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Monday, November 29, 2010

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Wikileaks hacked prior to latest diplomatic leaks

Posted: 29 Nov 2010 01:25 AM PST

Wikileaks reported over the weekend that it has come under attack from a hacking operation, prior to its latest release of hundreds of thousands of secret US diplomatic messages.

Wikileaks has issued the latest diplomatic leaks to a number of leading newspapers worldwide, with the UK's Guardian publishing the documents throughout this week.

Mass DoS attacks

Wikileaks said via Twitter over the weekend: "We are currently under a mass distributed denial of service attack."

The US state department claims that the latest batch of leaks of hundreds of thousands of secret, confidential messages sent by US embassies will put lives at risk.

Other newspapers set to publish details of the leaked embassy messages include the New York Times, Spain's El Pais, France's Le Monde and Germany's Spiegel.

"The material that we are about to release covers essentially every major issue in every country in the world," said Wikileak's founder Julian Assange.

UK PM embarrassment

The latest release of info from Wikileaks follows earlier major leaks of 90,000 secret US records of US military incidents relating to the war in Afghanistan and 400,000 documents relating to the war in Iraq

The Guardian's political commentator Simon Hoggart said: "There is going to be some embarrassment certainly for Gordon Brown but even more so for David Cameron who was not very highly regarded by the Obama administration or by the US ambassador here."

It is suspected that the leaks came from US Army private Bradley Manning, an intelligence analyst arrested in Iraq in June.

The US state department's legal adviser Harold Koh said the release of the information was against the law and would put lives at risk and that the US government would "not engage in a negotiation regarding the further release or dissemination of illegally obtained US government classified materials," in a letter to Mr Assange.



Vodafone UK offering cheaper data for Euro travellers

Posted: 29 Nov 2010 01:11 AM PST

Vodafone UK has changed its pricing for customers who want to use their mobile phones to consume data elsewhere in Europe.

The Vodafone Group operates in several European territories and it will use its various incarnations to offer better prices for data usage.

Consumers will be offered the Vodafone Data Traveller and "will be able to take advantage of a daily allowance offering up to 25MB of mobile data each day".

Occasional roamer?

So-called 'occasional roamers' will pay £2 a day for the days they roam and regular travellers can opt in to a £10 a month deal.

People on higher contracts who already take advantage of a data deal have not been forgotten.

"In addition, consumer customers on contract price plans of £40 and above who are already benefiting from 5MB a day to use in Europe will automatically have their allowance increased to 25MB," added Vodafone.



Rumour: Google buys Groupon

Posted: 29 Nov 2010 12:59 AM PST

Rumours have been doing the rounds for weeks now, with Google reportedly having finalized a $2.5 billion deal to buy group buying site Groupon.

Rumours of Googleacquiring Groupon have been on the radar for over a week now, since November 19, when it was reported that Google had made an offer of between $2 billion to $3 billion.

Deal of the day?

VatorNews was first to report that Google has already acquired Groupon, although neither company has yet confirmed the deal.

VatorNews cites an "unnamed insider" that is a "reliable" source, who told them Google "has just purchased Groupon for $2.5 billion."

Groupon was founded back in 2008. The company's revenues are apparently in the region of $50 million a month, from 20 million subscribers across 29 countries throughout Europe, North America, Latin America, and Asia.

TechRadar has contacted Google for further comment, confirmation or a denial on the news.



The Hobbit to be filmed in 3D with 30 specialised cameras

Posted: 29 Nov 2010 12:45 AM PST

The Hobbit will be filmed entirely in 3D on 30 specially designed camera, with specialist RED confirming that director Peter Jackson will be using its wares.

Jackson, the director behind the epic Lord of the Rings trilogy, is making a movie that is already one of the most eagerly anticipated for the coming years.

The film, based on the book by JRR Tolkien and a prequel to the Lord of the Rings, will be shot on RED Digital Cinema's soon to be released EPIC digital cameras.

"The Hobbit will be amongst the first productions in the world to use the EPIC and at least thirty cameras will be required by the 3D production," explained RED founder Jim Jannard in a forum post.

"The EPIC'S small size and relatively low weight, makes it perfect for 3D - where two cameras have to be mounted on each 3D rig."

5K resolution

The EPIC has a 5k resolution and can shoot up to 120 frames per second – with RED explaining that it has designed the camera from scratch to produce a smaller, lighter camera that is "an order of magnitude more powerful".

"Everybody at RED is incredibly proud that Peter has chosen the Epic" added Jannard.

"The Hobbit is a major production, and could have chosen any camera system that they wanted. The fact that they went with us is extremely gratifying."

Via Gizmodo Australia



Sony on 'working holographic' PS3 demos

Posted: 29 Nov 2010 12:40 AM PST

Sony is already developing working demos of 'holographic' gaming technology according to a SCE studio director.

