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Engadget News |
- Kno shipments delayed, no word on why or for how long
- N-Control Avenger Xbox 360 controller attachment now shipping
- News Corp. set to unload Myspace?
- Canadian goverment vows to reverse CRTC decision on usage-based internet billing
- Motorola's Atrix 4G coming to AT&T on March 6th for $200, bundled with Laptop Dock for $500
- Sony posts $1.64 billion profit, PlayStation has strong holiday quarter
- Suck, squeeze, bang, bust: the death of internal combustion
- Verizon can now throttle top five percent of bandwidth hogs, downres multimedia transfers
- Samsung refutes high Galaxy Tab returns, says rate is 'below 2 percent'
- Esper Dominoes topple without touching, we fall all over ourselves (video)
- Panasonic's 2011 HDTVs shown off in Japan with prices, March release dates
- Shell Oil pulls the plug on its last algae biodiesel research project
- Xperia Play commercial surfaces, makes back alley surgery fun again (video)
- AMD Radeon HD 6970M reviewed: major leap from HD 5870M, not quite a GTX 485M
- Skifta Android app nabs DLNA certification: tablets and smartphones now streaming to STBs and more
- JVC GC-PX1 can't decide if it's cam or camcorder, does 1080p60 video and 10.6 megapixel stills
- Best Buy's Buy Back Program to be made official during the Super Bowl... by Justin Bieber and Ozzy Osbourne
- Visualized: Nokia R&D spending, almost 3 times its peers
- GM CEO Dan Akerson wants next-gen Chevy Volt to be $7,500 cheaper, we do too
- Mad Catz snatches up exclusive rights to Xbox 360 wireless headphones
- Agility Saietta unveiled, the decidedly unconventional electric sports bike
- iPhone 4 to get AT&T mobile hotspot capabilities on February 13th?
- EyeSight brings its gesture controls to Android tablets, Windows-based devices
- Thanko's USB kitty mask might get you noticed
- Sony Ericsson's Xperia Play retail booths exposed
- HTC Pyramid emerges from the mists of speculation with a 1.2GHz dual-core, 4.3-inch screen, T-Mobile 4G
- What is Google Who? (updated)
- Watch Google's Android event in full: Honeycomb on the Xoom, Android Market website, in-app purchases, and Cee-Lo Green
- Robo-Rainbow, all the way (video)
- Dropcam app comes to Android, lets you monitor your security cameras from afar
- BMW's Wherever You Want To Go explores the future of mobility
- Apple to require in-app subscriptions for periodicals by March 31st, fine print still a bit fuzzy
- Hulu CEO welcomes back The Daily Show & more from Viacom, lays out a battle plan for the future
- RoboEarth teaches robots to learn from peers, pour European fruit beverages (video)
- Verizon iPhone review
- Graphene coatings used to repel, attract water, could make Rain-X decidedly obsolete
- BMW and PSA Peugeot Citroen partner for future hybrid tech, put that Great War thing behind them
- HEX debuts iPod nano watch band compatible with Nike+
- The Engadget Show: Xperia Play / PlayStation phone previewed, 'shoulder flippers' in tow (video)
- Android 3.0 'Honeycomb' can encrypt all your data, needs a full hour's charge
Kno shipments delayed, no word on why or for how long Posted: 03 Feb 2011 10:38 AM PST What is it with tablets and ship date shenanigans? After getting some tips from Kno pre-orderers (who should've started receiving this monstrosity last year) that their shipments had been delayed, we pinged Kno and got some ultra-vague confirmation of that fact: There's no mention of any of this on Kno's website, and typically with this sort of a delay there's at least some sort of reasoning -- "the boxes we got are the wrong size," or "our Lego testing robot broke down," or something smooth like that. Of course, we're sure there's some sort of explanation forthcoming. This is no cause to believe Kno is in serious danger of not shipping its tablet, or that it's trying to pull a fast one, but Kno has unfortunately happened upon a disturbing trend in the tablet space that we'd love to be well rid of by now. [Thanks, Chris] | ||
N-Control Avenger Xbox 360 controller attachment now shipping Posted: 03 Feb 2011 10:07 AM PST Admit it, you know you want one of those wild N-Control Avenger controller attachments: there's no shame in that, we want one too! The so-called "Exo-Suit" -- which we checked out at CES -- gives your Xbox controller an overhaul, and it is now officially shipping. The little unit will run you $39.99, so you can hit up the source link if that's what you're into. | ||
News Corp. set to unload Myspace? Posted: 03 Feb 2011 09:48 AM PST We hate to say it, but we could see this coming a mile down the road: After Myspace (or, as the kids say, my[_____]) relaunched itself as an entertainment portal to little effect late last year, and then the company went and laid off fifty percent of its staff, what's the next step? Tears -- a flood of bitter, bitter tears. And after that? Well, it looks like News Corp. is considering a couple options. As COO Chase Carey said on a recent earnings call, "The new MySpace has been very well received by the market and we have some very encouraging metrics. But the plan to allow MySpace to reach it's full potential may be best achieved under a new owner." Continuing with the theme, he told Paid Content the following: "There's been a lot of interest, because there's been some indication we're pursuing this path. We'll consider all options... it could be a sale, it could be an investor coming in to it, it could be us staying in with a restructured ownership structure with management." Now, that's a whole bunch of "corporate speak" there, and while the future is up in the air, we're fairly sure that if you called our man Chase and offered him cold, hard cash, you could probably take Myspace off his hands at a fairly reasonable price. Make sure you ask him to throw in the Blingees for free. | ||
Canadian goverment vows to reverse CRTC decision on usage-based internet billing Posted: 03 Feb 2011 09:26 AM PST It's happened before when Canadian government overturned the CRTC's decision and allowed Globalive to enter the Canadian cellphone market, and it looks like Ottawa is about to again weigh in and reverse an even more controversial ruling by the regulatory agency. As confirmed by Industry Minister Tony Clement on Twitter, the government plans to overturn the recent CRTC decision that effectively imposed usage-based internet billing if the agency doesn't back down and "go back to the drawing board." Citing a senior government official, The Toronto Star further reports that the reversal could come as early as next week. As any Canadians reading this may well be aware, the issue of usage-based internet billing has been simmering for some time, but it reached a tipping point with the CRTC's decision last week that affected smaller internet service providers who rely on the major telecom companies' networks. Under the new ruling, those companies would be have been faced with increased costs that would drastically limit the amount of maximum amount of data they're able to offer to customers each month -- one such ISP, Teksavvy, had in fact already sent out notices to customers informing them that their current 200GB cap would be dropping to just 25GB on March 1st, with any additional data use to be charged by the gigabyte. [Thanks to everyone who sent this in] | ||
Motorola's Atrix 4G coming to AT&T on March 6th for $200, bundled with Laptop Dock for $500 Posted: 03 Feb 2011 09:02 AM PST Don't ever say Ma Bell lacks cahones. On the same day that existing Verizon customers began pre-ordering the CDMA'd iPhone 4, AT&T has come clean with what's next on America's largest GSM network. While announced at CES 2011, pricing and release information had eluded the luscious Atrix 4G... until now, that is. AT&T will begin pre-sales for the Froyo-powered Motorola Atrix 4G Android superphone on February 13th, with the standard $199.99 + two-year contract ($50 more than we were led to believe, mind you) getting one into your grubby mitts. We're told to expect general availability on March 6th "or earlier," putting it just about in line with the date we'd heard rumored. Moreover, those looking to buy will should have a difficult time laying off of the Laptop Dock bundle, which nets you an Atrix 4G as well as a $499.99 dock for the grand total of $499.99 on contract. You heard right -- those who opt to buy the dock at a later time will be asked to shell out five Benjamins, whereas that same tally on day one will also include the phone. It should be noted, however, that the bundle only applies if you also sign your name to a Data Pro plan and tethering add-on, so be sure you're down for that monthly hit before committing in haste. Oh, and just in case you simply can't stop spending, the carrier is also offering an Entertainment Access Kit for Atrix 4G customers which includes the Motorola HD Multimedia Dock, a Bluetooth keyboard and mouse, and a remote control for $189.99.
