Sponsoer by :

Sunday, May 1, 2011

Engadget News

Sponsored

Engadget News


Verizon doc suggests BlackBerry PlayBook, HTC Trophy and Xperia Play 'coming soon', prices LTE tablet data and intros 4G netbooks

Posted: 01 May 2011 11:17 AM PDT

What happened to the HTC Trophy, long overdue on Verizon 3G? How about the Sony Ericsson Xperia Play, mysteriously missing a Verizon release date long before Japan's catastrophe? Will Verizon commit to carrying the BlackBerry PlayBook this year? Just how much will LTE data cost for the Xoom and its tablet friends?

We may finally have some of the answers, thanks to Verizon's fancy new online catalog. RIM's tablet, the PlayStation Phone and the HTC Trophy are all listed as "coming soon," and that's not all -- both the BlackBerry Bold 9650, Curve 3G 9330 and the Droid 2 Global are all "while supplies last," suggesting successors may be inbound. Meanwhile, tablet LTE data plans look like they're going to cost the same as 3G ones -- $20 for 1GB, $35 for 3GB, $50 for 5GB and $80 for $10GB as usual. LTE netbooks will only be able to take advantage of the two highest-priced plans, but there are a pair of them on the way, including the 11.6-inch HP Pavilion dm1 (with a 1.6GHz AMD Fusion chip) and the 10.1-inch Compaq Mini CQ10 with an Intel Atom N455 processor.

Mind you, the catalog's URL explicitly mentions "2011 Winter," so it's quite possible that "soon" won't be as soon as you'd like, but to get a peek at all the goodies, check out the gallery below or shoot on over to our source link.

[Thanks, Thump3rX17]

PSA: AT&T DSL and U-Verse landline internet caps begin tomorrow, if you can see this website

Posted: 01 May 2011 10:16 AM PDT

Tomorrow is May 2nd, 2011, and you know what that means -- tomorrow is the day that AT&T will impose data caps on DSL and U-Verse Internet, and begin tallying up overage fees. At least, that was the plan on March 18th -- when the company formally announced 150GB DSL and 250GB U-Verse caps -- but even if you're a paying customer who chows down several hundred gigabytes in a month, you may not have to worry about paying extra right away. AT&T specified that folks like yourself will have access to an online tool to self-police your usage before the company even begins to calculate the cost of your formerly all-you-can-eat bandwidth buffet, and as you can see in the picture above, the tool isn't quite ready for public consumption across the entire country. Scoot on over to our source link, enter your AT&T ID, and if you see the same, perhaps you won't have to cancel your 700-hour Star Trek marathon quite yet.

Screen Grabs: Newly minted Bengals wide receiver AJ Green rocks Dell Streak during NFL draft (video)

Posted: 01 May 2011 08:14 AM PDT

A tipster sent us video from ESPN's NFL draft coverage, asking us to identify the giant phone in University of Georgia wide receiver AJ Green's hand. Turns out it's a white Dell Streak, perhaps the only phone on the market capable of dwarfing the Cincinnati Bengals' fourth overall pick by comparison. Keep in mind, Green is a big guy -- he's 6 feet, 4 inches. He also catches footballs for a living, so we figure that, at the very least, he's got to have average hands for a man of his size. We're happy to report he didn't spike the phone after hearing the news. Videographic evidence after the break.

[Thanks, Ramon]


Gigabyte's S1080 Windows tablet undressed by the FCC

Posted: 01 May 2011 05:07 AM PDT

Gigabyte S1080 tablet
Looks like Gigabyte's S1080 tablet, which landed in Taiwan earlier this month, is getting ready to hit shelves here in the US. The 10.1-inch Windows 7 slate stopped by the FCC, where it got cracked open and had its silicon-packed innards exposed for the camera. There's nothing new to glean here -- specs are still the same (dual-core Atom, 320GB hard drive, etcetera) and we haven't heard anything about a much-needed price drop, but if you want a quick peak under the hood, check out the gallery below!