Sony's Mick Hocking - a studio director up at Sony's Liverpool Studio - revealed a little more about the developments in the latest cutting-edge PS3 tech in a recent interview with Develop magazine.

Head-tracking developments

Sony has been teasing gamers with mentions of holographic gaming technologies being developed at some point in the next decade, with Hocking providing further clarification on how this might work on current PS3 console tech.

Sony has "techniques like holographics for the PS3 that I think will be very interesting for the future 3D games," said Hocking – talking about the marriage of the latest 3D games with head-tracking tech.

So we are not (yet) looking at floating Princess Leia-style characters wandering around our living rooms!

Rather, Sony is clearly looking to develop games that bring together stereoscopic 3D content with head-tracking that follows the position and movements of your face.

Hocking's team reportedly already has working demos of this type of control tech up in Liverpool, so we will hopefully see more of those at the next Games Developers Conference (GDC 2011) next March in San Francisco, if not before.

Gran Turismo 5 already uses 3D and head tracking via the PS Eye, but it works in a fairly rudimentary way, tracking the position of your head in space as opposed to the direction in which you are looking.

We can only hope that full head-tracking will be worked into one of the forthcoming downloadable updates for GT5 promised by Polyphony's Kazunori Yamauchi.



In Depth: Inside the world of the chiptune artists

Posted: 28 Nov 2010 04:00 AM PST

There's a Far Side cartoon by Gary Larson that shows two doting parents watching their son playing a console while they dream about newspapers full of job adverts stating 'Nintendo expert needed'.

A ludicrous notion perhaps, but for some people, making money from their videogame hobby has become a reality – although not in the way Larson may have expected.

They do it by making music. This is the chiptune scene, a fantastical future where music is made using the sound chips from the past. Old computers like the BBC Micro or games consoles such as the Nintendo Game Boy and Commodore 64 become instruments, their dated hardware exuding a delicious modern charm.

A lot of people have described chiptune as being a genre, but strictly speaking, that's a bit like describing a keyboard as a genre, as chiptune artist PixelH8, also known as Matthew Applegate, is quick to point out.

"Chiptune describes the instrumentation," he explains. "Sonically, it sounds very similar to videogame music, but it's not accompaniment. It's music in its own right."

Risking death

PixelH8 has been described as the godfather of the UK chiptune music scene, with three albums under his belt. His music has led him to work with artists as diverse as Imogen Heap and Damon Albarn. So how did he get started?

"It was an accident, a wonderful accident. My baby sister, who was about one at the time, sneaked into my bedroom and poured her bottle of milk into my Nintendo. It was a combination of my being 11 and foolish. I had a screwdriver and I thought I could fix it.

"In hindsight, it was very dangerous and I didn't know what I was doing. But what I did discover was that if I stuck the screwdriver in different places at different times, I could short-circuit it, making it make crazy noises."

Five years later, he was properly making chiptune music using an Amiga 500: "I was in a bad REM cover band and I was using the Amiga 500 for the orchestral backing. It only made simplistic beeps but I fell in love with it. But then, when the modern PC came into my home, I used it to learn about older machines instead of using it for synthesis."

Applegate says the biggest challenge for chiptune artists is getting the right sound from these old machines. "I'm such a perfectionist when it comes to capturing sounds," he says. "I spend hours recording sounds again and again. Even the most basic sound can take ages. I think the real challenge in chiptune music is just to be happy with what you've created."

The older the better

PixelH8 has a close relationship with the National Museum of Computing, located at Bletchley Park, which contains some of the earliest examples of computers. They've let him get his hands on some of their exhibits.

What's the oldest machine he's used in his music? "I think it was the Elliott 803 [from 1961], a wonderful machine being kept in good working order by a man called Peter Onion. Although I did use the Colossus, it was a rebuild and not the original from the 1940s.

"The Elliott 803, from what I could deduce, makes around two octaves of F major, and can't produce some of those notes 100 per cent – but that's what's great about it. It wasn't a music machine. The sounds are largely a by-product of the machines working, but in my work, that aspect is brought to the forefront."

Applegate loves where chiptune music has taken him. "I've been able to travel and meet interesting people; my music has taken me to places I never thought I would go or be capable of going. I have been very fortunate to meet a lot of talented musicians. The work I usually do is advisory or to make a little bit of software to make a certain chiptune sound, and it all seems to have a knock-on effect. I do one thing for someone and they recommend me to someone else and so on.

"Imogen Heap was the first lady to really like what I did. She ran a competition on MySpace for an opening act and I posted a YouTube link on her page of me circuit-bending a toy keyboard. She invited me to Brighton and the rest is history."

New blood

Unsurprisingly, there are others keen to tread a similar path in the world of chiptune music. Someone just starting out is The Disco King, or Adam Lee to his friends, and he's already played at Glastonbury, albeit in the Shangri-La area.

