short, however, of calling for an EU-wide injunction against the 10.1-inch slate, arguing that "it could only be competent to order a Europe-wide ban for a firm headquartered outside the European Union if this firm has a German subsidiary." Samsung, meanwhile, plans to appeal the ruling in a higher court, with a company spokesman issuing a now all-too familiar statement: "We are disappointed with this ruling and believe it severely limits consumer choice in Germany."

Dell jams a terabyte of SATA3 SSD storage into Precision M6600 laptop

Posted: 09 Sep 2011 03:01 AM PDT

Dell Precision M6600 and M4600
Dell is tweaking some of the options offered on its Precision M6600 and M4600 mobile workstations. You can now choose to add 512GB SATA3 SSD drives and (in the case of the M6600) a 4GB NVIDIA Quadro 5010M card. The interesting thing though, is that the 6600 has space for three drives: two full size and one mini-card slot. That means you could outfit this 17.3-inch beast with a pair of 512GB SSDs and one 128GB SSD, for a grand total of 1.1TB of solid state storage. Of course, with each half-terabyte drive adding a whopping $1,120 to the price of this professional lappy it's not exactly for those on a budget. But, we wouldn't be shocked to see this trickle down to high-end, portable gaming rigs (we're looking at you Alienware) relatively soon.

Superconducting sapphire wires are as cool as they sound

Posted: 09 Sep 2011 02:07 AM PDT

Copper wire's relatively cheap, pliable and can conduct electricity, but it's hardly ideal. Powering cities requires cables meters wide and the metal loses a lot of energy as heat. Fortunately, a team from Tel Aviv University thinks it's solved the problem. Borrowing a fiber of sapphire from the Oakridge National Lab in Tennessee, it developed a superconducting wire barely thicker than a human hair that conducts 40 times the electricity of its copper brethren. Cooled with liquid nitrogen, the sapphire superconductors carry current without heating up, which is key to their efficiency. The team is now working on practical applications of the technology -- because it's so small and pliable (unlike previous superconductors) it could replace copper in domestic settings and its cold efficiency makes it perfect to transmit power long distances from green energy stations. The wire's going on a world tour as we speak and will touch down at the ATSC conference in Baltimore in October. Anyone who makes jokes about wires and Baltimore will be asked to leave, politely.

Windows 8 to feature drastically reduced boot time, shown off in video

Posted: 09 Sep 2011 12:45 AM PDT


Watch the above video closely, because you might just miss the moment: according to the latest post on MSDN's Building Windows 8 blog, Microsoft's next-gen desktop OS will see a hugely improved boot time thanks to a clever technique. Rather than closing both the user session and the kernel session like in a traditional shutdown, Windows 8 will preserve the kernel session on the disk, thus creating a "hiberfile" that's much smaller than that of the usual Windows hibernation -- see the diagram after the break for a clearer idea. The result? An amazingly fast system bootup -- even with the battery removed to begin with -- that claims to be 30 to 70 percent faster than most systems tested by Microsoft. We're itching to test this feature on an SSD ourselves, but until then, you can head over to MSDN's blog for the full technical explanation.

US Senate passes patent system reform bill, Obama expected to sign into law

Posted: 09 Sep 2011 12:31 AM PDT

Think it's time to change our patent system? So does Congress. Yesterday, the Senate approved the America Invents Act by an 89-8 vote that could bring about the most drastic changes to the US Patent and Trademark Office (USPTO) in five decades. Under the bill, which the House approved back in June, patents would be awarded not to the first person to invent a technology, but to the first one to actually file with the USPTO, bringing US policy in line with protocol adopted in most other countries. It also calls for a streamlined application process and would allow the USPTO to charge set fees for all apps. The revenue generated from these fees would go directly to a capped reserve fund, allowing the office to retain the lion's share of the money, rather than funneling much of it to Congress, as had become the norm.

Supporters say this extra revenue will give the USPTO more power to chip away at its backlog of some 700,000 patent applications, while a new third-party challenge system will help eliminate patents that should've never received approval in the first place. Opponents, meanwhile, criticized the bill for not eliminating fee diversion altogether (an amendment that would've placed more severe restrictions was ultimately killed, for fear that it would jeopardize the bill's passage), with Washington Democratic Senator Maria Cantwell questioning the legislation's impact on small businesses, calling it "a big corporation patent giveaway that tramples on the rights of small inventors." But Senator Patrick Leahy, a Vermont Democrat who sponsored the bill, argued that yesterday's approval marks a major and historic inflection point in US patent policy:

The creativity that drives our economic engine has made America the global leader in invention and innovation. The America Invents Act will ensure that inventors large and small maintain the competitive edge that has put America at the pinnacle of global innovation. This is historic legislation. It is good policy.

The America Invents Act will now make its way to President Obama's desk, where it's expected to receive his signature. For more background on the legislation, check out the links below.