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Sony posts $1.64 billion profit, PlayStation has strong holiday quarter Posted: 03 Feb 2011 08:53 AM PST Sony had quite a good holiday during its third quarter for fiscal year 2010, posting a ¥137.5 billion (approximately US $1.68b) operating income. Year-over-year, however, it's actually six percent lower than Q3 FY09, with some blame attributable to a five percent stronger yen. Although sales were more or less the same in most divisions (with pictures and music seeing a more noticeable drop), operating income saw dramatic changes. Consumer, Professional and Devices dropped 47 percent to ¥26.8b ($327.3m), while Networked Products and Services (which includes the PlayStation brand) jumped a whopping 134 percent to ¥45.7b ($559.78). Looking at unit sales, Bravia sets were way up (7.9m units versus 5.4m in Q3 FY09), and video cameras, compact digital cameras, and PCs all saw moderate gains. PSP hardware took a pretty big hit, going from 4.2m last holiday to 3.6m this past quarter (the now-profitable PlayStation 3 saw a slight decline, 6.5m to 6.3m). Software-wise, though, both gaming machines saw a bump -- 57.6m (from 47.6m) for PS3 and 16.4m (from 15m) for PSP. The PlayStation 2, now almost 11 years old, actually had about the same 2.1m hardware unit sales YOY, though software took a pretty hard hit (from 11.2m to 5.3m). Sony's golden years console isn't going down without a fight -- then again, it might've been a different story had the company managed to add backwards compatibility to the PS3. | ||
Suck, squeeze, bang, bust: the death of internal combustion Posted: 03 Feb 2011 08:28 AM PST I don't smoke and I never have. I can't say as I've felt the temptation to ever try that particular vice, especially given the cost these days. 50 years ago my avoiding that lifestyle choice would have put me in the minority, and if I'd dared asked a smoker to step outside or made any implications about what their habit was doing to my lungs... well, that wouldn't have gone over well. Today, of course, such questions and expectations are the norm, with legislation forcing smokers into the cold and science showing that what comes out of their mouths isn't great for passers by. But why am I talking about cigarette smoking on a gadget blog? In a few decades this is what it's going to be like to drive a car with internal combustion, a life full of exorbitant taxes, constant inconveniences, and state-sponsored attempts at inducing shame among those who would dare putter around with an engine that casts off 70 percent (or more) of its energy as waste. The internal combustion engine hasn't become such a hugely popular means of propulsion for particularly complex reasons. At the dawn of the automobile there were many different ways of powering a car, from steam to gunpowder to, yes, electric cars with limited range. Gasoline didn't win out because there were pump stations on every corner (there weren't) or because it was scientifically created to be the perfect fuel (it wasn't). It won because it was cheap -- nobody wanted it. When Siegfried Marcus was (arguably) the first to put a four-stroke internal combustion engine in a car in 1875, paving the way for the modern automobile, gasoline was a largely unwanted byproduct of oil refining. Heavy greases, kerosene, and other petroleum products were pulled out of oil and all of them had a use -- except for petrol. Nobody really knew what to do with the highly flammable, bad-smelling stuff. So, it was burned off or stuck in holding tanks, the sort that put a spring in the step of Trashcan Man. Unfortunately we don't have figures for what gasoline cost per gallon back in the 19th century. The earliest reliable data we could find comes courtesy of the Department of Energy, starting in 1919 with a price of $.25 per gallon -- $2.84 in modern dollars. Over the next decades, as the gasoline car took over and pushed everything else out of the way, that price would actually drop to a low of $.17 per gallon in 1931. It would take another 25 years before a gallon of gas would get over $.30. Of course, gas prices have more than doubled in the past seven years. Adjusting for inflation, gasoline got only cheaper through the entire twentieth century -- except for a big blip during the Fuel Crisis. This is what helped the gasoline-powered car to take over, pushing all the other options into tiny niches that they've yet to escape from. In those ensuing years of dominance the internal combustion engine, the basic mechanism needed to turn the chemical energy of gasoline into something mechanical, has been heavily refined and improved.
Electric motors for cars, meanwhile, score efficiencies in the low 90 percent range, the bigger and more powerful the motor the greater the efficiency becomes. Now that certainly doesn't mean EVs are 90-odd percent efficient overall, but they are already better than internal combustion. Look at a current vehicle like the Honda FCX Clarity, an electric car running on a hydrogen fuel cell. It can travel 60 miles per kilogram of hydrogen and, since the energy in one Kg of hydrogen is about the same as that in a gallon of gasoline, you get an equivalent rating of 61mpg. A Honda Accord EX, which weighs about the same, scores 24mpg. A Toyota Camry Hybrid is rated at 31mpg. Diesel comes closest, with Honda offering a 40mpg diesel Accord in Europe, but that still falls short. And remember, this is still early days of electric tech. Yes, we have a way to go before we can, nationwide, consider the entire process of power generation, delivery, and storage to be that efficient. And, yes, until we get more renewable energy sources online the mere generation of hydrogen is a losing proposition. But the alternative isn't exactly a rosy picture -- especially if you consider the cost of throwing oil in a boat and toting it across the ocean. In the coming years the odds are only going to get stacked further against the 'ol suck squeeze bang blow routine. Whether the electrons come from hydrogen sifted through a fuel cell or straight out of a battery, electric cars are the future. They're novelties now, but soon they'll be practical and, at that point, people will have to make a decision: go electric or stick with the ICE?
Public service announcements will decry the awful impacts of carbon monoxide on our health, talk about the other noxious things spewing out of tailpipes, and try to label those driving cars with this tech as Bad People. Little towns surrounded by pesticide-free fields and peppered with organic coffee shops will ban cars powered by internal combustion, forcing those who own them to make big detours or just go back home. By then the government will have put taxes high enough on the sale of gasoline that driving such a car will be a luxury enjoyed only by those who can pay out the ear to have the sonorous tones of a well (or poorly) tuned engine drone back in. I don't say this out of hatred for the internal combustion engine. I love the breathy rush of my Toyota MR-2, its air intake just behind my head. The lumpy idle of my Subaru WRX's flat-four makes me grin and my Triumph's inline triple gives me tingles in all sorts of good places as it approaches redline. I take my earplugs out at the start of every F1, MotoGP, ALMS and other race I attend so that I can better experience it -- and then hastily stuff them back in before I've done too much damage. But the days for that experience are numbered. The internal combustion engine will not be the practical, economical choice for everyone forever -- not even for long -- and when we hit that threshold we can't all spend our days lamenting what's lost or searching for ever-funkier alternative fuels. Besides, have you ever heard the scream of an electric-powered car or bike accelerating hard? It sounds pretty good. It sounds like the future. | ||
Verizon can now throttle top five percent of bandwidth hogs, downres multimedia transfers Posted: 03 Feb 2011 08:08 AM PST Nice timing, Verizon. Just as thousands -- possibly zillions -- of smartphone users are pondering the switch to Big Red for Apple's iPhone 4, the carrier has slipped in two critical policy changes that are apparently effective immediately. Tucked within loads of fine print in a new PDF that surfaced on the company's site, there's this: To our knowledge, this is the first time that VZW has taken a notable position on throttling, and the link to its stance on net neutrality (as it applies to wireless, anyway) is fairly obvious. What's most interesting to us is the five percent of data users figure; the top one or two percent isn't a huge amount, and there's a good chance that bandwidth abusers are up in that echelon. But we're guessing that quite a few business travelers will fall within this particular range, and given that VZW now holds the right to throttle data for your existing billing cycle and the next one... well, good luck gritting your teeth and lasting through that two-year contract. In related news, the company is also implementing optimization and transcoding technologies in its network, which is a politically correct way of explaining that it can downres any multimedia you try to send through Verizon's pipes. Head on past the break for the full quote. In other words, those JPEGs you're uploading for a client may end up looking like rubbish on their end, and by no fault of your own. And that Netflix stream you're trying to watch on the road? Hopefully you enjoy massively pixelated VGA clips. Of course, this is no guarantee that Verizon will immediately start hampering the enjoyment of its mobile broadband users, but if this kind of activity doesn't frighten you, what will? The world's becoming more and more dependent on mobile data networks, and the carriers seem to be moving backwards. Rather than embracing the change, they're all making it harder and harder for consumers to actually rely on them to get work done. Thanks for thinking of us, Verizon. | ||