Nullsleep setup

We asked him how he got bitten by the chiptune music bug. "I've been making music and playing games for years," he explains, "but I discovered the chiptune scene back in uni. It's partly the nostalgia factor, but I also just love the simplicity of those sounds. One of my favourite things is hearing a Commodore 64 bassline through a huge speaker setup in a club. You'd be really surprised at just how good it sounds!"

You can hear The Disco King's 8-bit cover of Kansas's Carry On Wayward Son, and how it was created, on our sister publication MusicRadar.

Lee is supported in his ambitions by people such as Laurie French, who helped him set up the Glastonbury gig as part of 8-bit event Micro Rave, a night that usually finds its home in Bristol. French explains that the aim of Micro Rave is "to plunge the public into the heart of an old computer game, complete with badly drawn graphics, pixellated cardboard-based baddies and cheap plot-lines, but most of all? Fat 8-bit music at loud volumes!"

So what does it involve? "The night usually consists of lots of crazy dance-off type battles and games to determine who has what it takes to tackle the main challenges. Then, as the narrative unfolds, the games usually culminate in several selected rebel guardians being dressed as warriors and defending the headline act from abduction by invading robots, by using oversized foam powerhammers. Then when the planet has been saved from evil, much celebration ensues as the headline act plays!"

It's not for everybody, perhaps, but there's no doubt that it's appropriate to the genre.

Although nights such as Micro Rave are doing their bit to help chiptune music gain popularity in the UK, there's already a much larger chiptune scene in America. One of the more famous proponents of chiptune music there is 8bitpeoples, a music label and community who describe themselves as a collective of artists interested in the audio-visual aesthetics of early home computers and videogame consoles.

Along with Josh Davis and Mike Rosenthal, one of the co-founders of 8bitpeoples is Nullsleep, otherwise known as Jeremiah Johnson. He's an electronic musician and artist who has already taken his chiptune music on successful world tours.

Nullsleep

"I handle most of the day-to-day operations related to our music releases and artist relations, along with help from Josh," he explains. "The three of us work together to organise events such as Blip Festival and plan more long-term projects. And, of course, there are many artists that are actively involved in ongoing projects, be it music, graphics, or hardware and software development."

10 years of chiptune

8bitpeoples has been around for over a decade now. "The first 8bitpeoples website was hosted on a desktop computer that was sitting in my dorm room when I was a freshman at Columbia University," says Johnson. "It came out of an idea that my friend Mike Hanlon had for an artist collective. The name was his suggestion as well. It sounded great to me – I'd just started writing music and it was a way for me to get it out there and meet other people doing interesting things.

"The low-tech influence was there from the beginning but over the years, I think the sounds have really matured, and the quality of the work we put out has continually increased."

Johnson doesn't believe that the label is about 'videogame music': "I don't think we'd consider what we release on 8bitpeoples fits that description, despite the fact that many of the artists utilise videogame hardware to create it," he says. "It's more about using these old electronics to create new works that are generally far removed from what you would expect to hear in a game."

All equal

When asked who the biggest names are on the 8bitpeoples label, Johnson is quick to point out that they don't think in these terms. "We've had great experiences working with a wide range of artists from all over the world and we treat all of them with the same degree of respect," he says.

"I think this extends to the chip music community as a whole. It really seems like everyone is on a relatively even playing field and if your music is good, it doesn't matter if you've been playing for six months or six years – you'll get the same amount of recognition."

This philosophy is evident in a lot of chiptune music concerts too. Johnson explains: "With 8bitpeoples' events, there's never mention of 'headlining' and 'supporting' acts – we just try to put together lineups that showcase the diverse styles and approaches present within the chip music scene."

With all this experience behind him, does Johnson think it's possible to make a living from chiptune music? "I don't know," he says, "but I'm about to find out. I just received my master's degree and I've made the decision to pursue music and art full-time. I'd say the chances of making a living off chip music are pretty similar to any other kind of music at this point. In other words, it's pretty difficult – you've got to be hard-working, talented, clever and lucky. I've got the first one down so I figure it's time to give it a shot."

As it's clearly something he's happy to dedicate a lot of time to, what's the draw of creating 8-bit music? "The most exciting thing is the mistakes," he explains. "When I'm writing a song and I insert the wrong value somewhere and a totally unexpected noise comes out of the speakers, I just run with it.

We think of computers as perfect machines compared to humans, but we ignore the fact that they rely so much on us feeding them data in the 'right' way so they can parse it and operate on it as they're supposed to.

"When we make a mistake or intentionally throw junk data at them, you can get these beautiful accidents. It feels like it brings the machines closer to man."



10 mistakes every programmer makes

Posted: 28 Nov 2010 02:00 AM PST

When you start programming, you get disillusioned quickly. No longer is the computer the allinfallible perfect machine – "do as I mean, not as I say" becomes a frequent cry.