Movea MoveTV platform delivers motion control options to TV and set-top makers

Posted: 09 Sep 2011 12:01 AM PDT

Movea MoveTV Remote
In case you've been living under a rock: motion controls are all the rage these days. And it's not just console makers who want in on the action. ASUS, Philips and Hillcrest Labs have all launched their own takes on the tech. Movea is a company that's well versed in the field, and now plans to start offering its wares direct to TV and set-top box manufacturers. The MoveTV platform offers not only remote control tech to OEMs, but opens up the company's tools to developers for building games and apps. Movea even announced its first partners: C&M Media, a major cable provider in Korea, and Remote Solution. Remote Solution will be licensing Movea's SmartMotion and integrating MoveTV into the set-tops provided to C&M. Soon enough using gestures to change channels and playing arm-flailing renditions of Angry Birds on your cable box could be the norm. Check out the video, PR and one more pic after the break.
MoveTV Ecosystem


Show full PR text
Movea Launches MoveTV™ Platform

First Ecosystem Solution to Enable a Complete Motion-Driven Entertainment Experience for PayTV Market

Grenoble, France – September 9, 2011 – Movea, the pioneer in motion-sensing and motion-control technologies, today launched MoveTV™, a new SmartMotion® solution for the PayTV market that provides entertainment ecosystem players a single platform on which to create a complete motion-enabled end user experience. MoveTV is a unique platform that advances and simplifies the integration of motion powered entertainment for TV consumers. For the first time, service providers, game and application developers, remote control and STB manufacturers, TV OEMs and system integrators, can all leverage a unifying platform and easily incorporate motion technology in their products using Movea's SmartMotion technologies.

"Motion powered entertainment in the living room is quickly growing beyond console-based gaming to encompass the television viewing experience as PayTV service providers adopt motion control to improve the User Experience and pave the way for valuable new interactive TV services," said Sam Guilaumé, CEO of Movea. "MoveTV is the first platform that takes an ecosystem approach, offering an integrated suite of SmartMotion technology components tailored to the needs of service providers, application developers and the different PayTV ecosystem partners. MoveTV platform components work together seamlessly on the backend and are designed to be modular, giving ecosystem partners the flexibility to adopt different levels of motion-driven functionality and capabilities. Movea's MoveTV is in the integration phase with major service providers and STB manufacturers, and is in the deployment phase with ODM's and systems integrators, demonstrating the market enthusiasm for motion-enabled home entertainment products. We've already seen very good traction in the marketplace for MoveTV and we're looking forward to some exciting customer announcements in the near future."

Key components of MoveTV platform include Air MotionIC® firmware, GestureBuilder, and SmartMotion Server. Air MotionIC firmware is an optimized embedded solution that brings motion intelligence to handheld devices like remote controls. GestureBuilder creates and manages databases of 2D and 3D gestures. SmartMotion Server forms the bridge between the remote control device and the applications running on the STB or DTV. White label Smartphone and Tablet apps are also part of the MoveTV platform and are offered to service providers as an alternative to traditional remote controls for delivering an enhanced user experience.

Paul O'Donovan, Principal Analyst for Consumer Electronics Research at Gartner, concluded, "Motion-enabled entertainment in the home has been largely limited to game consoles where the console OEM's control the entire solution. By comparison, TV OEM's, service providers and application developers only own pieces of the entertainment experience and, as a result, they have been individually challenged to create large enough value proposition around motion for the end user. A platform solution like MoveTV is what's needed to enable the PayTV ecosystem to work together in a unifying environment to deliver more excitement, fun and value to the consumer."

SmartMotion by Movea
Movea is a leading provider of motion processing software, firmware, and IP for the Consumer Electronics industry. Movea's unique motion processing capabilities enable customers and partners to quickly add motion intelligence to their products, meaning reduced risk, cost, and Time-to-Market for delivering compelling new motion-based features that create more end-user value. Movea has a global reach with headquarters in Grenoble, France, a U.S. subsidiary in Silicon Valley, California, as well as technology partners, manufacturing partners and distributors around the world. Further information about Movea can be found at www.movea.com.
Show full PR text
Remote Solution Selects Movea to Motion-Enable Korean Cable Operator New Remote Control

Movea's SmartMotion® Technology enables C&M Media to enhance Digital TV services

Booth 3.A54 Amsterdam, The Netherlands – September 9, 2011 – Remote Solution of Korea announced today a strategic partnership with Movea to license the company's patented SmartMotion Technology and deploy components of the company's new MoveTV™ solution for Interactive TV. Remote Solution will showcase MoveTV solution capabilities in a remote control device undertaken for a leading Korean Cable Operator, C&M Media, at IBC in Stand # 3.A54.

As a global leader of remote control devices and headquartered in Kimchon, Korea, Remote Solution has been at the forefront of technology and driving innovative control devices for a new wave of Set-Top Boxes (STBs) and Digital TV services.

"At IBC 2011, Remote Solution will present the SmartMotion enabled remote control undertaken for C&M Media, the second largest Cable Operator in the Korean market," said S.K. Park, General Manager and Senior Vice President of Remote Solution. "The remote control and Movea's MoveTV solution offered us a turnkey solution to quickly deliver new motion-driven features and capabilities to market, saving us months of development time. We're now able to offer unique ways of interacting with content, drive adoption of new TV services, such as interactive games, and improve User Interface navigation to provide an enhanced entertainment experience that drives subscriber retention."

"We are pleased to partner with Remote Solution, a leading remote control manufacturer, to deliver MoveTV solutions that help deliver a complete motion-enabled entertainment experience for consumers," said Bryan Hoadley, Executive VP & GM of Movea Inc. "Through its adoption of MoveTV, Remote Solution and its customer C&M Media are demonstrating their commitment to deliver a better user experience and more end-user value to the Korean Cable Television market. We are excited to be working with these leaders in the PayTV market."

"We look forward to deploying this advanced SmartMotion remote control device, with the support of our partner Remote Solution. The device, and Movea's proven technology, will help us extend our reach with digital television subscribers," stated Mr. Jin Woong Ko, Chief Technology Officer and Managing Director of C&M Media.