Samsung refutes high Galaxy Tab returns, says rate is 'below 2 percent' Posted: 03 Feb 2011 07:49 AM PST Poor Samsung can't catch a break. First executive Lee Young-hee was misunderstood, saying that sales of the Galaxy Tab were "quite smooth" but the transcript of that conversation saying that they were instead "quite small." Now the company is refuting another claim, that return rates for the Tab are near 16 percent. The company did so in a statement so tersely worded we can feature its entirety right here: So, there you have it. Below two percent, and right on par with what we've heard for the iPad. | ||
Esper Dominoes topple without touching, we fall all over ourselves (video) Posted: 03 Feb 2011 07:33 AM PST Quick, what's wrong with this picture? Oh, that's right -- dominoes don't topple all by themselves, do they? But these aren't your average tiles. Constructed by Japanese interaction researchers in 2009, these "Esper Dominoes" each have ZigBee radios inside, and as each stone falls it wirelessly tells the next to follow suit, all down the line. Of course, knowing all that, why would you ever settle for a boring row of five? Hit the break to see what these bones are really capable of, and join us in praying that some entrepreneur mass produces these perfect stocking stuffers before another two years fly by. | ||
Panasonic's 2011 HDTVs shown off in Japan with prices, March release dates Posted: 03 Feb 2011 06:51 AM PST Panasonic's found time to show off its latest series of HDTVs in Japan, including the new top 3D-capable VT3, GT3 and ST3 generation plasmas, and DT3 LCDs, . As one might expect, the feature list is predictably similar to the US models with the next iteration of 3D panel technology, including a few Japan-specific features like VOD services and recording TV to USB drives.According to AV watch it looks like the starting prices have gone down slightly YoY as well, with the new 50-inch VT3 predicted to arrive March 18 for 380,000 yen ($4,654) down from 430,000 yen ($5,267) last year. The lower end GT3 series and new DT3 3D LCDs should arrive a week earlier on March 11, though we'll probably have to wait until much closer to launch again to find out precisely what the predictably lower US pricing will be this time around. Click on through for all the details you can stand in the meantime. | ||
Shell Oil pulls the plug on its last algae biodiesel research project Posted: 03 Feb 2011 06:28 AM PST Algae biodiesel has looked so promising (as in 100 times more fuel than corn or soy) that the U.S. Department of Energy gave $9 million to Cellana, a joint research venture between Shell Oil and HR Biopetroleum, specifically to look into the alternative energy source's prospects. It seems, however, that those prospects were no longer attractive to Shell, which has announced it will no longer pursue algae biodiesel, because it feels it doesn't have sufficient commercial viability. Partner HR Biopetroleum has stated it cannot continue the project on its own as Shell pursues other biofuel initiatives with other companies. | ||
Xperia Play commercial surfaces, makes back alley surgery fun again (video) Posted: 03 Feb 2011 05:56 AM PST You know, it just wouldn't be an ad campaign for a Sony game system without a suitable "WTF?" moment. And why would Sony Ericsson's Xperia Play (a.k.a. PlayStation phone, a.k.a. the Worst Kept Secret in the Business) be any different? There isn't much to say about this ad, except that the fine folks at Droid NYTT got hold of a copy, and that we hope these back-alley thumb transplant goons know a thing or two about anesthetics. See for yourself after the break. | ||
AMD Radeon HD 6970M reviewed: major leap from HD 5870M, not quite a GTX 485M Posted: 03 Feb 2011 05:39 AM PST What has 960 shaders, two gigabytes of dedicated GDDR5 memory with throughput of 115.2GBps, and the ability to churn 680 million polygons each and every second? Yes, the Radeon HD 6970M. AMD's fastest mobile chip to date has been doing the review rounds recently and the response has been unsurprisingly positive. Most modern games failed to trip up the 6970M even at 1920 x 1080 resolution, though the usual suspects of Crysis and Metro 2033 did give it a little bit of grief. All in all, the leap from the HD 5870M was significant, although NVIDIA's still relatively new GeForce GTX 485M has managed to hold on to its crown as the most powerful GPU on the mobile front. Benchmarks, architectural details, battery life tests (what battery life?), and value-adding enhancements await at the links below. | ||
Skifta Android app nabs DLNA certification: tablets and smartphones now streaming to STBs and more Posted: 03 Feb 2011 05:17 AM PST Using your Android phone as a remote is hardly new, but using it to actually send content to a TV-connected set-top box? Now that's a novel concept. Skifta for Android has just become the first piece of software to be certified by the Digital Living Network Alliance (DLNA) under its new Software Certification program, enabling any Android-based smartphone or tablet to stream onboard media to any DLNA source, including TVs, stereos, PCs and Sony's PS3. It's hard to say what kind of phone (and what kind of bandwidth) will be needed for this to actually be an enjoyable experience, but those curious to find out can download the app for free in the Android Marketplace... provided you're using a device with Android 2.2 (Froyo) or higher, of course. Head on past the break for a explanatory video.
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JVC GC-PX1 can't decide if it's cam or camcorder, does 1080p60 video and 10.6 megapixel stills Posted: 03 Feb 2011 04:52 AM PST We missed JVC's GX-PX1 camera when it was at CES, just a concept at that point but now getting more real. Impress got a little hands-on time with the curious model that features an incredibly slim, compact-like body behind a hunky, camcorder-like lens assembly. It'll do 1080p60 at 36Mbps, writing to SDXC or 32GB of internal memory, can capture 10 megapixel stills and, if you don't mind stepping down to 640 x 360, will manage 300 frames per second. There's a tiltable LCD on the back and a 10x optically stabilized zoom lens up front. The camera is due to be released later this month, but JVC hasn't seen fit to tell us how much it'll cost just yet. | ||
Posted: 03 Feb 2011 04:23 AM PST We heard about this during the news avalanche that was CES early last month, but today Best Buy has started making its new Buy Back Program official in emails sent out to valued Reward Zone customers. The gist of the scheme is that Best Buy will offer you set "Buy Back" prices for goods you purchase from its stores, advertising it as a reassurance that your electronics won't depreciate too much during your ownership. The leaked info we saw in January showed that you'll have to pay an extra fee at the point of purchase to enroll into the Program and Best Buy's highest re-purchase offers were capped at 50 percent of the initial price, so don't expect this to be any great favor to you, Mr. Consumer. For more info, keep your eyes locked on the Super Bowl this Sunday, when Justin Bieber and Ozzy Osbourne (no, seriously) will do their best to explicate Best Buy's new venture. [Thanks, Jeff and John] | ||
Visualized: Nokia R&D spending, almost 3 times its peers Posted: 03 Feb 2011 03:45 AM PST Our initial reaction to the Bernstein Research chart above is to wonder what value Nokia's massive R&D spending has achieved. Sadly, that's our second and third reaction, too, having spent some time with the company's Symbian OS. Let's just hope all that money was poured into MeeGo or some other megaprofitable ecosystem that it will "build or join" in 2011. Update: Added a snapshot of Nokia's R&D spending from 2007 and 2008 (when the company topped the EU with US$7.24 billion spent on R&D) after the break. | ||
GM CEO Dan Akerson wants next-gen Chevy Volt to be $7,500 cheaper, we do too Posted: 03 Feb 2011 03:16 AM PST We like the idea of the Chevy Volt, but at a starting price of $40,280 it's a bit of a tough sell -- even considering the $7,500 tax break you'll get for being on the cutting edge. GM CEO Dan Akerson agrees, according to GM-Volt.com giving his designers the task of cutting $7,500 out of the car's cost by the time its next generation appears at dealers. Assuming our federal tax credit still exists that would push the out the door figure for the car down to around $25,000, about the same as the Nissan Leaf and into the budgets of far more Americans than it currently targets. We're not sure exactly what corners will be cut to make this happen, but we're hoping they don't try to make the wheels any thinner. | ||