Nanocones make solar cells more efficient, sinister looking

Posted: 01 May 2011 02:03 AM PDT

Going green is de rigeur, so the sun is becoming a much-preferred source of power. However, solar cells' inefficient harvesting of helical energies is a major reason they haven't usurped the power of petroleum. Good thing the big brains at Oak Ridge National Labratory are looking to change that with nanocone-based solar technology. The teeny-tiny cones are made of zinc oxide and create "an intrinsic electric field distribution" to improve electrical charge transport within solar cells. We aren't sure what that means, but we do know the prickly-looking design provides a 3.2 percent light-to-power conversion efficiency that's a substantial improvement over the meager 1.8 percent offered by today's flat photovoltaics made of similar materials. That's 80 percent more efficient, and 100 percent more awesome.

Sony promises 'phased restoration' of PlayStation Network and Qriocity starting this week

Posted: 30 Apr 2011 11:47 PM PDT

Sony made quite a few promises this morning about how it intends to deal with the fallout from the PlayStation Network outage and breach when it wasn't profusely and solemnly apologizing -- you can find our liveblog right here -- including improved security measures and a few token handouts of 30-day free subscriptions to PlayStation Plus and Qriocity and possibly some free software. Perhaps more importantly for you gamers, Kaz Hirai told reporters that services will resume "soon," and by the end of the week we should see some functionality return. Of course, it made those promises in Japanese, but if you want an English copy you won't have to look far, as the official PlayStation.Blog got hold of a press release with them all spelled out. Find the full document after the break.
Show full PR text
SOME PLAYSTATION®NETWORK AND QRIOCITY™ SERVICES TO BE AVAILABLE THIS WEEK
Phased Global Rollout of Services to Begin Regionally; System Security Enhanced to Provide Greater Protection of Personal Information


Tokyo, May 1, 2011 – Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI, the company) announced they will shortly begin a phased restoration by region of PlayStation®Network and Qriocity™ services, beginning with gaming, music and video services to be turned on. The company also announced both a series of immediate steps to enhance security across the network and a new customer appreciation program to thank its customers for their patience and loyalty.

Following a criminal cyber-attack on the company's data-center located in San Diego, California, U.S.A., SNEI quickly turned off the PlayStation Network and Qriocity services, engaged multiple expert information security firms over the course of several days and conducted an extensive audit of the system. Since then, the company has implemented a variety of new security measures to provide greater protection of personal information. SNEI and its third-party experts have conducted extensive tests to verify the security strength of the PlayStation Network and Qriocity services. With these measures in place, SCE and SNEI plan to start a phased rollout by region of the services shortly. The initial phase of the rollout will include, but is not limited to, the following:

  • Restoration of Online game-play across the PlayStation®3 (PS3) and PSP® (PlayStation®Portable) systems
  • -This includes titles requiring online verification and downloaded games
  • Access to Music Unlimited powered by Qriocity for PS3/PSP for existing subscribers
  • Access to account management and password reset
  • Access to download un-expired Movie Rentals on PS3, PSP and MediaGo
  • PlayStation®Home
  • Friends List
  • Chat Functionality

    Working closely with several outside security firms, the company has implemented significant security measures to further detect unauthorized activity and provide consumers with greater protection of their personal information. The company is also creating the position of Chief Information Security Officer, directly reporting to Shinji Hasejima, Chief Information Officer of Sony Corporation, to add a new position of expertise in and accountability for customer data protection and supplement existing information security personnel. The new security measures implemented include, but are not limited to, the following:
  • Added automated software monitoring and configuration management to help defend against new attacks
  • Enhanced levels of data protection and encryption
  • Enhanced ability to detect software intrusions within the network, unauthorized access and unusual activity patterns
  • Implementation of additional firewalls
The company also expedited an already planned move of the system to a new data center in a different location that has been under construction and development for several months. In addition, PS3 will have a forced system software update that will require all registered PlayStation Network users to change their account passwords before being able to sign into the service. As an added layer of security, that password can only be changed on the same PS3 in which that account was activated, or through validated email confirmation, a critical step to help further protect customer data.