Remote Solution will be exhibiting at RAI Convention Center during IBC on September 9th -13th at Stand # 3.A54 and meeting with its European Service Providers customers and International business targets. Through these product demonstrations and discussions with Service Providers and STB suppliers, Remote Solution is reinforcing its commitment to integrate motion sensing with advanced pointing devices, using Movea's IP, and deliver on the promise of motion-driven UI's for navigating digital media services.

Movea's patented SmartMotion processing technologies, have been perfected and commercially proven over more than 20 years of development and ensure jitter-free, pixel accurate control with smooth and precise movement that is as simple and intuitive to use as "point and click".

MoveTV is a complete solution for the Interactive TV market, built on Movea's MotionIC™ platform, which includes SmartMotion enabled remote control reference designs, SmartMotion Server software for the Set-Top Box (STB), advanced gesture recognition, as well as Smartphone and Tablet apps for controlling the STB and Digital TV. MoveTV also includes GestureBuilder™, a gesture creation software, that comes with libraries of gestures that can further improve the User Experience over basic motion control. It allows simpler interactions with rich media content and applications, as well as enabling innovative features, such as air-signature user authentication, empowering service providers to offer personalized content recommendations, user preferences, targeted advertising and more.

Remote Solution:
Remote Solution was founded in 1994, and is headquartered in Kimchon, Korea, and operates four manufacturing sites in Kimchon Korea, Dong Guan and Nan Jing China, in addition to a new production site in Thailand. Its global customers include LG, Samsung, Daewoo, Hitachi, Tivo, Harmon, Control 4, Echostar, Comcast, Virgin, Ono, C&M Media, etc.

C&M Media:
C&M Co., Ltd. Engages in the cable television business in Seoul and Gyeonggi-do region of South Korea. The company operates multiple systems that hold 16 cable television broadcasting stations. It offers digital broadcasting, such as HD personal video recorder, HD channels, VOD services, paid channels, and data broadcastings; high speed internet services, and internet telephone services to its customers. The company was founded in 1997 and is headquartered in Seoul, South Korea.

Movea:
Movea is a leading provider of motion processing chips, software, firmware, and IP for the Consumer Electronics industry. Movea's unique motion processing capabilities enable customers and partners to quickly add motion intelligence to their products, meaning reduced risk, cost, and Time-to-Market for delivering compelling new motion-based features that create more end-user value. Movea has a global reach with headquarters in Grenoble, France, a U.S. subsidiary in Silicon Valley, California, as well as technology partners, manufacturing partners and distributors around the world. Further information about Movea can be found at www.movea.com.

Google details its carbon footprint in new report, makes you think twice about Rickrolling someone

Posted: 08 Sep 2011 11:05 PM PDT

The folks in Mountain View have always been obsessed with performance, but until now, Google had never come clean with the nitty-gritty surrounding power usage. A new report published by the company tells all, revealing that the search giant emits 1.5 million tons of carbon annually; a figure roughly on par with the UN's operational footprint, or slightly more than the amount produced by the entire country of Laos. The docket also breaks down the carbon emissions by activity, too: individual searches yield 0.2g, ten minutes of YouTube emits 1g and the average Gmail user produces 1.2kg of CO2 over a year -- which on average equates to a grand total of 1.46kg of CO2 per plebe across its properties. According to Google, that's a figure that would have been higher had it not custom designed its data centers, achieving a fifty percent reduction in energy usage versus the industry average. Plenty of infographical delight awaits you at the source below.

Auckland amps up free WiFi for Rugby World Cup

Posted: 08 Sep 2011 10:14 PM PDT

Just in time for play-by-play tweets about the Rugby World Cup in New Zealand, Auckand has instituted a fully-integrated WiFi network across its Link public transit system. According to officials, buses and some trains will get the free internet treatment, giving passengers up to three 30 minute sessions a day between September 1 and October 31st. Powered by Tomizone and sponsored by Localist, the network promises 2 - 6Mbps downloads and is based on point-to-point links around town using fiber assets for backhaul. If that wasn't enough connectivity, CallPlus and Slingshot are dishing out some gratis WiFi of their own with an additional thousand hotspots sprinkled throughout the city. Hopefully, the added infrastructure will mean WiFi access par excellence year round for maximum non-Rugby related tweetage. Check out the full PR after the break.

[Thanks, Scott]
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Auckland launches Wi-Fi world first

The world's first fully integrated metropolitan Wi-Fi system including free roaming Wi-Fi access across the central city and on public transport has gone live in Auckland.

The city Wi-Fi network extends across all Link buses and some trains, with the announcement that Auckland Transport has joined the network with Auckland Council and Wi-Fi supplier Tomizone.

Internet on the Auckland Wi-Fi network, provided free to users due to sponsorship from Localist, has already seen strong support from Aucklanders and visitors with heavy usage in the first week of operation.

"This is a global blueprint for how a sustainable Wi-Fi network can benefit residents and visitors – even while travelling on public transport," says Len Brown. "I'm encouraged by the number of people already using a network built by Aucklanders in under six weeks in time for Rugby World Cup."

The Wi-Fi service is available on all new Link buses and selected trains. Over time, Aucklanders can expect to see the service expanding across the transport system and across the city.

"Being able to access the internet via this new Wi-Fi service means our customers and our visitors to the city can make more effective use of their commute time", says Mark Lambert, Auckland Transport's Public Transport Operations Manager.