Mad Catz snatches up exclusive rights to Xbox 360 wireless headphones Posted: 03 Feb 2011 02:36 AM PST The crazy kitties over at Mad Catz have signed yet another licensing agreement to further sink their claws into the world of gaming peripherals -- they've just sealed a deal with Microsoft to be the exclusive supplier of Xbox 360 wireless headphones, as well as non-exclusive rights for wired 360 headphones. All products under the agreement will bear the Xbox logo, as well as the signature "T" from Mad Catz's recently acquired Tritton series, but don't go out looking for them anytime soon -- these cats won't mark their territory until Christmas 2011. MAD CATZ AND MICROSOFT CORPORATION ENTER INTO EXCLUSIVE AGREEMENT TO PRODUCE LICENSED, CO-BRANDED WIRELESS HEADPHONES FOR XBOX 360® San Diego – February 2, 2011 – Mad Catz® Interactive, Inc. ("Mad Catz") (AMEX/TSX: MCZ), a leading third-party interactive entertainment accessory provider, announced today that it has entered into an agreement with Microsoft® Corporation ("Microsoft") to produce a range of licensed, co-branded audio headphones under Mad Catz's Tritton brand and Microsoft's Xbox 360 brand. Under the agreement, Mad Catz has the worldwide rights to manufacture, market and sell licensed, co-branded wired stereo headphones and exclusive rights to produce licensed, co-branded wireless stereo and Dolby 5.1 headphones for the Xbox 360 videogame and entertainment system. Through this agreement, Mad Catz and Microsoft will work closely together to jointly design and brand wired and wireless headphones, resulting in a range of headphones that will bear the Tritton and Xbox logos on both the packaging and the headphones. This will also mark the first time that wireless, licensed and co-branded headphones will be available for Xbox 360. Commenting on the agreement, Darren Richardson, Mad Catz's President and Chief Executive Officer, stated, "We are delighted to be working so closely with Microsoft to design and brand a range of high performance headphones. The headphone category is the fastest growing category in the video game space - and this agreement assists Mad Catz's Tritton brand in furthering its leadership to provide high-quality, innovative headphones that allow gamers and audio enthusiasts alike to enjoy a superior gaming and listening experience." Zulfi Alam Microsoft Senior Director, Xbox 360 Accessories, added, "We are pleased to be working in close collaboration with Mad Catz to design and brand products that we believe will deliver a high quality audio experience to Xbox 360 fans. Whether playing games or enjoying music, movies or sports available on the Xbox 360, we are confident that gamers everywhere will react enthusiastically to this new range of wired and wireless headphones." Mad Catz expects that the range of licensed, co-branded headphones will be available for the 2011 holiday shopping season. | ||
Agility Saietta unveiled, the decidedly unconventional electric sports bike Posted: 03 Feb 2011 01:45 AM PST A new player has entered the electric motorcycle game, joining the likes of Brammo's Empulse but doing it with rather more... unconventional styling. It's the Agility Global Saietta, an all-electric sports bike that will come in two flavors: the 50 mile range Saietta S and the 100 mile Saietta R. The former of the two will be quicker than the first, getting to 60 in under four seconds, whereas R riders will have to wait another tick of the stopwatch due to extra battery weight. Naturally that extra range and speed will cost you: £9,975 for the S and £13,975 for the R, figures that equate to roughly $16,200 and $22,650. Hefty sums, both, but nobody said being on the cutting edge of the humpbacked sport bike trend was going to be cheap. We weren't given any specific horsepower or weight figures, but we're told the power to weight ratio is 675hp per ton. You can make your own guesses about weight to try and get a firm power figure, but it certainly should be peppy enough. At this point we don't know much about the bikes themselves beyond what you can see in the photos, which show a trellis frame cradling a sizeable battery pack. The swingarm is a combination of machined parts and pipes, rear suspension elevated to make room for the electric motor sitting just above the pivot point. Front suspension also shows an unconventional design, offset steering linkage and a single damper eschewing the traditional fork design found on your average (non-BMW) motorcycle. These images are, of course, just renders, but the bike has just made its word debut at the MCN London Motorcycle Show and we'll be bringing you some actual pictures as soon as we get them. As to when those who order the bikes will get theirs, we're told shipments begin in April. Update: We have some pictures from the Saietta launch at MCN. Real, honest to gosh photos, these. Update 2: We're told it's actually the lighter S that's quicker to 60, not the R, despite what the PR says below.
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iPhone 4 to get AT&T mobile hotspot capabilities on February 13th? Posted: 03 Feb 2011 01:26 AM PST So you might have noticed a few reviews of Verizon's iPhone 4 crop up last night, nothing unusual about that, but a couple of its reviewers have had something to say about AT&T's version of the phone as well. Walt Mossberg and David Pogue (who has since stricken the date from his review) both pinpoint February 13th as the date when they expect AT&T to turn on the Personal Hotspot capability that Verizon's iPhone will have from launch. That's expected to happen with an update to iOS 4.3, which recently went out to developers in its third beta iteration, suggesting the software's nearly mature enough for public consumption and seemingly fitting right into this timeline. Mind you, this is still not concrete information, as Mossberg could conceivably have been talking of AT&T's Mobile Hotspot app which is launching on the same day on devices like the Inspire 4G, and Pogue could have deleted the date for similar reasons, but we're somehow disinclined to believe that two gentlemen in a position to have insider(ish) intel would both make such a mistake at the same time. | ||
EyeSight brings its gesture controls to Android tablets, Windows-based devices Posted: 03 Feb 2011 12:57 AM PST EyeSight has been bringing its hand-waving UI to all sorts of mobile devices for some time now, and it's now expanded things yet again. Following up its launch on Android last summer, the company has announced that its gesture recognition software has now also been tailored specifically for Android tablets and other "computer-based" Android platforms, and it's announced that it's now available for Windows-based devices as well. As before, the software is able to work with just about any built-in camera, and the company says that it has been "highly optimized" for mobile platforms, with low CPU and memory requirements. It's not something available directly to users, though -- it's up to developers to license it and include the functionality in their applications. Head on past the break for an idea of how it works -- just try to ignore that conspicuously out of place iPad at the beginning of the video. eyeSight Introduces Gesture Recognition Technology for Android Tablets and Windows-based Portable Computers eyeSight's software-based technology uses the device's standard built-in camera to track the user's hand gestures and convert them into commands, offering a touch free experience HERZLIYA, Israel, Feb. 2, 2011– eyeSight Mobile Technologies, a developer of Touch Free Interfaces for consumer electronics, launched a software- based gesture recognition technology for portable computer devices. The technology allows users to control applications, programs and tools on devices such as Android tablets and Windows-based notebooks and netbooks by using simple hand gestures. Moreover, eyeSight's solution for Windows enables seamless integration to windows applications. Last year, eyeSight introduced the Natural User Interface for Android mobile devices, and is now releasing its hand gesture interface solution for computer- based Android and Windows platforms. eyeSight's Hand Gesture Recognition Technology utilizes the existing standard built in 2D camera, and does not require any hardware changes or an expensive 3D camera. "Users can remotely control their music and video player, browse through eBooks, manage presentations, play games, control PC apps and carry out many other tasks without touching the keyboard or touch screen," said Gideon Shmuel, eyeSight's CEO. "It is ideal for functions that do not require hands-on management and offers a new and improved user experience." The company's groundbreaking Touch Free user interface uses advanced real-time image processing and machine vision algorithms. By using eyeSight's user interface, manufacturers of portable devices with different types of operating systems (OS), such as Microsoft Windows 7 and Android, can offer their customers an entirely new user experience. Users can remotely control applications on a wide variety of devices, including tablets, notebooks, netbooks, all-in-one PCs, portable computers, mobile phones, and more. The Touch Free technology is a pure software solution, highly optimized for mobile platforms, offering low CPU and memory requirements. It is independent of the underlying processor and camera hardware, and produces high quality gesture recognitions using standard VGA cameras which are built into the devices. About eyeSight eyeSight Mobile Technologies is a leader in touch free Interfaces for consumer electronics. Its technology allows users to control mobile and portable devices with simple hand gestures by using the built-in camera, advanced real-time image processing and machine vision algorithms. | ||
Thanko's USB kitty mask might get you noticed Posted: 03 Feb 2011 12:24 AM PST You know why he's so happy? Because he's Japanese, and being Japanese is awesome. Trains run on time, robots do the work, and you get to wear kitty-faced masks with a USB- or battery-powered fan to circulate the atmosphere in front of your air holes... and nobody cares. ¥1,980 (about $24), or ¥2,190 gift wrapped for someone special. | ||