At night, when the blasted hobgoblins finally go to bed, you lie there and ruminate on the errors you made that day, and they're worse than any horror movie. So when the editor of PC Plus asked me to write this article, I reacted with both fear and knowing obedience.

I was confident that I could dash this off in a couple of hours and nip down to the pub without the usual resultant night terrors. The problem with such a request is, well, which language are we talking about?

I can't just trot out the top 10 mistakes you could make in C#, Delphi, JavaScript or whatever – somehow my top ten list has to encompass every language. Suddenly, the task seemed more difficult. The hobgoblins started cackling in my head. Nevertheless, here goes…

1. Writing for the compiler, not for people

When they use a compiler to create their applications, people tend to forget that the verbose grammar and syntax required to make programming easier is tossed aside in the process of converting prose to machine code.

A compiler doesn't care if you use a single-letter identifier or a more human-readable one. The compiler doesn't care if you write optimised expressions or whether you envelop sub-expressions with parentheses. It takes your human-readable code, parses it into abstract syntax trees and converts those trees into machine code, or some kind of intermediate language. Your names are by then history.

So why not use more readable or semantically significant identifiers than just i, j or x? These days, the extra time you would spend waiting for the compiler to complete translating longer identifiers is minuscule. However, the much-reduced time it takes you or another programmer to read your source code when the code is expressly written to be self-explanatory, to be more easily understandable, is quite remarkable.

Another similar point: you may have memorised the operator precedence to such a level that you can omit needless parentheses in your expressions, but consider the next programmer to look at your code. Does he? Will he know the precedence of operators in some other language better than this one and thereby misread your code and make invalid assumptions about how it works?

Personally, I assume that everyone knows that multiplication (or division) is done before addition and subtraction, but that's about it. Anything else in an expression and I throw in parentheses to make sure that I'm writing what I intend to write, and that other people will read what I intended to say.

The compiler just doesn't care. Studies have shown that the proportion of some code's lifecycle spent being maintained is easily five times more than was spent initially writing it. It makes sense to write your code for someone else to read and understand.

2. Writing big routines

Back when I was starting out, there was a rule of thumb where I worked that routines should never be longer than one printed page of fan-fold paper – and that included the comment box at the top that was fashionable back then. Since then, and especially in the past few years, methods tend to be much smaller – merely a few lines of code.

In essence, just enough code that you can grasp its significance and understand it in a short time. Long methods are frowned upon and tend to be broken up.

The reason is extremely simple: long methods are hard to understand and therefore hard to maintain. They're also hard to test properly. If you consider that testing is a function of the number of possible paths through a method, the longer the method, the more tests you'll have to write and the more involved those tests will have to be.

There's actually a pretty good measurement you can make of your code that indicates how complex it is, and therefore how probable it is to have bugs – the cyclomatic complexity.

Developed by Thomas J. McCabe Sr in 1976, cyclomatic complexity has a big equation linked to it if you're going to run through it properly, but there's an easy, basic method you can use on the fly. Just count the number of 'if' statements and loops in your code. Add 1 and this is the CC value of the method.

It's a rough count of the number of execution paths through the code. If your method has a value greater than 10, I'd recommend you rewrite it.

3. Premature optimisation

This one's simple. When we write code, sometimes we have a niggling devil on our shoulder pointing out that this clever code would be a bit faster than the code you just wrote. Ignore the fact that the clever code is harder to read or harder to comprehend; you're shaving off milliseconds from this loop. This is known as premature optimisation.

The famous computer scientist Donald Knuth said, "We should forget about small efficiencies, say about 97 per cent of the time: premature optimisation is the root of all evil."

In other words: write your code clearly and cleanly, then profile to find out where the real bottlenecks are and optimise them. Don't try to guess beforehand.

4. Using global variables

Back when I started, lots of languages had no concept of local variables at all and so I was forced to use global variables. Subroutines were available and encouraged but you couldn't declare a variable just for use within that routine – you had to use one that was visible from all your code. Still, they're so enticing, you almost feel as if you're being green and environmentally conscious by using them. You only declare them once, and use them all over the place, so it seems you're saving all that precious memory.

But it's that "using all over the place" that trips you up. The great thing about global variables is that they're visible everywhere. This is also the worst thing about global variables: you have no way of controlling who changes it or when the variable is accessed. Assume a global has a particular value before a call to a routine and it may be different after you get control back and you don't notice.

Of course, once people had worked out that globals were bad, something came along with a different name that was really a global variable in a different guise. This was the singleton, an object that's supposed to represent something of which there can only be one in a given program.

A classic example, perhaps, is an object that contains information about your program's window, its position on the screen, its size, its caption and the like. The main problem with the singleton object is testability. Because they are global objects, they're created when first used, and destroyed only when the program itself terminates. This persistence makes them extremely difficult to test.