"Auckland Transport will evaluate the success of the Wi-Fi service prior to making it more widely available across the public transport network.", Says Mr Lambert.

"Auckland is now home to the best integrated Wi-Fi network across a city anywhere in the world and it's something our team are very proud to have delivered in such a short time," says Tomizone Executive Director Steve Simms.

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CallPlus and Slingshot give Auckland City and its rugby world cup visitors FREE WiFi access

6th September 2011

CallPlus and Slingshot this week announced that they are providing a free WiFi service to the city of Auckland for the duration of the Rugby World Cup.

As CallPlus CEO Mark Callander says, "this is our contribution to the city of Auckland. We want to help showcase Auckland as a great place to do business by making it quick and easy to get connected. It takes just one click to use our free service and it does not require tokens, apply time restrictions or have a complicated sign up process."

"Our visitors must get convenient access to the internet to keep in touch with family and friends, and most importantly avoid paying excessive mobile roaming charges. With average global roaming prices at $10 per Mb, 1GB of usage would cost a user $10,000 – that makes for an expensive holiday!"

"Many visitors will have a smart mobile device which are becoming very popular and we are committed to helping them make the most of this technology. We have deployed almost half of the planned 1,000 hot spots within the coverage area of the Auckland Central Business District, the Viaduct, Ponsonby, Grey Lynn, Herne Bay and Freemans Bay."

Callander continues "the WiFi access points have been offered to all bars, restaurants, hotels, motels and any place where large numbers of people are expected to meet. If any business located in these coverage areas would like to offer an obligation free WiFi service, simply go to www.rugbysupporters.co.nz and request WiFi hot spot. It is simply plug and play."

"We are seeing very quick uptake with over 50Gb of traffic per day on the network which is amazing, but it is a reflection of how easy the service is to use. All people have to do is click on the 'CallPlus Rugby Supporters' or 'Slingshot Rugby Supporters' and you're away. Give it a go."

"The service is being delivered over our own 4G Wireless network so it is independent of other initiatives designed to provide a similar service. This is great for Auckland and its visitors and should result in a positive customer experience that should spread to their friends and family around the world."

For more information, go to www.rugbysupporters.co.nz.

Sprint's BlackBerry Curve 9350 will be delayed until October

Posted: 08 Sep 2011 09:37 PM PDT

Well, it looks as if Sprint's going to miss tomorrow's launch date for the BlackBerry Curve 9350. A representative of the Now Network confirmed the news to us today, stating that the phone will not arrive until next month due to "unexpected circumstances." While the company has yet to announce a new target date, the anonymous tipster who initially outed the story tells Phone Arena to expect an October 2nd arrival. Seeing that Sprint already sells two BlackBerry models that are appreciably better than the Curve 9350, we hope you won't lose sleep over the revelation. Still, if you've got a personal grudge against touchscreens, you'd best reset that countdown timer, starting... now.

LG Univa pictured in the wild, may be the Optimus One's young Padawan

Posted: 08 Sep 2011 08:58 PM PDT

You, kid, have got what it takes. The LG E510 -- also known as the Univa -- may be the apprentice of the massively-popular Optimus One, learning the tricks of the trade and mastering the art of winning the hearts of millions across the globe. Norwegian site Mobili nabbed some quality hands-on time with the new device and gave it high marks. The Univa is rumored to feature an 800MHz CPU and Adreno 200 GPU, 512MB of RAM, a 3.5-inch HVGA display, a 1,500mAh battery, and will come with Android 2.3.4 installed. The spec sheet isn't enough to stand up to the Droid Bionics and Nexus Primes of the world, but it's certainly capable of holding up the lower end of LG's Android lineup for the next year, likely picking up right where the aging Optimus One left off. The device still isn't official, which means this is all pure speculation for now, but undoubtedly the manufacturer has something in mind for this newbie. Check out more pics in the gallery below.


AppSpeed Monster Truck is controlled by your iPad, iPad, iPad (video)

Posted: 08 Sep 2011 08:32 PM PDT

What Dexim's tiny AppSpeed Monster Truck lacks in actual car crushing prowess, it makes up in Apple device compatibility -- and that's gotta account for something, right? The little RC car can be controlled by users' iPhones, iPads or iPod touches, with the help of the company's iOS app, utilizing the devices' built-in accelerometer for 360 degree control of the Monster Truck. The car will be available for $69. As for the app, that will be offered for free through iTunes. Video and PR after the break, break, break.



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Dexim Announces New AppSpeed iOS-controlled Vehicle

AppSpeed lets iPhone, iPad and iPod Touch devices wirelessly control new Dexim iOS-controlled monster truck

(Ontario, CA – September 7, 2011) – Dexim (www.dexim.net), a leader in consumer electronics accessories, announces AppSpeed, a motion-control iOS application for Dexim's new radio-controlled (RC) vehicles. The first AppSpeed vehicle in the product offering, the AppSpeed Monster Truck, is compatible with all iPad ™, iPhone ™ and iPod Touch ™ models and is controlled wirelessly from a corresponding free application.

Using the free iTunes download, the AppSpeed Monster Truck can be controlled through multiple functions. The traditional touch sensor mode controls the truck from the Apple devices' touch screen, while the gravity sensor allows the user to direct the Monster Truck by simply gyrating their device, taking advantage of the built-in accelerometer. Each function gives complete, 360 degree control over the truck's movement and speed for up to 50 feet (15 meters) whether indoors or out. The AppSpeed is also equipped with three pre-set modes that allow the user to automatically zigzag, spin or dance their vehicle to music.