The company is conducting a thorough and on-going investigation and working with law enforcement to track down and prosecute those responsible for the illegal intrusion.

"This criminal act against our network had a significant impact not only on our consumers, but our entire industry. These illegal attacks obviously highlight the widespread problem with cyber-security. We take the security of our consumers' information very seriously and are committed to helping our consumers protect their personal data. In addition, the organization has worked around the clock to bring these services back online, and are doing so only after we had verified increased levels of security across our networks," said Kazuo Hirai, Executive Deputy President, Sony Corporation. "Our global audience of PlayStation Network and Qriocity consumers was disrupted. We have learned lessons along the way about the valued relationship with our consumers, and to that end, we will be launching a customer appreciation program for registered consumers as a way of expressing our gratitude for their loyalty during this network downtime, as we work even harder to restore and regain their trust in us and our services."

Complimentary Offering and "Welcome Back" Appreciation Program

While there is no evidence at this time that credit card data was taken, the company is committed to helping its customers protect their personal data and will provide a complimentary offering to assist users in enrolling in identity theft protection services and/or similar programs. The implementation will be at a local level and further details will be made available shortly in each region.

The company will also rollout the PlayStation Network and Qriocity "Welcome Back" program, to be offered worldwide, which will be tailored to specific markets to provide our consumers with a selection of service options and premium content as an expression of the company's appreciation for their patience, support and continued loyalty.

Central components of the "Welcome Back" program will include:

Each territory will be offering selected PlayStation entertainment content for free download.Specific details of this content will be announced in each region soon.

All existing PlayStation Network customers will be provided with 30 days free membership in the PlayStation Plus premium service. Current members of PlayStation Plus will receive 30 days free service.

Music Unlimited powered by Qriocity subscribers (in countries where the service is available) will receive 30 days free service.

Additional "Welcome Back" entertainment and service offerings will be rolled out over the coming weeks as the company returns the PlayStation Network and Qriocity services to the quality standard users have grown to enjoy and strive to exceed those exceptions.

SNEI will continue to reinforce and verify security for transactions before resuming the PlayStation®Store and other Qriocity operations, scheduled for this month.

For more information about the PlayStation Network and Qriocity services intrusion and restoration, please visit http://blog.us.playstation.com. or http://blog.eu.playstation.com/

Sony's Kaz Hirai addresses PlayStation Network hack, we're liveblogging

Posted: 30 Apr 2011 09:50 PM PDT



2:02 JST:
Kaz Hirai and follow bow deeply, giving apologies. They plan to discuss corporate strategy in five points.

2:05 JST: On April 20, JST, says Sony, they were first alerted to unauthorized access.

2:06 JST: The first experts brought in determined it was a highly skilled intruder, so Sony brought in a second security firm to determine what had happened.

2:06 JST: Then, they emailed customers and published warning information. So far, so good.

2:08 JST: Yeah, lots of information was potentially stolen. "No evidence that credit card numbers, expiration dates or billing addresses" were stolen, though, according to the livestream translation.

2:09 JST: They haven't confirmed any cases of credit card fraud so far, and will let us know when they have more information. Sounds like they just don't know yet.

2:10 JST: There's a diagram up -- attackers accessed a database using a tool of some sort. The Japanese translation here isn't technical enough to tell us what.

2:12 JST: Kaz says there will be new security measures to prevent this sort of hack in future. New data center, moved from San Diego to a new location with "more advanced security." Enhanced detection capabilities, automated software monitoring, enhanced levels of data encryption, enhanced everything. Additional firewalls. Sony's creating an Chief Information Security Officer to handle these preparations in future. Good to know.