Sony Ericsson's Xperia Play retail booths exposed Posted: 02 Feb 2011 11:59 PM PST We said it at the Show and we'll say it again, Sony Ericsson just can't keep a lid on (any) secret information. The Xperia Play, formerly and more poetically known as the PlayStation Phone, has been previewed, videoed, and loved (mostly by us), but today we can add even more to our foreknowledge about this still unannounced device in the form of its in-store booths. Yes, SE has planned out how resellers and carriers will pimp its gaming smartphone at retail, and yes, renders of that "brand experience" have leaked out. It's nothing jaw-dropping, just some upright pedestals with the words "smart phone, smart gaming" on its side, but at least it signals that we're at an advanced stage of preparations ahead of the handset's launch. There is a T-Mobile logo on there too, but that could be just a placeholder or could refer to territories outside the US. Either way, spring does sound like the perfect time for some more Gingerbread in our lives. Update: Although we've been assured that the layout above is genuine, the slim device pictured on top of the stands looks like the Xperia Arc. The device at the bottom looks more like a cross between a PSP Go and the Xperia Play. Of course, we're expecting to see a myriad of Android devices announced with PlayStation Suite support, so who knows. | ||
Posted: 02 Feb 2011 11:37 PM PST First Sprint got a 4G-capable, 4.3-inch Android phone from HTC, then this January AT&T (Inspire 4G) and Verizon (Thunderbolt) received promises of the same. Is T-Mobile feeling left out? It might not be for long, as the rumor mill has just churned out a rather mighty 1.2GHz dual-core beast of a handset and is ascribing it to the Magenta network for a launch some time around May or June. We're hearing it'll come with qHD resolution (960 x 540, just like the Atrix 4G) and the SOC within will be that famed Snapdragon MSM8260 that Qualcomm teased briefly at CES a couple of weeks ago. Lending credence to this scuttlebutt is the fact that both TmoNews and Android and Me found sources affirming the Pyramid's existence, leaving us only to wait and wonder about what we can do with a device of its kind. {Image credit: Nina Aldin Thune] | ||
Posted: 02 Feb 2011 11:11 PM PST You see what we're seeing in the browser history? Google Who. Google Who? What's that? It appears at the 32 minute mark from yesterday's Android event video. Perhaps it's just an internal directory lookup or maybe it's something more, a 20 percent project possibly. Tommy, can you hear me? Update: Aww, we just got word that it's The Goog's internal employee directory. Thanks for playing. [Thanks, Joshua G.] | ||
Posted: 02 Feb 2011 10:46 PM PST There was plenty about yesterday's Android event that didn't make headlines but was worth noting. Hardware acceleration of both 2D and 3D UI elements -- shown off to great effect by Google's Hugo Barra, who managed to scroll through three lists simultaneously without inducing any lag on the Motorola Xoom -- should make Honeycomb as delicious to look at as it sounds, while our personal favorite, the new tablet-specific email interface, should be part of Gmail yesterday. The email UI is built out of elements Google calls fragments, which will supposedly be easy to transition down to smartphones, so thumbs up all around. The video above also runs you through the big news of the day, namely that Android Market can now be accessed via a dedicated website and apps downloaded to your device remotely, along with the equally important (for devs) addition of in-app purchases. Finally, Cee-Lo Green pops in for a video chat session from wherever he is on the internets, and we're all treated to an exhibition of lag-afflicted, awkward conversation. What's not to love? | ||
Robo-Rainbow, all the way (video) Posted: 02 Feb 2011 09:59 PM PST Paul Vasquez, meet your mech god... if god rode a bicycle and illegally tagged decrepit streetscapes with happy bands of color. Watch this complicated technical solution assist with a simple act of [Image credit: Donna Zoll] robo-rainbow from mudlevel on Vimeo. | ||
Dropcam app comes to Android, lets you monitor your security cameras from afar Posted: 02 Feb 2011 09:30 PM PST iPhone users have been able to keep watch on their Dropcam security cameras from the convenience of a dedicated app since the Dropcam Echo launched last summer, but Android users have unfortunately been left with no other option than to simply use the standard, less-than-mobile-friendly web interface. The company's now finally corrected that oversight, however, and released a full-fledged app for Android smartphones running Android 2.2 or higher. The key advantage with a Dropcam setup -- as we noted in our review of the camera itself -- is that it's entirely cloud-based, and doesn't need to be connected to your home computer to record or share video (unfortunately, that convenience comes at quite a cost). As for the Android app, it will let you receive things like motion and audio alerts, and of course let you check in on a live stream or access recordings -- those just looking try the service can also simply access some public webcams to test it out. Dropcam Brings its Video Streams to Android Smartphones Cloud-cam service leader delivers unmatched video intelligence for users on the go SAN FRANCISCO, Calif., February 2, 2011 – Dropcam, the trendsetter in intelligent wi-fi cameras and personal video streaming services, today announced the availability of the Dropcam App on the Android Marketplace. This free app allows Android smartphone users to access their Dropcam cameras and keep a watchful eye on what they care about and never miss a moment. With the debut of its second mobile app, Dropcam continues its rise as an agent of change at the intersection of video, data and the cloud. Peace of Mind on the Go With the Dropcam Android App you can: â Stream Live Video: Your Dropcam cloud-based cameras stream secure, uninterrupted live video that let you see every single minute of action. With the app, you can watch your video streams or friends' Dropcam camera streams. Get live, smooth video playback on Wi-Fi, 3G and 4G. â Receive Instant Activity Alerts: The Dropcam system is so intelligent it uses motion and audio detection to identify and capture activity 'Events'. These activities are displayed as a snapshot on your video timeline so you can check in immediately to see what's happening. Using the Android app, quickly set up automatic email alerts to get instant notices for motion and noise event detection. â Access Dropcam DVR: The Dropcam DVR captures every second of what your camera sees and stores that video online for up to 30 days. DVR controls let you playback previously recorded events from your personal video stream. You can also download video clips to archive footage permanently. To see these features in action, please check out a video of our Android app here: http://www.dropcam.com/android. "It's easy for anyone to be up and running with a Dropcam system in minutes, and once installed, our users have the freedom to keep tabs on the things they care about from anywhere, any time," said Greg Duffy, CEO of Dropcam. "We designed our intelligent 'cloud-cam' and video services with the internet in mind from the beginning. We're thrilled that our newest app extends the Dropcam experience to Android users and further confirms Dropcam as a pioneer in video data analysis and streaming." The Dropcam Android App is available on the Google Nexus One, Samsung Vibrant (Galaxy S), Motorola Droid, Motorola Droid X, HTC Droid Incredible, HTC EVO 4G, and other Android 2.2 (Froyo) devices. Download Dropcam from the Android Marketplace today at http://market.android.com/details?id=air.dropcam. Never Miss an Important Moment Dropcam is the easiest way to use video to check in on the things you care about from anywhere, any time, on any device. After setting up one or more Dropcam cloud-cams, the cameras' secure video feed is accessible from a PC, iPhone or Android smartphone so you can check-in any time. Dropcam users effortlessly keep an eye on their homes, kids, pets, the nanny, the office, vehicles in the garage, a second home, and everything else they care about. Dropcam's DVR features include cutting-edge data analysis, motion and audio sensing capabilities and instant email and push alerts - making it effortless for users to never miss an important moment. Users also have the option to continually record up to 30 days of minute-by-minute video. Video feeds from a Dropcam camera can be safely and privately shared with friends and family, or made fully public for everyone to watch. The Dropcam Original ($199) and The Dropcam Echo ($279) cloud-cams are available on www.dropcam.com. Dropcam's live streaming video service is free; Dropcam DVR plans begin at $8.95 per month. About Dropcam Dropcam, Inc. is an agent of change at the intersection of video, data and the cloud. Its suite of products include intelligent video hardware and services that make it easy for users to check in on the things they care about from anywhere on any device. Dropcam currently offers two wi-fi video cameras, The Dropcam Original (video-only) and The Dropcam Echo (video and audio). Dropcam also offers Dropcam DVR, a proprietary cloud-based service with cutting-edge data analysis capabilities created so that users never miss an important moment. Angel-funded Dropcam was founded in 2009 and is based in San Francisco. The Dropcam iPhone App is available in the iTunes Store, itunes.com/apps/Dropcam. The Dropcam Android App is available on the Android Marketplace, http://market.android.com/details?id=air.dropcam. To learn more, please visit www.dropcam.com, watch our demo videos on YouTube: www.youtube.com/dropcam, like us on Facebook: www.facebook.com/pages/Dropcam/103689049317 and follow us on Twitter @dropcam. | ||
BMW's Wherever You Want To Go explores the future of mobility Posted: 02 Feb 2011 08:35 PM PST Perhaps you weren't sold on the concept of urban mobility in your car of tomorrow when Audi started researching the subject, but maybe BMW's new documentary film series will persuade you. Chapter one of Wherever You Want to Go made its debut today and features interviews with visionaries from both in and outside the automotive community -- from astronaut Buzz Aldrin to co-founder of ZipCar Robin Chase -- speaking about how cars can and will adapt to meet the needs of future metropolitan denizens. This first movie is pretty much an extended trailer, so we'll be interested to see the full conversations in the coming installments -- and we can only hope these chats with forward-thinkers convince BMW to re-evaluate its ridiculous car of tomorrow concepts. Chapter two drops on February 8th, so stay tuned. Vid's after the break. | ||