"The AppSpeed Monster Truck shows Dexim's commitment to fun and accessible technology," said Laconia Cheng, Managing Director of Dexim. "This is just the first of many exciting products that will use the AppSpeed to blend functional design and entertainment value."

Initially available in black and red, the AppSpeed Monster Truck includes a custom-built radio frequency (RF) transmitter and a quick-charging battery pack (batteries sold separately). A USB charging cable is also provided to allow for convenient recharging via USB or wall outlet at home or on-the-go. Looking ahead, Dexim will expand the AppSpeed-controlled vehicle line to sport and race cars, as well as other vehicles and devices.

Available at www.dexim.net and www.amazon.com, with future availability at Best Buy in fall 2011, the AppSpeed Monster Truck retails for $69.99, with corresponding app available for free from iTunes. More information about the AppSpeed and AppSpeed Monster Truck can be found at www.dexim.net.

Google acquires Zagat: good news for foodies, bad news for Yelp?

Posted: 08 Sep 2011 08:04 PM PDT

Long before Yelp, there was Zagat -- a point-based restaurant rating guide, compiled from the best (or worst, depending) crowdsourced reviews. Today, Google has acquired the brand and plans to integrate Zagat's now expanded shopping, eating, drinking and hotel tips into both search and maps. For gastronomes, travelers and locals, that means crowdsourced tips for superb noms and activity recommendations from around the world. Sounds great, guys, as long as your new found friendship helps us find the best bacon-flavored ice cream cone, we're all for it.

Opel shows off all-electric One Euro Car concept

Posted: 08 Sep 2011 07:37 PM PDT

It's saving most of the details for the Frankfurt Motor Show next week, but GM subsidiary Opel has now offered up the first glimpse of its all-electric One Euro Car, which seems bound to turn a few heads on the show floor. The car's name comes from the company's promise that the it will consume just one Euro's worth of energy (or about $1.40) for every 100 kilometers, though there's no indication of a price for the car itself other than that it'd be "affordable" -- if it ever goes into production, that is. Otherwise, the company's only saying that it will boast a top speed of 120 kilometers (or 75 miles) per hour, room for two, and a total weight about a third that of a modern compact car.

Motorola throws Italia a smartphone curveball with splash-resistant Wilder (video)

Posted: 08 Sep 2011 07:13 PM PDT


Ciao bambini! Motorola just lifted the veil on its latest ruggedized phone, the Wilder, which is destined for Italian shores later this month in all its underpowered glory. The GSM dual-band phone packs a 2.8-inch QVGA display, a two megapixel camera with 15fps video, and 5MB (yes, MEGABYTES) of on-board storage -- so it's not going to be blowing anyone away with lightning-fast performance. Moto is rather light on specs, with no mention of processor speed, OS, or 3G support, but there's nothing here to imply that this thing has been sprinkled with even the slightest amount of Google dust. However, we do assume it's powerful enough to run pre-loaded Facebook, Myspace, Twitter and YouTube apps, and browse the web with Opera Mini. There's also a secondary notification display, expandable storage (up to 32GB), and some embedded games like Tetris and Need for Speed. The Wilder may only be available in Italy initially, setting you back a cool €89 (about $126), but based on these specs, your dough may be better spent on a few kilos of splash-resistant spaghetti.

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Get into the Action and Live Life for the Moment with Motorola WILDER™

Motorola Mobility introduces a fun, social touch screen phone that's splash and dust-resistant

MILAN - Sept. 8, 2011 - Jump into the heart of the action with the latest splash and dust-resistant touch phone from Motorola Mobility Italia. Motorola WILDER™ enables users to live life for the moment without worrying about their phone, whether hanging out on the beach, relaxing poolside, or amidst the muddiest and rowdiest festival scenes. Motorola WILDER will be available from September for €89 (VAT included, suggested price) at the main Italian distributors and retailers.

With a durable 2.8-inch touch screen, Motorola WILDER lets users access and integrate their social networking accounts, like those from Facebook®, Myspace™, Twitter and YouTube™, so they can connect with friends and stay on top of status updates all day long. Motorola WILDER also features a secondary notification screen, highlighting important information that matters most, like incoming messages from friends and family and information on the music track they're playing.

Motorola WILDER offers an FM radio for streaming the latest hits, exciting games, including Need for Speed, and cool apps, such as Soundhound®. The 2-megapixel video camera lets users document their wild adventures, and the Web browser keeps them entertained and informed while on-the-go.

"Motorola WILDER provides on-the-go consumers with a touch screen experience that is splash and dust-resistant, offering a cost-conscious option that is still cool," said Paolo Prearo, general manager for Motorola's Mobile Devices business, Motorola Mobility Italia. "The durable phone is a great addition to our device portfolio and was developed with our customer needs in mind. With integrated social media and a secondary notification screen, users can stay on top of what really matters to them, and being splash and dust-resistant, they can get into the action without worry."