Later tests will be written implicitly assuming that previous tests have been run, which set up the internal state of the singleton. Another problem is that a singleton is a complex global object, a reference to which is passed around your program's code. Your code is now dependent on some other class.

Worse than that, it's coupled to that singleton. In testing, you would have to use that singleton. Your tests would then become dependent on its state, much as the problem you had in testing the singleton in the first place. So, don't use globals and avoid singletons.

5. Not making estimates

You're just about to write an application. You're so excited about it that you just go ahead and start designing and writing it. You release and suddenly you're beset with performance issues, or out-of-memory problems.

Further investigations show that, although your design works well with small number of users, or records, or items, it does not scale – think of the early days of Twitter for a good example. Or it works great on your super-duper developer 3GHz PC with 8GB of RAM and an SSD, but on a run-of-the-mill PC, it's slower than a Greenland glacier in January.

Part of your design process should have been some estimates, some back-back-of- the-envelope calculations. How many simultaneous users are you going to cater for? How many records? What response time are you targeting?

Try to provide estimates to these types of questions and you'll be able to make further decisions about techniques you can build into your application, such as different algorithms or caching. Don't run pell-mell into development – take some time to estimate your goals.

6. Off by one

This mistake is made by everyone, regularly, all the time. It's writing a loop with an index in such a way that the index incremented once too often or once too little. Consequently, the loop is traversed an incorrect number of times.

If the code in the loop is visiting elements of an array one by one, a non-existent element of the array may be accessed – or, worse, written to – or an element may be missed altogether. One reason why you might get an off-by one error is forgetting whether indexes for array elements are zero-based or one-based.

Some languages even have cases where some object is zero-based and others where the assumption is one-based. There are so many variants of this kind of error that modern languages or their runtimes have features such as 'foreach loops' to avoid the need to count through elements of an array or list.

Others use functional programming techniques called map, reduce and filter to avoid the need to iterate over collections. Use modern 'functional' loops rather than iterative loops.

7. Suppressing exceptions

Modern languages use an exception system as an error-reporting technique, rather than the old traditional passing and checking of error numbers. The language incorporates new keywords to dispatch and trap exceptions, using names such as throw, try, finally and catch.

The remarkable thing about exceptions is their ability to unwind the stack, automatically returning from nested routines until the exception is trapped and dealt with. No longer do you have to check for error conditions, making your code into a morass of error tests.

All in all, exceptions make for more robust software, providing that they're used properly. Catch is the interesting one: it allows you to trap an exception that was thrown and perform some kind of action based upon the type of the exception.

The biggest mistakes programmers make with exceptions are twofold. The first is that the programmer is not specific enough in the type of exception they catch. Catching too general an exception type means that they may be inadvertently dealing with particular exceptions that would be best left to other code, higher up the call chain. Those exceptions would, in effect, be suppressed and possibly lost.

The second mistake is more pernicious: the programmer doesn't want any exceptions leaving their code and so catches them all and ignores them. This is known as the empty catch block. They may think, for example, that only certain types of exceptions might be thrown in his code; ones that they could justifiably ignore.

In reality, other deadly runtime exceptions could happen – things such as out-of-memory exceptions, invalid code exceptions and the like, for which the program shouldn't continue running at all. Tune your exception catch blocks to be as specific as possible.

8. Storing secrets in plain text

A long time ago, I worked in a bank. We purchased a new computer system for the back office to manage some kind of workflow dealing with bond settlements. Part of my job was to check this system to see whether it worked as described and whether it was foolproof. After all, it dealt with millions of pounds daily and then, as now, a company is more likely to be defrauded by an employee than an outsider.

After 15 minutes with a rudimentary hex editor, I'd found the administrator's password stored in plain text. Data security is one of those topics that deserves more coverage than I can justifiably provide here, but you should never, ever store passwords in plain text.

The standard for passwords is to store the salted hash of the original password, and then do the same salting and hashing of an entered password to see if they match.

Here's a handy hint: if a website promises to email you your original password should you forget it, walk away from the site. This is a huge security issue. One day that site will be hacked. You'll read about how many logins were compromised, and you'll swallow hard and feel the panic rising. Don't be one of the people whose information has been compromised and, equally, don't store passwords or other 'secrets' in plain text in your apps.

9. Not validating user input

In the good old days, our programs were run by individuals, one at a time. We grew complacent about user input: after all, if the program crashed, only one person would be inconvenienced – the one user of the program at that time. Our input validation was limited to number validation, or date checking, or other kinds of verification of input.

Text input tended not to be validated particularly. Then came the web. Suddenly your program is being used all over the world and you've lost that connection with the user. Malicious users could be entering data into your program with the express intent of trying to take over your application or your servers.