2:14 JST: There will be an additional sign-on security measure of some sort, but Sony's also asking customers to be vigilant and check their credit card statements. Sounds like they're worried about fraud after all. They're asking customers to change all their passwords too, and change all passwords used on other websites that happen to be the same as the PSN ones.

2:17 JST: Sony says it will "consider" paying for new credit cards if they have to be re-issued to affected customers.

2:18 JST: Yep, 30 day free PS Plus membership, 30 days of free service for Qriocity and Music Unlimited customers and a free gift of some software. Nice gesture.

2:19 JST: We missed a bit there, but it sounds like they're planning to restore full network functionality within the month. Considering it's May 1st, that could be quite a wait.

2:20 JST: Now Sony's complaining about being targeted by Anonymous, both in the form of direct attacks and protests.

2:21 JST: Another round of apologies.

2:22 JST: Q&A time.

2:25 JST: There have been as many as 10 million credit cards registered, but Sony's not sure how many if any have been compromised.

2:26 JST: "By the end of a week's time, we'd like to restart our services in order," says the translator. Sony expects there may financial impact of re-issuing credit cards, lost sales on PSN and Qriocity items, etc, but don't have concrete information on the impact yet.

2:27 JST: Again, they say they haven't received any reports of actual damages from credit card fraud as of yet.

2:30 JST: Q: How many people have been affected? What kinds of legal action can Sony take? A: We're still investigating the leak, so it's not possible to say with any certainty the extent of the hack, but there are 78 million accounts. Some users register more than one account, but the volume of data is potentially for 78 million accounts.

2:32 JST: Since SNEI (Sony Network Entertainment Inc.) is based in the United States, they're working with the FBI... doesn't sound like they're pursuing any other particular legal action yet, but the translation's a bit spotty.

2:35 JST: Sony's discussing the fine points of data leakage and probabilities. Nothing is for certain, it seems, but they have "no trace" that the intruders went into certain parts of the database.

2:36 JST: Q: Was this hack exploiting a known vulnerability, or a new one? A: The one at this time was a known vulnerability, but SNEI management was not aware of it. We're creating an information security officer to improve that. (Sony declined to discuss details of the exploit... it sounds like protections against it aren't in place yet.)

2:39 JST: Sony plans to deploy credit card monitoring measures region by region.

2:41 JST: Q: Why did it take so long to disclose this in a conference like this? A: We shut down the PSN quickly, and it took time to analyze all the data, so we had to take these actions gradually. Once we became aware of the situation, we moved promptly to warn customers.

2:43 JST: It also took more time than Sony hoped to shut down parts of the PSN and to analyze the data, Kaz says.

2:46 JST: Sony says that there's some speculation, but that it doesn't have any proof that Anonymous is behind the attacks. "It's not that we don't have any infomation at all, but it's still within the realm of speculation," says Sony's translator.

2:48 JST: The company says that some security measures were in place, and that the credit card database was definitely encrypted, but... and something was lost in translation here... it sounds like the other user information may not have been.

2:50 JST: Kaz is talking about how future devices, including the NGP, will rely on PSN in future. "We have to regain the trust and confidence of our users." Sony will try to achieve that by strengthening network services and communicating with users better from now on, he says.

2:52 JST: Kaz suggests that users may be prompted to change PSN passwords more frequently in future.

2:56 JST: Q: What message will you deliver to the hackers and pirates? (The speaker seemingly phrased this in the context that such hacks regularly occur and hardware companies have to coexist with such parties) A: We have to be able to protect the intellectual properties and copyrights, and by providing protection systems, we can provide software for users to enjoy... can maintain the ecosystem. We don't want our platform to be undermined.

2:59 JST: Kaz is stumbling around a bit (or Sony's translator is) but it sounds like he's emphasizing proactive data protection over ongoing legal action. Forgive us if that's not the case.

3:01 JST: Sony decided to correct an earlier statement, saying that PSN passwords were not encrypted but rather hashed.