Motorola WILDER Features:

Compact GSM dual-band phone with 2.8-inch QVGA resistive touch screen

Social networking integration for sites like Facebook, Myspace, Twitter and YouTube

Embedded games & apps: Tetris, Game of Life, Need For Speed, Soundhound

Entertainment delivered with a FM radio and MP3 player. MP3, AAC +, AAC +, eAAC +, AMR NB, AMR WB, Midi, WAV

Capture the action with a 2-megapixel camera and 15fps video capture/playback

5MB on-device memory, up to 32GB expandable memory to store music, photos and more(1)

HTML Web browsing (opera mini) and support for messaging applications including SMS, MMS and e-mail

Bluetooth®(2) capabilities for wireless calls and music

Secondary notification display

910mAh battery delivers talk time up to 575 minutes and standby time up to 255 hours(3)

Accessories: a 3.5mm headset and micro USB charger

Splash and dust-resistant

Motorola WILDER will be available from September for €89 (VAT included, suggested price) at main Italian distributors and retailers.

Google Maps update adds top-rated reviews, photos to Places

Posted: 08 Sep 2011 06:51 PM PDT

Updates can be somewhat of an addiction to the Android faithful -- just peep those XDA forums. And even though this particular Google upgrade isn't exactly the Ice Cream Sandwich of our Autumn dreams, it's still a noteworthy bump to the oft-used Maps app. Bundled up in version 5.10.0 are two minor, but useful tweaks that'll display your four and five star rated Places, as well as letting you tack a photo onto your review. We managed to download the update directly to our phone, but last we checked, the web-based marketplace still hadn't refreshed with the latest offering. Make sure to hit the source link below to keep your Gapps up to snuff.

Sony brings new media streaming box and updated Google TV hardware to CEDIA

Posted: 08 Sep 2011 06:27 PM PDT

Yesterday was the big day for Sony's 4K projector (still no exact price, but reps mentioned it would be sub $25k -- we know you can afford that) and the US debut of its funky 3D helmet, but now that the CEDIA show floor is open we stopped by its booth and got our hands on a couple of other treats. In one corner we've got its Google TV hardware, updated with a near-release upgrade to Honeycomb and showing off some highlighted apps picked by Google. Over in the other, we have its new SMP-N200 streamer. Check the gallery for a few snaps of us pawing the SMP-N200 (smaller than a bread box, way bigger than a Roku 2) and after the break, a live demonstration of Google TV running Honeycomb -- it's not much, but consider this a taste before Google delivers the Market and other goodies around the end of this month.


Samsung High Fidelity Position app gives Mango GPS a Russian boost

Posted: 08 Sep 2011 06:06 PM PDT

Using your phone's GPS to guide you down city streets can sometimes be a harrowing experience, especially in signal blackspots (or when there's a mild breeze). Fortunately, there's a fancy new solution -- for some of you at least. High Fidelity Position is an app specifically for Samsung Mango phones that supercharges the GPS module with two upgrades to help positioning. The first leverages the on-board accelerometer and compass to help the Windows 7 device orient itself on congested city streets. Second is that it will now access GLONASS -- Russia's equivalent to GPS -- pinpointing your location to within a few feet. When installed, the app is only visible in the settings menu, where you will need to activate it. We can also expect to see more of GLONASS in the future, since Russia's imposing import taxes of about 25-percent on any device that's incompatible with the Soviet standard, and manufacturers won't want to take a hit of that magnitude on a feature they can use. Samsung WP7.5 owners who want every excuse to celebrate the triumphs of Gagarin, Sputnik and Laika can find the app available at the source link below.

Robopocalypse coming soon to a theater near you, Spielberg to smother it in PG

Posted: 08 Sep 2011 05:44 PM PDT

The Robopocalypse is coming -- just not in the way you'd feared. DreamWorks and Twentieth Century Fox have joined movie-making forces to reanimate Daniel H. Wilson's fictional (for now) literary account of a future, robot-helmed doomsday. The studios have thrown some guy named Steven Spielberg behind the lens of this cinematic cautionary tale, and plan to scare the bejeezus out of us all when it premieres July 3, 2013 -- that's if we make it past the Mayan end of the world. No casting was mentioned in the project's announcement, so we'll continue to cross our toes in the hopes a certain daytime show couch jumper and film star-turned-pilot don't join in on the blockbuster fear-mongering.
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DreamWorks Studios and Twentieth Century Fox to Partner on Steven Spielberg's "Robopocalypse"
Sci-Fi Epic to Be Released Worldwide July 3, 2013


LOS ANGELES, Sep 07, 2011 (BUSINESS WIRE) -- DreamWorks Studios and Twentieth Century Fox will co-finance the science fiction epic "Robopocalypse," to be directed by Steven Spielberg. The announcement was made today jointly by the two studios.

Capitalizing on the long holiday weekend, the film will be released on July 3, 2013, day and date worldwide. The Walt Disney Studio's Touchstone Pictures will distribute the film domestically via its Touchstone Pictures with Twentieth Century Fox handling international distribution.

Exploring the fate of the human race following a robot uprising, "Robopocalypse" has been adapted for the screen by Drew Goddard, based on the novel of the same name by Daniel H. Wilson. DreamWorks acquired the rights to Wilson's unpublished manuscript in November 2009. Published by Doubleday on June 8, 2011, the book soon appeared on the New York Times Best Sellers list.

"I am so pleased that Tom Rothman and Jim Gianopulos see the same exciting opportunities in 'Robopocalypse' that we originally saw when we bought the rights to the book," said Steven Spielberg. "We had a successful relationship with them and Fox when we made 'Minority Report' and we hope we can deliver another film that will give today's global audiences something thrilling."