A whole crop of devious new attacks were devised that took advantage of the lack of checking of user input. The most famous one is SQL injection, although unsanitised user input could precipitate an XSS attack (crosssite scripting) through markup injection.

Both types rely on the user providing, as part of normal form input, some text that contains either SQL or HTML fragments. If the application does not validate the user input, it may just use it as is and either cause some hacked SQl to execute, or some hacked HTML/JavaScript to be produced.

This in turn could crash the app or allow it to be taken over by the hacker. So, always assume the user is a hacker trying to crash or take over your application and validate or sanitise user input.

10. Not being up to date

All of the previous mistakes have been covered in depth online and in various books. I haven't discovered anything new – they and others have been known for years. These days you have to work pretty hard to avoid coming into contact with various modern design and programming techniques.

I'd say that not spending enough time becoming knowledgeable about programming – and maintaining that expertise – is in fact the biggest mistake that programmers make. They should be learning about techniques such as TDD or BDD, about what SLAP or SOLID means, about various agile techniques.

These skills are of equal or greater importance than understanding how a loop is written in your language of choice. So don't be like them: read McConnell and Beck and Martin and Jeffries and the Gang of Four and Fowler and Hunt & Thomas and so on. Make sure you stay up to date with the art and practice of programming.

And that concludes my top 10 list of mistakes programmers make, no matter what their language stripe. There are others, to be sure, perhaps more disastrous than mine, but I would say that their degree of dread is proportional to the consequences of making them.

All of the above were pretty dire for me the last time I made them. If you have further suggestions or calamities of your own, don't hesitate to contact me and let me know.



Review: HP ProBook 4525s

Posted: 28 Nov 2010 02:00 AM PST

The HP ProBook 4525s is a solidly built laptop with some excellent features for the price, but suffers from a single infuriating flaw that tarnishes the overall package.

The all-black chassis is suitably solid, with a sleek metallic finish to the lid and plastic interior. It's a smart, fingerprint and smudge-resistant design and we noticed only a little flex on the main panels.

While the 2.6kg chassis is similar in build and weight to other laptops, this is still a highly portable laptop thanks to the 247-minute battery. Over four hours of use from a single charge is easily enough to keep you working on the daily commute.

The 15.6-inch screen is reasonably bright and has the same resolution as most other laptops at this price, so images appear crisp. This anti-glare screen can be comfortably used outdoors and is surprisingly vibrant, despite lacking a glossy coating.

Easy multi-tasking

Respectable performance from the AMD Turion II processor means you can comfortably browse the web, fiddle with your spreadsheets and listen to music at the same time. In our benchmarking tests, the HP matched the Samsung R530-JA02UK, and was only comfortably beaten by the Lenovo IdeaPad Z560.

An integrated ATi graphics card is also included and the HP has enough power to run high-definition video and older games, as well as the latest photo and video-editing suites. Again, only the Lenovo has more graphical power.

This laptop also has some excellent features not often found elsewhere at this price. An integrated fingerprint scanner boosts security, while a spill-resistant keyboard is employed.

HP probook 4525s

However, much like the PC NextDay ZooStorm 3389-9209/B, usability is this laptop's Achilles' heel. Although the keyboard is well sized and comfortable to type on, despite a spongy feel and cheap look, the touchpad is infuriating as the mouse buttons have been integrated into the pad itself.

Highlighting text or selecting a menu option is a battle of nerves, as the cursor often skips unpredictably when the buttons are pushed.

To compound the problem, we often found ourselves brushing the pad accidentally, which again causes the cursor to skip.

At 250GB, storage is enough to suit most users, but is a bit miserly for the price. However, plenty of ports are on offer, including eSATA and HDMI connections for connecting to external storage devices and HDTV's and monitor's.

The HP ProBook 4525s has some great features and performs well, and we could have genuinely recommended it. However, the touchpad is one of the worst we have experienced and raised our blood pressure considerably.

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Review: Advent Eclipse E300

Posted: 28 Nov 2010 01:30 AM PST

The Advent Eclipse E300 may have an exciting name, but this budget ultraportable is rather bland, despite a strong display and good usability.

In order to keep the price low, a generic chassis has been used to. With a plain black interior that's almost entirely featureless, the red lid does add some colour, but isn't quite as stylish as the Samsung R530-JA02UK. For the most part, it's a solid chassis, with only a little flex around the touchpad.

However, the screen only tilts back 45 degrees from vertical, making it tricky to find a comfortable viewing angle at times. Thankfully, the textured keyboard is much better, with firm keys and decent travel that make for a comfortable typing experience.

There's no numeric keypad due to the smaller chassis, but there's enough room for a generously sized touchpad which is perfectly responsive.

The 13.3-inch screen is quite small in comparison to some similarly priced rivals, but the resolution is the same, which means you get a sharper image. Brightness is lacking, however, with the display being quite dim - although not uncomfortably so.