3:06 JST: Both Kaz and the Japanese reporters are repeating themselves a bit now. Here's hoping there's something concrete left to talk about.

3:07 JST: One asked about compensation for the personal data leakage, in terms of credit card charge refunds, free software and the like, and Kaz insisted that the gifts are not compensation for the leak -- Sony is not presently compensating customers for the data leak because it doesn't have any evidence of credit card fraud, and Kaz says if Sony gets such reports it will deal with them on a case-by-case basis.

3:13 JST: Another reporter asked how many customers have already canceled their PSN accounts, and how Sony will deal with these customers' accumulated funds in their online wallet. It sounds like Kaz dodged the first half of the question -- saying something about how PSN doesn't rely on membership -- but we can't be sure from the translation. He does say, however, that Sony will deal with PlayStation Plus members and the contents of online wallets on a case-by-case basis. Sounds like a hassle.

3:30 JST: Reporters and Sony are debating the finer points of when, exactly, the breach was discovered and how Sony intends to protect users in future. We're beginning to nod off here.

3:38 JST: Sony is presently looking into structured ways to refund customers who wish to cancel their service, but don't presently have such a mechanism in place.

3:41 JST: That's all, folks!
Sony's PlayStation Network has been down for over a week, and it's a royal mess for all involved -- as you've no doubt heard, an external intrusion by unknown hackers compromised the personal information (supposedly including everything but credit card numbers) of potentially millions of users. This morning, Sony VP Kaz Hirai (formerly of the PlayStation division) will address the world from the company's headquarters in Japan, and our friends at Engadget Japanese are on the scene to bring us first-hand details in just a few minutes. Additionally, there appears to be an official livestream that will begin at 1AM ET, so keep it locked right here and potentially find some video at our source link.

Update: We're hearing that Sony's "goodwill gesture" may not be an incredibly significant one -- affected users can expect a free 30-day subscription to PlayStation Plus and a free software download of some sort, while Qriocity customers will get an extra 30 days of service on the house.

Update 2: As many as 10 million credit card numbers may have been exposed, though Sony says it has no proof that any actually have been compromised, and claims that it's received no reports of credit card fraud thus far. It is, however, working with the FBI to investigate the hack.

2:00 JST: The show's begun -- following a little bit of Mozart, Sony has trotted out three solemn-looking executives. More updates after the break.

How would you change Motorola's Atrix 4G?

Posted: 30 Apr 2011 07:28 PM PDT

Motorola's Atrix 4G may have some serious competition from a performance standpoint, but it's still got one thing going for it over all of the other Android superphones hitting the streets these days: an optional laptop dock. 'Course, it's debatable whether or not said accessory is truly worth paying for, but the phone itself has certainly done its fair share of impressing. You've read our take on Motorola's latest Android whizkid, and now it's your turn to vent. If you had the power necessary to overhaul the Atrix 4G, how would you go about doing so? Would you nix Motoblur altogether? Toss the latest build of Android onboard? Make it available on more carriers? Handle the laptop dock differently? All (sane) opinions are welcome, and comments are open below.

Triton 36,000 submarine to plumb ocean's deepest depths, comes in yellow (video)

Posted: 30 Apr 2011 05:19 PM PDT

Richard Branson's not the only one eager to explore that other 70 percent of the world. Triton Submarines has designed a three-passenger sub able to dive 36,000 feet, reaching the deepest part of the world's oceans. And while Sir Richard envisions a spaceship-like craft, Triton's design evokes old school bathyspheres: it's a glass globe. Of course, water pressure poses a serious engineering challenge when you descend seven miles below the surface -- the last manned sub to reach that depth had only a single, small window made of plexiglass. The current design uses borosilicate glass (like those transparent displays we, um, saw through a while back) that actually grows stronger as depth pressure increases; it took eight months of careful heating and cooling to produce. Assuming the glass holds, it will take about 75 minutes to reach the bottom of the ocean. Anyone considering a test run should check out the PR video after the break, showing Triton's other submarines in action.