"Steven Spielberg is the master's master. He will capture the story's epic mix of thrills, scale, humanity and heart," added Tom Rothman and Jim Gianopulos. "We are truly honored to once again collaborate with such a motion picture giant, as well as with Stacey Snider and her outstanding team at DreamWorks."

"When we first read the galleys, we immediately recognized it as a property that cried out for Steven to direct," said Stacey Snider. "He is first and foremost a storyteller, and 'Robopocalypse' offers him the opportunity to explore new visions on a broad future canvas."

Vestel, Extent bring Android games to TVs, with 'all-you-can-eat' subscription service

Posted: 08 Sep 2011 05:21 PM PDT

Just last week Vestel was busy showing of its BitTorrent Certified Television, and now the company's teaming up with Extent to deliver Android games to your boob tube -- and it's doing so by playing off your love of a bottomless buffet. Described as "the world's first all-you-can-eat Android TV game subscription service," GameTanium allows users of Vestel's Smart Box set-top box to access a suite of TV-optimized games in the comfort of their living rooms, using their Android phones as controllers. What's more, the service lets them switch between their PC, cellphone, tablet or TV without ever losing their place in a game. The service will be debuted at this week's IBC, but if this announcement has left you hungry for more, there's always the Golden Corral. Full PR awaits you and your belly after the break.
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Android Gaming Comes to the Living Room

Vestel and Exent Announce Partnership to Bring Hit Android Games to TVs Worldwide at IBC 2011
GameTanium™, Exent's World-Leading Games on Demand Service, now available on PC, Mobile and TV

NEW YORK, Sept. 8, 2011 /PRNewswire/ -- Exent and consumer electronics provider Vestel partnered today to bring top mobile games to the living room with the launch of the world's first all-you-can-eat Android TV game subscription service. As the Games on Demand provider for the Vestel Smart Box Set-Top Box (STB), Exent will bring consumers the best of Android games fully optimized and for the first time ever on the TV.

GameTanium on the Vestel Smart Box represents a giant leap forward in casual gaming for TV, capitalizing on the continued migration of STBs from Linux to Android-based operating systems, which has paved the way for seamless distribution of gaming and other rich-media content across multiple, previously incompatible devices. With today's announcement, all the benefits of smartphone gaming interfaces - including touch, drag and accelerometer functionality - have been combined with GameTanium's top-quality gaming experience and extensive Android catalog to deliver TV gaming like never before.

"Consumers today want more entertainment options at home and we've found that gaming alongside video and music services are among the most popular requests," said Hakan Kutlu, Deputy General Manager responsible for marketing, Vestel. "With the flexibility of the GameTanium platform and Exent's years of experience with content programming and distribution, Exent was the clear choice to power our Games on Demand offering for operators. By integrating GameTanium within our entertainment offerings, we are thrilled to be the first to bring the best of Android gaming to TVs worldwide."

By partnering with Exent, Vestel's operator customers will benefit from GameTanium's sophisticated content programming and cutting-edge technology platform, ensuring its extensive catalog of Android titles are optimized for game play on TV. GameTanium is the only Games on Demand service that allows operators to extend their brand, entertainment offerings and subscriber engagement to new screens like mobile and TV, increasing average revenue per user (ARPU) and strengthening brand loyalty and retention.

"Exent's vision is to provide consumers with the greatest gaming experience, anywhere they wish to be entertained. Expanding our Built with GameTanium offering from PCs, smartphones and tablets to the next generation of TV set-top boxes is an important milestone in fulfilling our play anywhere vision," said Zvi Levgoren, CEO, Exent. "Vestel is a great partner and we look forward to working with them to bring the greatest Android mobile hits to the living room while assuring the best user entertainment experience."

Coming soon, GameTanium will deliver the experience that gamers have only dreamt about, by connecting these supported devices in an unprecedented all-you-can-eat subscription across multiple platforms. Gamers will be able to seamlessly switch between their phone, PC, tablet and TV with uninterrupted access to their games, scores, and levels.

The GameTanium service will be demonstrated on the Smart Box STB at the Vestel booth (13.131 - hall 13) at the 2011 IBC conference held Sept. 9 – 13, 2011 in Amsterdam.

About Exent
Exent is the leading global provider of PC and mobile Games on Demand. The company's Built with GameTanium services are offered as a turnkey, white label solution, enabling Broadband Service Providers, Mobile Operators, OEM's and retailers to offer games to their consumers. Exent's worldwide partners include large operators such as Verizon, T-Mobile, Mediacom and many others.

About Vestel
Vestel is a major player in the consumer electronics and household appliances with renowned products including television sets, B2B displays, digital set-top-boxes, and white goods. Group are comprised of 25 companies operating in manufacturing, technology development, marketing, and distribution fields with euro 3.7 billion turnover. The company is recognized for its cutting edge designs, impressive product quality, big production capacity and superior market share growth.

Windows 8 will deliver Hyper-V virtualization tech to all, power users rejoice

Posted: 08 Sep 2011 05:03 PM PDT

Hyper-V
Hear this nerds? Windows 8 will ship with Hyper-V virtualization software integrated into the OS. Until now Hyper-V was limited to Microsoft's server products, but now consumers (whether they care or not) will be able to fire up virtual machines without the need to download VirtualBox or some other VM software suite. Now, the average person probably won't care too much, but power users will be thrilled. And, if virtualization can be integrated seamlessly to enhance security (through sandboxing) and compatibility with legacy apps (say, via an included XP license), it could be a huge boon to casual users -- even if they don't realize it's there. For more details about Hyper-V from the Windows 8 devs, including a nice demo video, check out the source link.