This is also easily one of the slimmest laptops at this size one of the lightest at just 1.8kg.

Sadly, the battery life is poor at just 152 minutes, so you'll have to pack the charger on trips.

Performance isn't any better, with the budget Intel Celeron processor providing the worst scores in our benchmarking tests. There's enough power for simple office functionality, such as typing up documents, browsing photos and surfing the web, but anything more is going to be a strain on the system.

Basic tasks

The same goes for the integrated GPU, which is fit only for the most basic multimedia tasks, like the Lenovo IdeaPad Z560 and PC NextDay ZooStorm 3389-9209/B. Light photo editing is fine, but the likes of gaming and video editing are beyond this laptop's limits.

The Advent's compact chassis may be portable, but there's also not much room for ports and other features. You'll find three USB ports for attaching peripherals and a VGA port for connecting an external monitor, and little else.

Advent eclipse e300

There's no optical drive, unlike a lot of other ultraportables, although networking is decent with 802.11n Wi-Fi and 10/100 Ethernet available for wireless and wired connectivity.

While the Advent Eclipse E300 is one the slimmest and lightest laptop of its size, the poor battery life reduces portability. Usability is strong, and the screen sharp, but the bland chassis and blander performance make this a hard laptop to recommend.

Related Links


15 best places to download free PC wallpaper

Posted: 28 Nov 2010 12:00 AM PST

The average adult spends around eight hours a day staring at a screen, but if you take a second to think about what's on display, all too often it's framed by a bland background.

Windows and Linux make it easy to display something more aesthetically pleasing. Indeed, Windows 7 comes with a wider selection of gorgeous images than ever before. However, this means the art of original desktop decoration is being lost.

Customising your desktop with a picture of the family cat is all well and good, but few of our own digital photos are actually suitable for the desktop – they're either too busy and distracting to have icons splattered on top, or not high enough resolution, so the result is grainy.

And forget dedicated websites too – many wallpaper sites simply offer tasteless images of sunsets and models, and some are even designed to spread malware.

That's why we've found 15 of the best places to get wallpapers on the web, whatever your tastes may be. Some are a little left-field and some are plain unconventional, but we're confident that whatever your taste in art, you'll find something that will make working on your PC much more enjoyable.

1. Wikimedia Commons
Webiste

Wikimedia

Wikimedia is a free online community made up of millions of photos, movies and sounds that are free to use. There's a myriad of images, some of which aren't suitable for life on the desktop, but some are beautiful shots that are crying out to be displayed.

One of the best ways of hunting down great desktop images on the site is to use the Photo of the Day feature, and going back through the site's long history, where there are some great images on offer.

When you find one you like, download the full-resolution version rather than the preview, as these will be much higher quality and will look better on your desktop.

2. Hamad Darwish
Website

Windows Vista may have been disappointed in nearly every respect, but one aspect that did impress us was the great-looking desktop wallpapers that came included. Those masterpieces were the work of Hamad Darwish, who travelled the world for Microsoft, taking wonderful snaps for our enjoyment.

Upon his return, he put all of the wallpapers that Microsoft rejected on the internet for free, and there are some fantastic vistas that will really brighten your desktop. Just head onto his website, click the Windows Vista tab and download the 30MB folder.

While you're there, check out Hamad's other work, which is really rather good.

3. Dual-Monitor Backgrounds
Website

dual monitors

If you have a dual-monitor setup then Dual Monitor Backgrounds is an essential wallpaper resource. All the wallpapers on the site are 2,560x1,024 or 3,840x1,200 and look truly stunning when spread out.

One of the best features on the Dual Monitor Background site is the ability to set your monitor resolution by clicking the link at the top. All the results will then be filtered to your specific needs, so you'll only see the wallpapers that suit your desktop. There are loads of categories to choose from, but just remember to click on the preview shot first to get the full-resolution image before you save it to your desktop.

4. Space
Website

The Windows desktop: the final frontier. Well, not quite. But those with a passion for space, stargazing and sci-fi are well served for quality wallpapers. Head onto the Space Views part of www.space.com and click the Wallpapers tab to get an array of out-of-this-world shots.

They come in a range of sizes specifically designed for life on your desktop. Admittedly, many are mock-ups by artists whose impression of space, it seems, has been altered by hallucinogens. However, we love the Earth shots – some of them are truly inspiring.

5. National Geographic
Website

National geographic

When it comes to incredible images, you can rely on National Geographic. It has an array of the world's most gorgeous vistas on offer, and what's more, they're specifically designed for the desktop, and free to download.

From the National Geographic homepage, just go to 'Photography | Wallpapers' and start browsing the best that nature has to offer. When you click on an image in the Wallpapers section, you'll see a 'Get wallpaper' link. The image will resize and you can right-click to apply, or save the image using the link at the top.