Apple to require in-app subscriptions for periodicals by March 31st, fine print still a bit fuzzy Posted: 02 Feb 2011 07:05 PM PST We knew The Daily was to be just the first drop what's destined to be a flood of titles with in-app purchases for the iTunes store, but we weren't quite sure how hard Apple would be twisting the faucet -- until now, that is. According to The Wall Street Journal, Cupertino will reject any newspaper or magazine app that doesn't take subscription payments through the iTunes store. It doesn't have to be solely Apple's store -- developers can still sell through websites in addition to the mandated in-app option. (If you recall, this is the same issue that Sony Reader for iOS just faced.) There are a few big questions lingering out there: will the 70 / 30 revenue sharing apply? Does the "rejection" apply to apps already in the store like Amazon's Kindle? You bet your (virtual) bottom dollar we'll be finding out soon enough. | ||
Hulu CEO welcomes back The Daily Show & more from Viacom, lays out a battle plan for the future Posted: 02 Feb 2011 06:30 PM PST The news spinning around Hulu hasn't been positive lately, with increasing competition and rumors of a change in business model, but CEO Jason Kilar's latest blog post tells a different side of the story. First, after popular choices like The Daily Show and The Colbert Report were unceremoniously yanked back in April it has a new deal with Viacom that's bringing those shows back to Hulu and Hulu Plus starting today, with episodes of current shows like Jersey Shore and Tosh.0 showing up 21 days after they air. Strictly for the pay subscribers, library episodes of The Chappelle Show and others will show up on Hulu Plus. As for the future of the business, he sees Hulu as able to serve trends giving customers more convenient video access with less ads and more social media presence -- a goal we can get behind, but that may leave content providers wondering how they'll get paid in this shiny new world. To that end he's touting the growth of Hulu's ad revenue as seen in the chart after the break and the rising number of Hulu Plus subscribers with a promise to hit 1 million this year. While that's well behind Netflix's most recent count, he's taking a new shot at the throne by claiming Hulu can afford to pay more for content and that studios should start signing deals on per-user, per-month basis instead of the flat rates Netflix has negotiated so far. Give the full thing a read to get a better idea of where Jason's head is at (when he's not planning a GTL run, check the pr after the break for more details on that), we'll be busy watching Jon Stewart's interview with Michael Steele. Update: Peter Kafka over All Things Digital has word that the deal cost Hulu somewhere between $40m and $50m -- and that sum could increase depending upon the shows' performance. Hulu and Viacom Announce Content Partnership "The Daily Show with Jon Stewart" and "The Colbert Report" Return to Hulu.com Current and Archive shows from Viacom Networks, including Comedy Central, MTV, BET, VH1, Spike TV and TV Land Now Available on Hulu Plus LOS ANGELES and NEW YORK - February 2, 2011 - Hulu and Viacom Inc. (NYSE: VIA and VIA.B) today announced a new content partnership that will return "The Daily Show with Jon Stewart" and "The Colbert Report" to Hulu.com and bring many popular TV shows from Viacom's media networks, including Comedy Central, MTV, BET, VH1, Spike TV, and TV Land to the Hulu Plus subscription service. Under the agreement, current full episodes and clips of "The Daily Show with Jon Stewart" and "The Colbert Report will be available on the free ad-supported Hulu.com service and through the Hulu Plus subscription service beginning February 2, 2011. In addition, Viacom will make available to Hulu Plus subscribers a selection of current programs, like Jersey Shore, Tosh.0, Teen Mom 2, Manswers, Let's Stay Together, and Hot in Cleveland 21 days after they air. Viacom content availability on Hulu Plus will vary on a show-by-show basis Additionally, Hulu Plus subscribers will have access to more than 2,000 episodes of programming from Viacom's library, including The Chappelle Show, Reno 911, Beavis & Butthead, Real World, Punk'd, Baldwin Hills and many others on PCs, internet-connected TVs and Blu-ray players, gaming consoles, set-top boxes, mobile phones, and tablets (in HD when available). Financial terms of the agreement were not disclosed. Philippe Dauman, President and CEO of Viacom, said, "We are very pleased to partner with Hulu in a way that recognizes the value of our strong brands and the passionate young fans who are attracted to our content. The Hulu Plus service offers us the opportunity to connect with our audiences through an exciting subscription and ad supported platform that is complementary to our existing distribution arrangements. This innovative agreement allows us to benefit from the success and expansion of Hulu and we look forward to bringing our popular content to their growing audience." "We are thankful that Viacom was DTS," said Jason Kilar, CEO of Hulu, "Our first order of business in the partnership is GTL with Philippe and his team." About Viacom Viacom is home to the world's premier entertainment brands. Through its BET Networks, MTV Networks and Paramount Pictures divisions, Viacom connects with audiences through compelling content across television, motion picture, online and mobile platforms in more than 160 countries and territories. With approximately 170 media networks reaching more than 600 million global subscribers, Viacom's leading brands include MTV, VH1, CMT, Logo, BET, CENTRIC, Nickelodeon, Nick Jr., TeenNick, Nicktoons, Nick at Nite, COMEDY CENTRAL, TV Land, Spike TV and Tr3s. Paramount Pictures, America's oldest film studio and creator of many of the most beloved motion pictures, continues today as a major global producer and distributor of filmed entertainment. Viacom operates more than 500 branded digital media properties, including several of the world's most popular destinations for entertainment, community and casual online gaming. For more information about Viacom and its businesses, visit www.viacom.com. About Hulu Hulu is an online TV service whose mission is to help people find and enjoy the world's premium content when, where and how they want it. As we pursue this mission, we aspire to create a service that users, advertisers and content owners unabashedly love. Hulu was founded in 2007 and is operated independently by a dedicated team with offices in Los Angeles, New York, Chicago, and Beijing. NBC Universal, News Corporation, The Walt Disney Company, Providence Equity Partners, and the Hulu team share in the ownership of the company. (www.hulu.com) | ||
RoboEarth teaches robots to learn from peers, pour European fruit beverages (video) Posted: 02 Feb 2011 06:07 PM PST It's not quite war-ready, but a new Skynet-like initiative called RoboEarth could have you reaching for your guide to automaton Armageddon sooner than you think. The network, which is dubbed the "World Wide Web for robots," was designed by a team of European scientists and engineers to allow robots to learn from the experience of their peers, thus enabling them to take on tasks that they weren't necessarily programmed to perform. Using a database with intranet and internet functionality, the system collects and stores information about object recognition, navigation, and tasks and transmits the data to robots linked to the network. Basically, it teaches machines to learn without human intervention. If the introduction of this robo-web hasn't got you thinking of end times, maybe this will do the trick: it's already taught one robot, the TechUnited AMIGO, to deliver a box of creamy fruit juice to a bedridden scientist. You can check out video of the newly appointed automated waiter after the jump. | ||
Posted: 02 Feb 2011 05:00 PM PST The Verizon iPhone 4 is an interesting product for Engadget to review. Firstly, it's not exactly a new device (not in any outwardly noticeable way). From design, down to its CPU, RAM, and even cost, this iPhone is the same as the AT&T model... save for that one small but really important thing: it's got a CDMA radio inside. The device is also somewhat tricky to review based on its software, since we've all been using (and even took a deep look at) iOS 4.2 for quite some time. So for us the task is to make clear the differences between these two devices and their networks. Now that's a little easier, because we're sure you have the same questions as us. What are calls like? How are the data rates? Is service notably improved or different than AT&T's? Most importantly, if you're currently a frustrated iPhone 4 owner, does it make sense to make the switch? We're going to answer all those queries (and more), so read on for a full review of the Verizon iPhone 4! HardwareAs we said in the intro, there isn't much of a hardware story to tell here. If you've read our review of the AT&T model, you'll know that we think the design and build of the iPhone 4 is best in class by a longshot. Of course, editors at Engadget have had a lot more time to spend with these devices, and some of our opinions have changed slightly over time. For instance, when we first tested the AT&T model, we lauded the glass and metal housing of the phone, but we didn't realize how easily that design made the phone slip out of your hands... and potentially onto a hard surface where it can easily break. More than a few folks at Engadget have smashed the backs