Cricket intros the Samsung Vitality, the first Android to offer Muve Music

Posted: 08 Sep 2011 04:47 PM PDT

If executed properly, Muve Music could be a pretty nifty idea. But up until now, the all-you-can download music service from Cricket Wireless has been offered on the Samsung Suede featurephone... and that's it. Fortunately, the Samsung Vitality will come to the rescue as the prepaid carrier's first smartphone to provide the beats. We've seen this device before as the Admire, which runs on Android 2.3, has a 3.5-inch HVGA (480 x 320) display and is powered by an 800MHz CPU. The phone also includes a 3.2 megapixel cam, 1,600mAh battery and a 4GB microSD card. It may not sound all that tempting, but the price could turn a few heads: the Vitality will be available for $200 -- that's sans contract, folks -- and requires a $65 plan which will hook you up with unlimited data, voice and music. Sounds like this Muve Music feature has sprung back to life. Follow the break for the full press release.
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Cricket's Muve Music Service now Available on Android™ Platform

Muve Music, Among the Fastest Growing Music Services in the U.S., adds the Samsung Vitality™

San Diego and Dallas – September 7, 2011 – Cricket Communications, Inc., a leading provider of innovative and value-driven wireless services and a wholly-owned subsidiary of Leap Wireless International, Inc. (NASDAQ: LEAP) and Samsung Telecommunications America (Samsung Mobile), the No. 1 mobile phone provider in the United States1 today announced that Cricket's fast-growing new music service, Muve Music, is now available for the first time on an Android device, the Samsung Vitality™. With the launch of the Vitality, Muve Music is now enabled on two Samsung devices, a smartphone and a feature phone. A broader portfolio of Muve Music enabled handsets are due to launch later this year.

"We are excited to bring Muve Music to Android on the Samsung Vitality," said Jeff Toig, general manager of Muve Music for Cricket. "Muve Music is among the fastest growing music services in the U.S. and we believe Muve Music on Android will help further accelerate our growth and help Cricket appeal to music lovers everywhere."

"We are excited to introduce the Samsung Vitality as the first Samsung device on Cricket's network that operates on Android 2.3," said Dale Sohn, President of Samsung Mobile. "The Vitality pairs a brilliant design with a fun and intuitive experience, making it a perfect choice for any smartphone user."

Optimized for a superior music experience, the Samsung Vitality is Cricket's first Muve Music enabled Android smartphone. Operating on the Android 2.3 Gingerbread platform powered by a 800MHz processor, the fast and affordable Samsung Vitality is easy to use and features Muve Music as well as the Android Market, Gmail, Google Maps and Google Talk. The Samsung Vitality comes preloaded with a special Muve Music 4GB SanDisk flash memory card, which holds up to 3,000 songs and has 1GB set aside for other multimedia content such as photos and video. An 8GB Muve Music memory card is available for purchase and holds up to 6,000 songs from the Muve Music service.

Other key features include:

Real web browsing at 3G speeds
3.5" HVGA Touchscreen display
3.2MP camera/camcorder
Stereo Bluetooth wireless technology
Access to more than 250,000 apps through the Android Market™
Social networking capabilities
Email applications for both consumer and business email
Voice search

Customers who choose a Muve Music Android will pay $65 per month for their wireless rate plan. The Unlimited Muve Android rate plan includes: full-song downloads, ringtones, ringback tones, nationwide calling, nationwide text, picture and video messaging, email and data back-up.
The Samsung Vitality has an M.S.R.P of [$219.99], but is available now for [$199.99] with a [$20] instant rebate.

Muve Music is the first unlimited music service to be included as part of a wireless rate plan. In just a few months since launch, the service now has more than 200,000 customers. 50 percent of Muve Music's customers are new to Cricket, which further demonstrates the broad marketplace appeal of the product. By applying its philosophy of unlimited services and value innovation, Cricket and Muve Music have given their customers a new music experience that ranks high in customer satisfaction.

How to Get Muve Music

Muve Music is available at Cricket company-owned stores and at www.mycricket.com , as well as through select partner retail outlets. The Cricket Muve Music wireless unlimited plan is $65 per month on the Samsung Vitality and $55 per month on the Samsung Suede. The Samsung Vitality has an M.S.R.P of [$219.99], but is available now with a [$20] instant rebate. The Samsung Suede has an M.S.R.P. of [$149.00,] but prices may vary by market and by promotional programs. Additional accessories are available for purchase including premium headphones, an audio jack and Bluetooth adapter to connect to home and car stereos, either wired or wirelessly.

Tursion TS-102 is an Android computer disguised as a pico projector

Posted: 08 Sep 2011 04:25 PM PDT

Tursion TS-102
This pico projector is more than meets the eye. Underneath that bland, plastic exterior the Tursion TS-102 is actually a dual-core Android computer. That pair of 624MHz cores is pushing the surprisingly outdated Eclair through a lamp that can project an 800 x 600 image up to 100-inches in size at 20 lumens. While you can hook the TS-102 up to another device, there is no need to. It's capable of displaying media stored on the internal 8GB of flash or on a microSD card, and you can navigate apps with the integrated touchpad. Tack on a WiFi radio and an 80-minute rechargeable battery and you've got the makings of a pretty awesome little toy. You can order your own now on Amazon, but the luxury of owning your own pocketable, big-screen computer (and the bragging rights that go with it) will set you back a steep $449.

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