6. Gigapixel
www.gigapxl.org

If your digital camera is measured in megapixels, just imagine what a gigapixel camera can do! Miracles, that's what. The images are stunning, and they can be enlarged to such an extent that you can make out the smallest details in huge vistas, as if looking through a telescope.

The Gigapxl Project has a huge collection of shots that show off the impact of gigapixel images, and they offer wallpaper-sized versions of most of their photos.

7. NASA
Website

NASA may be hard at work discovering the secrets of the universe, but it's nice to see that between deep space explorations, they've found the time to put a couple of wallpapers up as well. There are close-up images of the darkest and weirdest corners of the galaxy, taken by space telescopes and satellites.

Interplanetary wonders on offer include the Orion Nebula, Lulin Comet and the Martian surface, to name but a few. If there's a set of images guaranteed to give you a self-worth complex, it's NASA's, and we salute them for it.

To find the images, go to 'View Image Gallery' and scroll through the sets. The download links are in the right-hand panel, with a variety of sizes to choose from.

8. Porsche
Website

There are few sights as pleasing as one of the most expensive cars on the planet, and for fans of Porsche, these wallpapers are an absolute must.

Porsche has gone to the trouble of taking scores of pictures of its cars bathed in sunlight, dripping with decals and racing mods, and they're guaranteed to get fans of the supercar excited. The Boxster, 911, Panamera and every middle-class parent's favourite, the Cayenne, are all available, and there are multiple sizes to suit every desktop.

9. Bing
www.bing.com

Bing may be struggling to gain ground in the battle of the search providers, but it beats Google hands down when it comes to amazing pictures. Photos are so important to Bing that every country has someone in charge of selecting the images, so it would be a shame to let that go to waste without making some fantastic desktops.

10. Microsoft Official Themes
Website

Official themes

One of the best parts of Windows 7 is its desktop themes. These enable you to select sets of photos and colour schemes with which to decorate Windows and change them on demand. While previous editions of Windows were fairly static in terms of appearance, Microsoft has been updating wallpapers and themes for Windows 7 via its Personalisation Gallery.

These range from country-specific scenery to the best of Bing. To access the gallery, right-click the desktop and go to 'Personalize | Get more themes online'. All of the wallpapers and themes plug straight into Windows 7, so there's minimum fuss and maximum enjoyment.

11. Enigma desktop
http://rainmeter.net

One of the most dramatic ways of changing your desktop's appearance is the Enigma Desktop, which is easier than ever to set up. The Enigma mod is now fully featured in Rainmeter, and turns your desktop into a blank canvas for everything from storing icons to implementing a fully integrated panel that can alert you to new emails, RSS feeds and much more.

Just head over to the website to download the program, which now comes with a fantastic set of wallpapers by Kaelri from Deviant Art. Enigma is a great mod for anyone looking for a unique and functional desktop, and the wallpapers make it well worth the time investment alone.

12. Deviant Art
www.deviantart.com

For fans of independent digital art, Deviant Art is a great place to look. It's a huge melting pot of creativity, with a mixture of graphically altered images and amazing digital drawings.

While Deviant Art is by no means designed to cater specifically for wallpaper hunters, there are some stunning images on offer that make fabulous backgrounds. You can download the original versions of the images for use on your desktop, although there isn't universal support for every screen resolution.

13. Windows 7 Themes
http://windows7themes.net

Windows 7 Themes is so popular, it has a higher Google rank than the official Windows Personalization Gallery that's linked to from every copy of Windows 7. Don't be misled: there's nothing official about this site, which even lists Windows 8 wallpapers among its wares!

That's to take nothing away from its vast selection of wallpapers, though. If you like the swirls and colours of the official Windows backgrounds, then you'll love the selection of tribute images on the site.

14. Flickr Wallpaper Group
Website

Flickr is fast becoming the best online source of images in the world, so it's no surprise that there's a section dedicated to wallpapers. The pool is contributed to by members of the Flickr community, many of whom are professional and semi-pro photographers, and the quality of the photos reflects that.

Many are arty, most are striking, and they're all designed with the desktop in mind, with every image clocking in at over 1,024x768 pixels. To download, simply click on an image and then click the 'All sizes' button located at the top left. The next screen will offer a list of all the available resolutions, so pick the one that suits your display, or just click 'Download original size'.

15. Wallpaper Stock
http://wallpaperstock.net

Wallpaper Stock is an apt name for a site that offers such a huge range of desktop images. They're all free to download, and while they might be slightly generic and unimaginative in places, there's a massive range of resolutions available, and a genre of images to suit every taste.

In a bizarre twist, you need to tweet about the site in order to download an image. Once you've spammed your followers with a tweet about how great Wallpaper Stock can be, you're free to download. The full-sized image is opened in a new window, so just right-click to save it.



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