of their phones due to accidental drops. There's no denying that the iPhone 4 is beautiful to look at, but we highly recommend a bumper or case -- especially if you tend to juggle a lot of things at once. While the phone does basically look identical on the outside, there are a few notable changes. The first of those changes -- and most pronounced -- is the shifting of the iPhone's antenna notches (the little black bands that intersect the frame of the device). On the Verizon version, there are four slits which are symmetrical -- two on the top right and left, and two along the bottom. Apple's Tim Cook told us that the move is all about making the new CDMA chipset play nice with the antenna design. There's no indication that any changes (or improvements) have been made to the underlying antenna structure. And conspiracy theorists take note: in low connectivity settings, we could get both the AT&T phone and the Verizon phone to dip slightly in bars if we covered the bottom half of the devices with our hands. We did not see any noticeable change in call quality or data quality. Apple has also slightly shifted the mute switch and volume buttons to accommodate the antenna changes, and of course there's no SIM slot. That may not seem like a big deal, but if you already own an iPhone 4 and are switching, your case might not fit the new design (in fact, it's likely that it won't). Apple has issued a "universal" case for both models -- but that means you're shelling out more dough. Overall, the phone is as handsome to look at and use as it was before... but what did you expect? InternalsJust as with the external look and feel, nothing has notably changed inside the phone save for the radios. You still have Apple's powerful A4 CPU chugging alongside 512MB of RAM, the incredible 960 x 640 IPS Retina Display, and all of the rest of the iPhone 4's stock gear: 16GB or 32GB of storage, WiFi (802.11b/g/n), Bluetooth 2.1 + EDR, and all the rest. Just like the previous version, you've also got the iPhone standard ambient light sensor, proximity sensor, accelerometer, and three-axis gyroscope. What it doesn't have, of course, is a GSM radio -- instead there's a CDMA (EV-DO Rev. A) chip onboard. Is it still a feature-packed powerhouse? In a word: yes. And if you're thinking about the display and camera performance, in our tests it was, unsurprisingly, exact to the current AT&T / GSM model. It makes sense, but just in case you're wondering, it continues to take pretty handsome photos and great looking 720p video. Phone / reception / sound qualityAs you would expect, this is basically the main course when it comes to the Verizon iPhone 4. The troubles that AT&T has had with reception and dropped calls on the iPhone are legendary, and even if not 100 percent of the issues lie with the carrier, there's most definitely a belief that the company's GSM network simply isn't equipped to handle the traffic devices like the iPhone have created. It's probably not necessary to say that this has created an enormous amount of frustration amongst iPhone users in America -- to the point that the idea of bad or dropped calls on the device has become a bit of a meme in pop culture, leaving Apple the butt of a joke it certainly hasn't been laughing along with. At the launch event for the Verizon version of the phone, carrier execs made a pretty big deal not only about the larger and more reliable network, but the fact that they were "ready" for the onslaught of new iPhone users and customers switching from AT&T. The indication is that Big Red has every intention of not getting caught in the same mess their competition has found itself in. So, does the phone exhibit more favorable behavior in regards to dropped / failed calls? The answer is yes -- with a caveat. We had many, many perfectly connected and sustained calls while on the Verizon iPhone (many times during testing we actually had to switch from our AT&T device to the Verizon device just to complete the call). After a couple of days of use, the fear that normally sets in about five minutes into a connected call with an AT&T iPhone all but disappeared, and we found ourselves wanting to have longer talks and not worrying so much about the potential for dropped and interrupted calls. But on to that caveat. While the phone did connect much more reliably and consistently, it wasn't impervious to broken connections and sound quality issues. In areas where we had a weak signal, or when moving around, we experienced call interference (our callers noted this as well), and in two instances, we did drop a call when moving from one place to another (clearly an area with less Verizon juice). Let's be clear here, however. Calls were consistently connected and uninterrupted, far more often than our AT&T calls in the same time period in similar locations. There were sound quality issues (it seemed to be happening more on our outgoing audio than incoming), but they were few and far between according to our friends and family. Overall, our level of confidence in the phone's ability to handle one of its main tasks went way, way up during our testing. If you've been looking for relief from your woes of dropped or failed calls -- right now the Verizon iPhone is making a very serious case for itself. Keep in mind, however, that this network has yet to be hit with the traffic of millions of new iPhones, but given that Verizon is already pushing tons of Android devices into the market, we're not so sure that it's going to be the kind of mess it's been for AT&T. So -- this will solve your calling issues for the most part, but is that the only part of the equation you need to think about? Not really. There are a few things you'll need to know about how the Verizon iPhone handles calls differently from AT&T. Firstly, you can't do 3G data and voice at the same time (but you knew this, Engadget reader!). We didn't find ourselves missing the feature very much, and you're still able to send text messages (and receive them) while on the phone. We're not saying you don't or won't need the functionality, just that it didn't sting too much to see it go (though admittedly, we were on WiFi quite a bit of the time). When using data on 3G, calls take precedent, but if you're in Verizon's 2G territory and using data, your call will go to voicemail. Another thing to consider is how Verizon's network handles multiple calls. You can add up to two people to a call, but after that, everyone gets shot to voicemail, unlike the AT&T phone, where the numbers go way beyond that. A bigger issue may be that while using the Personal Hotspot feature (more on this in a minute), your calls will kill your connection. That means that if you're loading a page on your computer tethered to your phone and you get a call, the page stops loading and doesn't resume until the call stops ringing, or you hang up. It's a seamless transition, but still a bit jarring. If you're a busy person who is going to rely on this feature for connectivity and rely on the iPhone for important calls, this could be a serious issue. Then there's the issue of international roaming. While Verizon does claim about 40 countries where you can roam with your CDMA device, there are lots of holes in that map. As a backup, the company has a service where it will provide you with a GSM device if you're planning on traveling somewhere you'll need one. We highly doubt you'll get a GSM iPhone (though that would be a nice gesture for customers), but at least you'll have some connectivity overseas. Overall, if you're already a Verizon customer, none of this will really be shocking. If you're just coming to the network, you probably need a phone that actually makes calls. There are some issues here that can be aggravating on a very minor level, but ultimately none of them equal the frustration of continually dropping calls. The Verizon device lives up to the promise that yes, really, you're going to be able to make a phone call with your iPhone 4. DataVerizon on the left, AT&T on the right So far so good -- voice calls are better, minor issues really are minor. It's an iPhone on Verizon's network. Ah, but it's an iPhone on Verizon's network -- and that means there are certain considerations you're going to have to take into account when it comes to data. Let's put this as simply as we can: data rates on the Verizon iPhone 4 we tested were dramatically slower than those on its AT&T counterpart. How much slower? Well, even though network speeds fluctuate based on many factors, we didn't see the Verizon device peak much beyond 1.4 Mbps on downloads (and even that high was rare), and it barely hit 0.5 Mbps on upstream. On the other hand, the AT&T device regularly pulled down above 3 Mbps, and 1 Mbps or more going up. We'll admit that the Verizon speeds were more consistent, but the irrefutable fact is that AT&T's network is much, much faster, at least in our neck of the woods. Of course, how much that's going to affect you is based on a lot of factors, and in our day-to-day, there wasn't a noticeable sensation of the device being slower. That consistency in data rates actually may have helped in some situations -- particularly when pulling down maps. We see our AT&T device stop and start quite a bit on major data pulls, whereas the Verizon phone seemed to latch onto a stream and not stop until the bits were uniformly situated on our phone. That said, there's no denying that YouTube videos and streaming content is going to appear more quickly on your AT&T handset. SoftwareEven though the Verizon iPhone is running iOS 4.2.6, there aren't many significant or noticeable changes, save for one new addition: Personal Hotspot. The premise of Personal Hotspot is pretty simple -- it's a hotspot app that lives in your system preferences, allowing you to tether wirelessly (over WiFi or Bluetooth) or with your sync cable to