I-O Data's HDCA-UT3.0K drive offers USB 3.0 and 3TB of storage

Posted: 30 Apr 2011 04:07 PM PDT

If you've been on the hunt for the biggest, fastest hard drive around, it seems your options are expanding. I-O Data just introduced the HDCA-UT3.0K external hard drive, which offers USB 3.0 support and 3TB of storage, which, as the company notes, makes it an ideal companion for TVs with a USB recording mode. Struggling to resist the charm of its blue LED and the possibility of owning more storage than you'll ever need? Look for it in mid-May with a price of ¥26,400 ($324).

HTC Thunderbolt getting new radio firmware, according to Verizon doc

Posted: 30 Apr 2011 02:36 PM PDT

Looks like AT&T isn't the only carrier patching cellular connectivity issues this month -- a Verizon document suggests that we'll be getting some brand new radio firmware for the beleaguered HTC Thunderbolt. The handset not only fell victim to Verizon's LTE outage but has had 3G data and CDMA / LTE cycling issues since day one, so we're hoping this latest baseband will bring at least a modicum of relief for affected speed demons across the country. What we don't know is when this patch might show up -- we thought the Xoom's security update would be imminent, but those documents were unceremoniously pulled.

FCC opens floor for public comment on AT&T / T-Mobile deal

Posted: 30 Apr 2011 01:19 PM PDT

Since the world's engineers haven't yet come up with a way to read minds over the internet (or at all, last we checked), we're not sure what you think about the proposed marriage of T-Mobile to AT&T. We're pretty sure you do have an opinion of some sort, though, and if you want it to be heard, now's the opportunity to let the Federal Communications Commission read your thoughtful, reasoned take on how a GSM monopoly in the United States might or might not work. (Speak now or forever hold your peace, in other words.) To comment, simply visit the source links below, where the FCC has some handy forms -- one for short comments, one for long comments (where you have to attach a PDF document) and one with the magic number of the related proceeding, which is 11-65. Let 'em know just how you'll be impacted if the deal goes through, for better or for worse.

[Thanks, Jeff]

Shocker! Microsoft commands 79 percent of worldwide OS revenue (update)

Posted: 30 Apr 2011 12:22 PM PDT

Everyone knows that Windows is installed on the vast majority of computers, but it's always interesting to be reminded of what a cash cow the OS has been for Redmond. According to Gartner, Microsoft owned 78.6 percent of the global market revenue share for desktop operating systems at the end of 2010 -- revenue up almost 9 percent from 2009. That means, of the $30.4 billion in revenue that various companies generated, $23.8 billion lined Microsoft's coffers. But while Windows remains the kingpin, Mac OS X and -- wait for it -- Red Hat, posted more substantial gains. Apple's market revenue shot up almost 16 percent to 1.7 percent, Red Hat surged 18 percent, while dark horse Oracle leaped from ninth place to fourth, with a 7,683 percent growth in income -- no small thanks to its 2009 acquisition of Sun Microsystems. Only one question remains, then -- who's the loser here?

Update: Looks like we got this one wrong, folks, as it's not market share that's being measured here, but rather revenue share -- how much money each company made from its operating systems relative to one another. That means companies that price their operating systems cheaper will be at a disadvantage in the rankings, not to mention those organizations that charge nothing at all -- Ubuntu, anyone? Oh, and as some of you have pointed out in comments, there are both desktop and server operating systems in the chart above.
Show full PR text
Gartner Says Worldwide Operating System Software Market Grew to $30.4 Billion in 2010

Recovery of the Global Economy Substantially Contributed to Market Growth

STAMFORD, Conn., April 27, 2011- As the global economy recovered, worldwide operating system (OS) revenue totaled $30.4 billion in 2010, a 7.8 percent increase from 2009, according to Gartner, Inc.