the phone's 3G service. Setup couldn't have been easier, as you simply turn on the feature, and pick a password for your network. Unfortunately, the network takes on the name of your device and doesn't allow you to assign a custom name. Connecting devices was essentially flawless -- we managed to get all sorts of gadgets online via our Verizon connection, and on the phone side, you're kept abreast of what's happening on your network with a notification that lives at the top of your screen (like when you're in a call and go back out to the homescreen). The service itself seemed great, though shelling out another $20 for this functionality might not be worth it to everyone. Again, the speeds of Verizon's network aren't best in class, and pulling down full size images and webpages makes that painfully clear. Battery lifeJust as with the original iPhone 4 we tested, we saw phenomenal battery life with Verizon's model too. On a day of extremely heavy use (lots and lots of phone calls, browsing, email, Twitter, text messaging) we saw well over 24 hours on a single charge. There didn't seem to be any significant hit to battery life over what we witnessed in our original iPhone 4 review. Just as with the AT&T model, backgrounding apps like turn-by-turn navigation proved to be the biggest battery draws, alongside some of the streaming video applications currently available. The bottom line, however, is that new users and switchers should be pleased as punch with the number they'll get from the device. PricingWe mean it when we say this is an iPhone 4 on Verizon -- the available plans are exactly the same as for every other Verizon smartphone. That means you're looking at $29.99 a month for unlimited data, with an optional additional $20 a month charge for 2GB of tethering data. You'll also need a Nationwide voice plan, of course -- the cheapest with unlimited texting is the $59 plan that offers 450 minutes a month, so you're looking at a minimum of $90 a month (or $1,080 yearly) to keep your Verizon iPhone 4 happy and completely functional. (If you drop the texting it's $70 a month, or $840.) Compared to AT&T, that's actually a good deal, since AT&T caps its data plans. AT&T offers 2GB of data for $25 a month and the same optional additional $20 surcharge for tethering, and the cheapest combination of voice and unlimited texting plans also offers 450 minutes for $59 a month, so in the end you're spending the same $90 a month or $1,080 yearly for less data, and the same $70 a month or $840 yearly if you drop the texting plan. However, AT&T's tiered plans mean you can pay much less if you don't use much mobile data. If you're willing to live with a 200MB data budget, you can drop down to a $15 a month data plan, which puts you at $74 a month or $888 yearly, and if you further drop texting from that you're down to just $55 per month or $660 yearly. But again, you're making some big tradeoffs there. A final note: We're told Verizon's unlimited data plans will eventually go away in favor of tiered plans, so if you're looking to get in, you'd better act fast. Wrap-upIf you haven't caught the theme of this review, let us spell it out -- this is very much the iPhone 4 that people have come to know and love. It's not the next generation Apple device, it's not a wowee-zowee LTE experiment, and it isn't a revolution in mobile computing. What it is, however, is a big chance to give a large portion of America's smartphone users a crack at a phone they've likely been lusting after for some time. It's also an opportunity to give relief to long-suffering AT&T customers in the form of a usable, reliable phone (not to mention a good way to kill many of the jokes the current phone's calls have created). While it isn't all rainbows and flowers (the data speed issues or the voice / data considerations could be a dealbreaker for some), it does kind of feel like Apple and Verizon did the impossible: they made the best smartphone in America just a little bit better. | ||
Graphene coatings used to repel, attract water, could make Rain-X decidedly obsolete Posted: 02 Feb 2011 04:41 PM PST Graphene looks poised to replace our silicon and our touchscreens, even fix our batteries. Now it's due for something perhaps a little less revolutionary: keep our pants clean. Physicist James Dickerson and a team of researchers at Vanderbilt University have created two ways to apply thin graphene sheets that either make them super-hydrophobic or super-hydrophilic. These alternate arrangements, termed "rug" and "brick," make the water bead up and run off or spread out and form incredibly thin sheets. Potential applications are windshields that don't need wipers, pants that cause red wine drops to just bounce off, and goggles that never, ever fog -- no buffing required. | ||
BMW and PSA Peugeot Citroen partner for future hybrid tech, put that Great War thing behind them Posted: 02 Feb 2011 04:03 PM PST The last century saw no shortage of disputes between the French and the Germans, but in this century everything's going to be totally cool. BMW and PSA Peugeot Citroën, the company that quite naturally owns the Peugeot and Citroën marques, have come to form a partnership focused on the creation of advanced hybrid systems. The name for this new partnership? BMW Peugeot Citroën Electrification, quite naturally. The fruit of this holy union will be better battery packs, generators, and electronics that will not only help the manufacturers that have joined together here, but will also be sold to other manufacturers who need a little help from their friends. We'll have to wait a little while before we see any results, though: actual components aren't expected to hit the road until 2014 at the earliest -- coincidently about 100 years since things got awfully testy at Alsace-Lorraine.
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HEX debuts iPod nano watch band compatible with Nike+ Posted: 02 Feb 2011 03:32 PM PST Sure, you can get a Nike+ SportsWatch, or a simply pair an iPod nano with Nike+, but those looking to use their iPod nano as a watch with Nike+ have so far been left with few options beyond the DIY route. Watch band-maker HEX now looks set to change that, however, with its new Sports Watch Band that's set to debut in April. As you can see above, there's not a whole lot too it -- just a reasonably stylish wristband with a "port" that's able to accommodate the Nike+ attachment. No word on a price just yet, nor is there any indication that it will come in colors other than white -- though that seems a safe bet if the company's previous watch band is any indication. HEX Announces Sport Watch Band Compatible with NIKE Plus® Oxnard, CA – February 2, 2011 – HEX, the leading designer and manufacturer of fashionable tech accessories, is excited to announce its newest high quality iPod nano® Gen 6 watch band – HEX Sport Watch Band. The HEX Sport Watch Band protects and stores the iPod nano® during intense workouts and features a NIKE Plus® port for added functionality. As with other HEX Watch Bands, the Sport Band features a "Pop in, Pop out" design for easy insertion of the iPod nano®. The watch band gives full access to all iPod nano® controls via its integrated control buttons. The fashionable and functional watch band is made of perforated premium silicone for added breathability and comfort during athletic activities. The HEX Sport Watch Band will be available in April 2011. For more information, follow HEX on Facebook and Twitter. About HEX: Founded in 2010, HEX is a division of August Accessories, a 21-year old company known for its design, development and execution of innovative products. HEX connects technology with style by pairing new gadgets with unique and fashionable solutions. Using high quality materials and the latest style trends, HEX provides accessories to meet its customers' demand for tech-compatible products that are equal parts form and function. More information on HEX can be found on www.shopHEX.com, Facebook and Twitter. | ||
The Engadget Show: Xperia Play / PlayStation phone previewed, 'shoulder flippers' in tow (video) Posted: 02 Feb 2011 03:04 PM PST We expect each and every one of you to watch the Engadget Show's initial live stream and to download / re-watch it when we post up the official HD files -- and that expectation goes double for episodes featuring Steve Wozniak. So when we tell you about this awesome breakout clip of Nilay and Josh playing with Sony's top secret Xperia Play / PlayStation phone prototype -- the one Richard Lai previewed last week -- it's not because we suspect it's the first time you've seen the footage. No, we just want to provide yet another excuse to watch Street Fighter EX Plus Alpha with slow framerate, and get a visual cue of the custom-made Josh Topolsky soundboard app. We imagine the games to be much Suite-r by the time the device makes its (much more likely than not) Mobile World Congress debut this month. | ||
Android 3.0 'Honeycomb' can encrypt all your data, needs a full hour's charge Posted: 02 Feb 2011 02:31 PM PST Diving through the Motorola Xoom's sweet, sweet blend of Android 3.0, we found an interesting perk -- there's an "Encrypt Tablet" option buried in the settings page, intended to secure all your personal data with a password or PIN. While a handy Google rep couldn't tell us which cryptographic standards the OS uses, he did tell us the feature is part of Honeycomb as a whole, not a Motorola exclusive, so we're sure to see the option in other business-minded Android slates to come. Oh, and Google asks that all you sysadmins stay tuned, as the company's whipped up an API that lets you enforce policy restrictions upon your peons as far as encryption is concerned. Just make sure they remember to keep the tablet charged. See a close-up after the break. |
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