Linux (server) and Mac OS were the fastest-growing subsegments in the server and client OS segments, respectively, while Microsoft maintained its leading position in the overall OS market, with 78.6 percent market share.

"Generally, client OSs outperformed server OSs and grew 9.3 percent in 2010, while the server OS segment grew 5.7 percent," said Matthew Cheung, principal research analyst at Gartner. "The long-pending demand for PC refreshment was unleashed as the economy stepped out from the economic turndown, which drove growth of client OSs."

Among client OSs, Mac OS was the fastest-growing subsegment in 2010 as the unit shipments of Mac desktop/laptop devices saw strong sales, although from a much-smaller basis. Windows client was still the largest client OS segment, with high-single-digit growth, particularly driven by adoption of Windows 7 and the imminent end of life (EOL) of Windows XP.

"In the server OS market, Linux (server) was the fastest-growing subsegment in 2010 as end users adopted more open-standard systems. Within the Unix OS market, IBM AIX had high single-digit growth, but Unix generally experienced modest or negative growth," said Alan Dayley, managing vice president at Gartner. "The EOL threat for Unix OSs such as Tru64 and NetWare pushed the 'other proprietary Unix' subsegment down 39.6 percent in 2010 as some vendors retired their proprietary Unix and moved users to more open systems."

Microsoft held the largest market share of the worldwide OS software segment, with 78.6 percent share in 2010 (see Table 1). The distant second- and third-place vendors were IBM and HP, with 7.5 percent and 3.7 percent share, respectively. Oracle climbed up the ranking from No. 8 in 2009 to No. 4 in 2010 by acquiring Sun Microsystems' Solaris business in April 2009.

Microsoft's Windows (client) business had higher growth at 9.2 percent, compared with its Windows (server) business at 7.5 percent growth. A new wave of PC refreshment after the economic recession was the major reason for the better-performing Windows (client) business. Windows 7 also gained market acceptance as the successor to Windows Vista and XP. The projected EOL of XP in early 2014 drove enterprises to accelerate migration to Windows 7 in the second half of 2010.

Among the three OSs owned by IBM, AIX experienced the highest growth at 9.2 percent due to the popularity of Power Systems. The consolidation of the System p and System i platforms and the strategy to push more AIX contributed to the slow growth of System i at 2.7 percent in 2010.

HP-UX was able to maintain modest growth at 3.7 percent in 2010. However, HP's revenue from proprietary Unix and other proprietary OSs continued to decline because of the discontinuation of Tru64 and a decline in shipments of business-critical systems, such as NonStop and OpenVMS.

Oracle's software revenue from Solaris declined 3.2 percent in 2010 as end users were skeptical about Oracle's commitment to the Solaris platform - although the company made several announcements to clear this anxiety. Oracle's Linux versions (also known as Unbreakable Linux) grew a small base almost 200 percent in 2010 - which also showed Oracle's strategy to lessen its dependence on other vendors' Unix or Linux OSs.

Red Hat has been dominating the commercial Linux (server) market. Revenue of Red Hat Enterprise Linux (RHEL) server license went up 18.6 percent to $592 million in 2010, taking a 58.2 percent share of the Linux (server) market. Gartner analysts said the phenomenon demonstrates that the market has accepted Linux as a viable alternative to Unix and other proprietary OSs in mission-critical environments.

Mac OS grew 15.8 percent to a size of $520 million in 2010, fueled by the strong sales of Mac desktops and laptops. Apple's making of Mac OS as a "cool" client computing OS has attracted a group of loyal customers on Mac devices and platforms. Apple's continuous innovations in mobile devices, such as smartphones and tablets, have prompted sales of other Apple devices and will continue to drive Mac sales.

Additional information is available in the Gartner report "Market Share Analysis: Operating System Software, Worldwide, 2010." The report is available on Gartner's website at: http://www.gartner.com/resId=1634314.

No comments:

Post a Comment

My Blog List